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Sword of the Stars II: Lords of Winter Update Released


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  • Management

r20916b

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Critical Fixes:

+ Fixed a crash related to the star system tool tip on the star map.

+ Fixed multiplayer desync issues caused by clients dropping into a

game in progress.

+ Fixed known crashes relating to battle riders.

+ Fixed a crash related to assimilating colonies.

+ Fixed a crash related to Suul'ka losing their home colonies.

+ Eliminated a fleet manager race condition that was leading to

intermittent crashes.

+ Fixed known pre-combat UI crashes.

+ Fixed a rare crash related to admiral death and retirement.

+ Fixed a bug that could cause a crash when populating stations around

asteroids.

 

 

Other Fixes:

+ Fixed known ship and weapon data issues.

+ Fixed various known localization issues.

+ Karnak Targeting Module effects now working.

+ Scotsman Module effects now working.

+ Psi- and Life-Drain effects now damage planets.

+ Close to Attack behaviour now reflects race preferences.

+ Fixed known issues where budget projection was not matching reality

for the next turn.

+ Fixed Morrigi Relic starting locations.

+ Fixed known issues with AI relating to Morrigi Relic.

+ Fixed some inconsistencies in the way Human and Zuul players retreat

from combat.

+ Zuul bore ships now correctly retreat back to their homeworld when

boring a new node line.

+ Deployed gate ships are no longer being included in additional combat rounds.

+ Deployed gate ships no longer get doubled up in combat.

+ Enemy gate ships are now visible in combat at your own systems.

+ Fixed incentive calculation issues.

+ Fixed a regression where construction missions were not being

cancelled when the construction ships were destroyed.

+ Fixed known issues with Jammer ships not working in cobmat.

+ Jamming radius is now displayed in combat sensor view.

+ Light Emitters can now be fitted to battle riders.

+ Fixed known issues related to repairing Suul'ka.

+ Locked down issues where the game was not appearing to respond to

mouse clicks.

+ Diplomacy reaction histories now display events pertaining to the

correct players.

+ Diplomacy reactions related to relative empire size no longer occur

for undiscovered empires.

+ Suul'ka will now correctly maximize psionic potential.

+ Fixed an issue where fleets could not be relocated when a Suul'ka was present.

+ Fixed known multiple-GM spawning issues.

+ Damage to modules now carries over from combat to strategy turns.

+ Improved Node Fighter behavior.

+ Treaty accept and reject dialogs now display the correct empire names.

+ Defenses, gates and reserve fleets are now correctly cleaned up when

an empire is defeated.

+ Fixed the loophole that was allowing players to bypass feasibility studies.

+ Fixed an issue that was causing climate hazard values to display

positive values all the time.

+ The battle manager is now more forgiving about placing fleets near planets.

+ Invasion missions now correctly apply morale, government and

diplomatic penalties.

+ Fixed known issues related to colony support.

+ Fixed an issue where not all mines would be displayed in the sensor

view in combat.

+ The node line collapse news event now correctly displays both system names.

+ Fixed issues related to intercept missions.

+ Force-firing on ships in combat will now force a war declaration in

the strategy turn when appropriate.

+ Slave population numbers no longer reduce civilian population numbers.

+ Fixed morale bonus for police and propaganda ships.

+ Fixed an issue that was preventing the game from removing ships from

fleets that had exceeded their command point quota.

+ Fixed an issue where extra ships from retreating fleets were being

transferred incorrectly.

+ It is no longer possible to request or demand items from independent factions.

+ Stations are now considered for combat rounds.

+ Addressed issues that were preventing the strategic AI from

expanding its empire, especially after engaging in war with another empire.

+ Transient random encounters no longer hold on to control zones after

combat ends.

 

 

Other Changes:

+ GOOP and Joker Module abilities are now available.

+ Missle attacks on your ship can now be initiated in the Weapons Test

screen, using the new icon button.

+ Grappling cannon is now available.

+ AI now uses the node cannon and targeted missiles in combat.

+ Improved deep space encounter with system killer.

+ Defence Platform placement is no longer restricted to slots.

+ Tool tips in the design and build screens now display the design attributes.

+ It is no longer possible to launch riders while cloaked.

+ AI rebellions have been introduced.

+ Government shifts now occur in response to overharvesting gem and

forge worlds.

+ Introduced the surprise attack diplomatic action.

+ Empires now continue to be listed in the player list after defeat.

+ VRF Systems now increase appropriate weapon fire rates by 25%.

+ Food now occupies less space on colony support runs.

+ Reduced AI tendency to declare war.

+ It is now possible to reconfigure fleets on missions as long as the

changes do not violate mission objectives.

+ Independent faction tech levels are now displayed.

+ Systems with a colony now receive 3 base defense points.

+ Retrofit designs are now available. (see known issues) Introduced

+ protectorate and incorporate treaties.

 

 

Known Issues:

- Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready.

- Deep space, multiplayer combat will desync.

 

http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg

 

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