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Sword of the Stars II: Lords of Winter Update Released


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  • Management

r21284b

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Critical fixes:

+ Fixed a turn processing crash related to updating morale.

+ Fixed an MP crash that could occur when clients joined a game while

the host was in combat.

+ Fixed an AI processing crash related to Leviathan research.

+ Fixed a hang in combat related to positioning ships.

+ Fixed an issue where in a multi-player game would hang if the client

was in the first player slot.

+ Fixed a multi-player crash that could occur is the host was not in

the first player slot.

+ Fixed a system-killer related turn update crash.

+ Fixed the empty treaty crash.

+ Fixed a turn update crash related to patrol missions.

+ Fixed an upgrade mission UI crash.

+ Fixed a potential crash that could occur when using the battle

manager where neutral zones existed.

+ Fixed a crash that could occur when interception targets left sensor range.

+ Fixed a star map re-entry crash that could occur when resuming a

game after returning to the main menu.

+ Fixed a rare crash that could occur when joining a game in progress.

 

 

Other fixes:

+ Support missions now work in the same system.

+ SUpport missions no longer take an extra turn when in the same system.

+ Research estimates are more accurate.

+ Boarding pods no longer attack grand menace or random encounter entities.

+ Fixed issues related to station targeting with non-tracking weapons.

+ Fixed an issue with Suul'ka showing up in the design screen.

+ Fixed some localization issues in the intel results dialog.

+ Fixed scaling issue on Protean tentacles.

+ Fixed known issues with the Fear psi power.

+ Fixed an issue where psionic UI overlays could persist after combat.

+ Fixed issues with disruptor effects.

+ VN Berserkers now retreat correctly.

+ Fixed Hiver carrier recovery animations.

+ Default target filter and firing mode settings are now carried into

combat from designs.

+ Swarmers no longer generate multiple queens while others are in transit.

+ Textures have been optimized.

+ Colony faction morale now displays correctly.

+ Fixed an issue where the design screen was not displaying the

effects of ship design options.

+ The login dialog is now displayed when re-entering the server browser.

+ Fixed an issue where asteroid monitors and Morrigi relics would show

up in combat as enemies after they had been neutralized.

+ Fixed an issue where player-built asteroid monitors had some

unresponsive turrets.

+ Fixed an issue that was incorrectly revealing star map details to players.

+ Fixed an issue that was allowing players to abandon enemy colonies.

+ Corrected the order of ship section names displayed in the build

screen preview.

+ Fixed an issue that was allowing the display of information for

enemy fleets out of range.

+ Favorite invoices now use the newest available retrofit for each ship design.

+ Fixed missing Phaser weapon icon.

+ Fixed issues where player ship designs were not being assigned roles.

+ Biome colonizers now show up in colonizer lists.

+ Fixed an infinite repair point issue with stations.

+ Fixed the black-sensor-view display bug.

+ The build screen no longer reverts back to cruisers after invoice submission.

+ Fleet lists no longer display irrelevant command points in the

battle rider manager.

+ Salvage projects now have 100% feasibility.

+ Fixed an issue that was causing the AI to continually redesign thee

same ship role turn after turn.

+ It is no longer possible to rename ships in retrofit orders.

+ Fleet items in the admiral manager now display the correct empire color.

+ Fixed a networking issue that was causing the game host to continue

attempting to send game information to disconnected clients.

+ Addressed a network issue where client connections were not being

correctly terminated on timeouts.

+ Fixed a display bug where the station retrofit list was not being cleared.

+ Fixed the ship design generational mk. naming scheme.

+ Addressed a handful of missing or broken text strings.

 

 

Additions:

+ Implemented the last of the admiral traits Implemented admiral

+ survival and capture mechanics Allies now share sensor data.

+ Colony and trade values now display in red/green.

+ Added a weapon range tooltip in combat. Hovering mouse over weapon

icon will reveal max range circle for that weapon.

+ Reserve fleets can now be filtered out of fleet summaries.

+ Human factions can now use Node Maws.

+ Double-clicking a battle rider in the battle rider manager is now a

short-cut for adding them to the ship.

+ It is now possible to build naval and science stations in neutral systems.

+ Added an incoming fleet news event.

+ Energy Cannons recieved balance pass.

 

http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg

 

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