The problem liesin the cvarg_doubleJumpHeight, defaults to a value1.4,when we try to limit below that value, so that the second jump is not so high, it produces this effect.
In NQ g_doubleJumpHeight have limited the cvar to 1 and not have this effect.
You can see the effect on your server:
setg_doubleJumpHeight 1 / /always less than 1.4
question: why are you setting g_misc to 33? i believe 32 is not used as stated in the manual. would g_misc 1 be the desired setting? i am just curious.. g_misc 1
Enable double jump 2
Enable binoc master competition. Requires g_weapons 64 to be set. 4
When a player is killed he can see the HP the killer has left 8
Disable self damage16
Players can not jump if stamina is too low32
Value is not in use64
Disable Falling Damage 128
Also, it seems that when double jump is enabled you have to do the second jump sooner than i have been used to. i used to wait until the top of the arc of the first jump but now it must be done almost immediately. can this be adjusted?EDIT:g_misc 32 does smooth out the double jump
to jump they way i was used to in jaymod but the documentations does not show what this setting is. so cinco's g-misc 33 setting is right. can the doc be updated to show what the 32 bitflag does?
Edited by carv, 31 December 2011 - 04:52 PM.