Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google Log In with Steam Sign In
  • Create Account
Photo

How a Map Gets Made

- - - - -

  • Please log in to reply
No replies to this topic

#1
OFFLINE   GTNews

GTNews

    Advanced Member

  • Members
  • PipPipPipPip
  • 240 posts
3
A step in the right direction
  • LocationUnited States
The first step of any map-making process at Valve starts with figuring out what the TF2 community would most like to play. The idea for "Gorge", for instance, came from a brainstorming session to see if we could develop an alternative to the standard Attack/Defense map. The competitive community typically avoids Attack/Defense maps for several reasons, one of which is their potentially long time limits. We thought that was an interesting variable to dig into - could we develop a shorter-form Attack/Defense map? The community overall had also been asking us to make more five-point CP maps, so we thought there was an opportunity to try out a short Attack/Defense map that could then be turned into a five-point CP map via mirroring down the road.

View the full article





Also tagged with one or more of these keywords: tf2

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users