Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google Log In with Steam Sign In
  • Create Account

Changes in silEnT 0.9.0

Version 0.9.0
  • Version 0.9.0
  • Added: Server customizable menu that is opened in addition to the silEnT mod menu.
  • Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
  • Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
  • Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
  • Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
  • Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
  • Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
  • Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
  • Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
  • Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
  • Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
  • Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
  • Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
  • Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
  • Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
  • Fixed: G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.
  • Fixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.
  • Fixed: The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.
  • Fixed: !rename admin command doesn't allow adding backslashes to names anymore.
  • Fixed: sv_cvar OUT handling.
  • Fixed: Objective carry icon counting spectators too.
  • Fixed: Crashes related to UI_Alloc running out of memory. It does not run out of memory.
  • Fixed: Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.
  • Fixed: When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.
  • Fixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.
  • Fixed: et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.
  • Fixed: Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.
  • Fixed: g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.
  • Fixed: tripmine palcement bug leading to exploit (thanks to Beck for the report).
  • Fixed: theme bug regarding small titled windows.
  • Fixed: report bug official menu had bad background definition (with widescreen).
  • Fixed: The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.
  • Fixed: Missing ETPro icon from the SD credits menu.
  • Fixed: Non-literal characters not allowed in names anymore.
  • Fixed: Omni-bot + tripmine crash when the map script is missing "script_multiplayer".
  • Removed: ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.
  • Improved: rifle war nade shooting is not influenced by the charge bar anymore.
  • Improved: Menus cleaned. All options can be found under the Options button.
Version 0.9.0
  • Version 0.9.0
  • Added: Server customizable menu that is opened in addition to the silEnT mod menu.
  • Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
  • Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
  • Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
  • Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
  • Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
  • Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
  • Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
  • Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
  • Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
  • Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
  • Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
  • Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
  • Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
  • Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
  • Fixed: G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.
  • Fixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.
  • Fixed: The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.
  • Fixed: !rename admin command doesn't allow adding backslashes to names anymore.
  • Fixed: sv_cvar OUT handling.
  • Fixed: Objective carry icon counting spectators too.
  • Fixed: Crashes related to UI_Alloc running out of memory. It does not run out of memory.
  • Fixed: Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.
  • Fixed: When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.
  • Fixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.
  • Fixed: et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.
  • Fixed: Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.
  • Fixed: g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.
  • Fixed: tripmine palcement bug leading to exploit (thanks to Beck for the report).
  • Fixed: theme bug regarding small titled windows.
  • Fixed: report bug official menu had bad background definition (with widescreen).
  • Fixed: The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.
  • Fixed: Missing ETPro icon from the SD credits menu.
  • Fixed: Non-literal characters not allowed in names anymore.
  • Fixed: Omni-bot + tripmine crash when the map script is missing "script_multiplayer".
  • Removed: ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.
  • Improved: rifle war nade shooting is not influenced by the charge bar anymore.
  • Improved: Menus cleaned. All options can be found under the Options button.
Version 0.8.2
  • Version 0.8.2
  • Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
  • Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
  • Fixed: Players carrying objectives are now shown correctly.
  • Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
  • Fixed: The name of the disguised covert op was not drawn to spectators.
  • Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
  • Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
  • Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
  • Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
  • Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
  • Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
  • Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
  • Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
  • Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
  • Fixed: cg_effectDistance was affecting the played sounds.
  • Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
  • Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
  • Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
  • Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
  • Improved: UI tabbing to edit field makes it focused.
  • Improved: limbo weapons menu for soldier class.
  • Improved: sort order of the map vote menu map list.
Version 0.8.1
  • Version 0.8.1
  • Added: Flag 32 to g_disableComplaints to disable complaints completely.
  • Added: ETPro style g_proneDelay.
  • Added: Custom, admin defined, votes.
  • Added: 3rd UI theme that resembles the original ET look.
  • Added: MorphOS support.
  • Improved: engineer work progress bar (construct/arm/disarm) and covert ops progress bar (mines spotting, uniform stealing) - added background to display the amount of work to do.
  • Fixed: Some text bugs related to g_recognition cvar.
  • Fixed: ETTV clients were kicked for not having silEnT GUIDs.
  • Fixed: Admin log was missing some data with g_logOption 16384. Also, new format with admin log when using this option.
  • Fixed: Client exploit affecting various mods which caused the server to stall until the engine watchdog triggered.
  • Fixed: The shrubbot.cfg configuration file is cleaned automatically from expired bans and warnings on each map start. Instead of waiting for it to be written as a result of an admin command.
  • Fixed: Memory leak with subnet bans.
  • Fixed: Axis covertop couldn't select pistols through weapon banks.
  • Fixed: UI; tooltip text color theming.
  • Fixed: Improvised Demolition not showing up in final map stats.
  • Fixed: mines spotting progress bar not always displayed.
Version 0.8.0
  • Version 0.8.0
  • Added: silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac.
  • Added: New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists.
  • Added: New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game.
  • Added: New g_logOptions flag 16384. When this flag is set, the admin log will use new format.
  • Added: minimizer, so far for linux only (minimize via menu or /minimize command).
  • Added: new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar).
  • Added: g_recognition cvar to enable/disable additional recognition notifications for players doing objective.
  • Added: !country command that displays the country of the player.
  • Added: g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name.
  • Added: cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag.
  • Improvement: UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus.
  • Improvement: danger zone marker size based on the map size.
  • Fixed: Distorted player icon in map when in spectator and wide screen aspect ratio.
  • Fixed: Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those.
  • Fixed: XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW.
  • Fixed: Wrong compass grid and map position with widescreen.
  • Fixed: Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running.
  • Fixed: Last blood message was not printed if the client number of the player who made the last kill was 0.
  • Fixed: MG42 will not make headshots unless enabled.
  • Fixed: Many typos regarding log prints on reading different config files.
  • Fixed: Announcement positions for custom max values.
  • Fixed: osp fight sound not played fully (if the sound is longer).
  • Fixed: Memory leak in Lua et.trap_FS_Read.
  • Fixed: panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires
  • Fixed: giba minor bug (did not gib players that were protected by g_spawnInvul)
  • Fixed: Panzerwar and sniperwar no longer lose original weapon values when map changes.
  • Fixed: Missing head box when g_debugBullets is 3 or higher.
  • Fixed: Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192)
  • Fixed: riflewar bug with animation of grenade being unloaded after each shot.
  • Fixed: Very rare client crash.