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Sins of a Solar Empire: Rebellion Beta Update Released


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  • Management

Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.

NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!


Change Log:

[ Graphics ]

  • Splash loading screen added to provide player feedback while assets are being loaded.
  • Added large debris pieces for all capital ships and titans (per race).
  • Shield shader updated slightly to make shields more visible (work-in-progress).
  • Fixed shield meshes on various titans.

[ Gameplay ]

  • TEC

    • Starbase Self Destruct ability updated:
      • Blast will now affect strike craft.
      • Range increased to 9000/14000.
      • Damage changed to 4000/9000.
    • Corsev Battlecruiser Balance Adjustments:
      • Max HP increased from 2978 to 3127.
      • Max Shields increased from 1218 to 1279.
      • Max Antimatter increased from 210 to 270.
      • Antimatter per level increased from 20.25 to 35.
      • Laser damage increased from 75 to 82.5.
      • Updated Laser weapon timing (visuals).
      • Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.
    • TEC Loyalists

      • Ankylon Titan Balance Adjustments:
        • Laser damage decreased from 135 to 114.75.
        • Removed incorrect side Flak Cannons (per design).
        • Beam damage decreased from 175(fore)/160(aft) to 148.75/136.
        • Missile damage decreased from 150 to 127.5.
        • Updated Laser weapon timing (visuals).
        • Antimatter Funneling ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Fortified Superstructure ability updated per latest Titan stats.
        • Superior Gunnery ability bonus increased to 15%/25%/35%/45%.
        • Furious Defense ability autocast condition improved.
    • TEC Rebels

      • Ragnarov Titan Balance Adjustments:
        • Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.
        • RailGun damage reduced from 1200 to 975.
        • AutoCannon damage reduced from 130 to 110.5.
        • Missile damage decreased from 150 to 127.5.
        • Updated Gauss cannon weapon timing (visuals).
        • Magnetic Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • High Stress Alloys ability updated per latest Titan stats.
        • Composite Mounts ability bonus increased to 15%/25%/35%/45%.
      • Increased maxFleet Points on Pirate Mercenaries from 100 to 125.
      • Reduced cost on Pirate Mercenaries to 5000 credits.
  • Advent

    • Discord Battleship Psionic Scream ability no longer needs to face its target.
    • Discord Battleship Balance Adjustments:
      • Max Antimatter increased from 215 to 270.
      • Antimatter per level increased from 20.25 to 35.
      • Beam damage decreased from 85 to 80.
      • Updated weapon timing slightly (visuals).
    • Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.
    • Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.
    • Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.
    • Fixed crash bug from using Resurrection ability on a Flagship.
    • Progenitor Mothership Resurrection ability range changed to 5000/20000.
    • Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.
    • Advent Loyalists

      • Coronata Titan Balance Adjustments:
        • Beam damage increased from 175 to 200.
        • Plasma damage increased from 125 to 150.
        • PointDefense damage decreased from 30 to 24.
        • Targets per Bank changed from 3/3/2/2 to 4/4/3/3.
        • Laser damage weapon timing updated (visuals).
        • Psi-Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Psi-Reactive Armor ability updated per latest Titan stats.
        • Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.
      • Fixed bug with Repossession ability that prevented it from working correctly.
    • Advent Rebels

      • Eradica Titan Balance Adjustments:
        • Max HP decreased from 3960 to 3564.
        • Max Shields decreased from 3150 to 2835.
        • PointDefense damage decreased from 30 to 24.
        • Psionic Surge damage increased from 175 to 250.
        • Plasma damage increased from 95 to 135.
        • Aft Plasma bank removed (per design).
        • Targets per Bank changed from 4/3/2/2 to 4/4/3/3.
        • Reactive Containment ability updated per latest Titan stats.
          • Ability Cooldown bonus increased to 10%/15%/20%/25%.
        • Unity Armor ability updated per latest Titan stats.
        • Energy Manipulation ability bonus increased to 15%/25%/35%/45%.
      • Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.
  • Pirates

    • Pirate Reaper damage per bank decreased from 10 to 9.5.
    • Pirate Rogue damage decreased from 57 to 40.
    • Pirate Planet is now protected by Hangar Defense and Repair Bays.
    • Fixed crash caused by trying to give the Pirates a mission.
  • Fixed bug related to area of effect buffs.
  • Many string updates to make new techs easier to understand.
  • Fixed bug that would cause Occupation victories to fail.
  • Moons are now Dwarf Planets and have been made more unique (stat wise).

[ Interface ]

  • Splash loading screen added to provide player feedback while assets are being loaded.
  • Fixed bug related to group selecting a hangar and a titan factory.

  • Fixed duplicate unlock text on Titan research infocards.
  • Mesh ownership icons will now display for non-active player fleet leaders.
  • Fixed crash related in Pact buttons.
  • Fixed crash caused by trying to give the Pirates a mission.
  • Fixed crash bug from applying Mods.
  • Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.
  • Increased placementRadius value for all Titan factories; should now be more representative of actual size.

[ AI ]

  • Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.
  • AI players will now consider titans as capital ships when considering what ships to build.
  • AI players should now respond better to Occupation and Research victory types.
  • AI generally made more difficult across Normal difficulty and higher.
  • AI generally made easier on Easy difficulty level.
  • AI players should now always build ships and mixed fleets when appropriate.
[ Sound ]

  • Reduced volume on Unity Mass ability.
  • Fixed some Flagship victory event sound errors.

[ Modding ]

  • Fixed crash bug from applying Mods.
  • Added new aiUseTime OnlyWhenHullDamageExceeds.

[ Misc. ]

  • Fixed null pointer crash in Buff system.
  • Fixed crash bug from using Resurrection ability on a Flagship.
  • Fixed crash bug from applying Mods.
  • Fixed null pointer crash in PlayerAttackAI system.
  • Fixed crash caused by trying to give the Pirates a mission.
  • Fixed crash related in Pact buttons.
  • Fixed bug that would cause Occupation victories to fail.
  • Various string updates related to Achievements.
  • Fixed some player Achievements that weren't working as intended.

http://storefront.steampowered.com/v/gfx/apps/204880/capsule_231x87.jpg

 

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