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SUPPORT TOPIC File Information

  • Submitted: Jul 12 2011 04:29 PM
  • Last Updated: May 17 2013 10:02 AM
  • File Size: 6.49MB
  • Views: 5947
  • Downloads: 3137
  • Approved by: TheSilencerPL
  • Approved on: 17 May 2013 - 10:02 AM

Download silEnT Mod 0.7.1

* * * * * 11 Votes
silent mod enemy territory



Screenshots
Enemy Territory modification.

Special thanks for Krauersaut for building the Mac OS X client.

What's New in Version 0.7.1 (See full changelog)

  • Version 0.7.1
  • Fixed: Spawning with non selected class bug introduced in 0.7.0.
  • Fixed: Enemy player positions seen by covert ops in the compass.
  • Version 0.7.0
  • Added: New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks.
  • Added: New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team.
  • Added: Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command.
  • Added: g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command.
  • Added: g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2.
  • Added: Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc.
  • Added: Danger zones - new covert ops function/ability (read more in the documentation)
  • Added: icons for popup messages (ammo, medpacks, danger zones).
  • Added: new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill
  • Improved: timerset and resettimer commands can be used during warmup
  • Improved: some improvements to the screen resolutions chooser.
  • Improved: !finger command now also displays warnings issued to the player if there are any.
  • Improved: compass command map drawing.
  • Improved: crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity).
  • Fixed: When banning from team damage, only using shrubbot bans without specifying the kick time.
  • Fixed: Some command map icons were missing when in spectator team.
  • Fixed: When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade.
  • Fixed: Many prediction errors. Including double dropping the panzer shell after shot.
  • Fixed: Players can no longer select classes that are not available in the limbo menu.
  • Fixed: Only real characters allowed in names.
  • Fixed: If the selected weapon is not available for next spawn, the class command will not change the class.
  • Fixed: The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button.
  • Fixed: Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead.
  • Fixed: Client crashes related to cg_gun_frame being set.
  • Fixed: !subnets command was printing itself as showsbans instead of subnets.
  • Fixed: Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write.
  • Fixed: g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground.
  • Fixed: g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts.
  • Fixed: command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers. (http://mygamingtalk....and-disconnect/)




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