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Gotham City Impostors Update Released

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OFFLINE   hellreturn

hellreturn

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Change Log:
• Added a new game mode called Bounty Hunter.
• Added a new map called East End.
• Added mute/unmute functoinality in the matchmaking lobby.
• Added the ability to select specific localized voice to be played from player.
• Added that costume coins do not reset when promoting.
• Added that the BO Sniffer now detects Toxic Gas.
• Fixed players getting stuck in their own matchmaking lobby.
• Fixed issue with showing “Load failed” multiple times when content download fails.
• Fixed issue with Double XP consumable not showing consistently.
• Fixed crashed with vote skipping while in a party.
• Fixed problem with using Toxic Gas after spring boots
• Fixed missing WBID awards after having stats restored.
• Fixed weapon skins unlocks showing incorrect skin.
• Fixed Costume Coins incorrectly labeled as Funny Money.
• Fixed problems with mascots not animating.
• Fixed problems with player save information getting lost, causing progression to start all over.
• Fixed problem with lobby host leaving a dedicated server game causing join in progress players getting blocked.
• Fixed party clients getting stalled when joining in progress.
• Fixed various psych profile not awarded proper bonus points.
• Fixed crash associated with Live services going down.
• Fixed purchasing a Black Market item incorrectly automatically equipping the item.
• Fixed Costume items that cost over 2000 not displaying correctly.
• Fixed some text overruns in localized languages.
• Fixed some issues with displaying icons on muted players.
• Fixed issues with timer not showing sometimes when joining in progress.
• Fixed issue with timer counting down by two in matchmaking.
• Fixed long loading screen if party members idle and are removed.
• Fixed incorrect messages played when an enemy attacked a neutral fumigation point.
• Fixed issues with joining a game in progress during the last minute.
• Fixed problems with team names at beginning of 2nd and subsequent rounds.
• Improved matchmaking to cycle to new lobbies if below a certain number of players and favor fuller lobbies.



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