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Sins of a Solar Empire: Rebellion Beta Update Released


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Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client.

NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.

Here's the list of the latest changes:

 

[Graphics]

• Added full quality intro video.

• Fixed bug with Fracture ability particle effects so they will now display on all affected ships.

• Fixed null pointer crash with the shadow system.

• Fixed bug that caused ships to disappear.

 

[ Gameplay ]

• TEC Loyalists

o Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.

• Advent Loyalists

o Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.

o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.

o Confluence of the Unity per level value increased from 0.10 to 0.25.

o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.

o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.

o Planet for a Planet Tier increased from 2 to 3.

o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.

o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.

o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).

• Advent Rebels

o Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.

o Expulsion moved to Defense Tree; Tier reduced from 5 to 4.

o Mass Communion per level increased changed from 25% to 40%.

o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.

o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.

o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.

o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.

o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.

o Updated Chastic Burst to affect Starbases.

o Updated Wail of the Sacrificed to affect Starbases.

• General

o Multiplayer

 Added method to add/remove Friends by SteamID and sync to ICO.

 Fixed double friend message bug on ICO.

 Fixed crash in Steam game invites.

 Passwords will now work for joining password protected games on ICO via Steam.

o Added missing game win strings.

o Updated save system to save out fleet cohesion settings.

o Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft.

o Fixed incorrect Advent tech tree names.

o Fixed null pointer crash with the shadow system.

o Updated Starbase Destabilization InfoCard to more accurately display its effects.

o Flagships should now correctly bomb enemy planets when there are no other threats present.

o Fixed crash bug related to missions for the Pirate player.

o Updated other instances of Antimatter Recharger to Temple of Renewal in strings file.

o Increased warning threshold on when a planet will flip from culture.

o Fixed crash related to space mines - this was a big cause of random mid-game crashes.

o Added several constraints to corvette passives so they won't affect non-viable targets.

o Fixed bug that caused ships to spin in place.

o Fixed bug that would prevent ships from Phase Jumping.

 

[ Interface ]

• Tweaked some positions in the race select dialog.

• Moved tutorial text and OK button up slightly so they don't overlap notification messages.

 

[ AI ]

• AI players should be a bit better about when/who they offer missions to.

• Updated aiUseTime on Perseverance to Anytime.

[ Sound & Music ]

• Normalized all new sound effects.

• Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win.

• Fixed incorrect allied game win voiceover.

• Added new sound effect for Wail of the Sacrificed.

 

http://storefront.steampowered.com/v/gfx/apps/204880/capsule_231x87.jpg

 

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