+ Fixed a weapon firing race condition that could lead to crashes in
+ Fixed the excessive strategic AI tax rate leading to economic
suicide at the start of a game.
+ It is no longer possible to modify caravan fleets in transition.
+ Fixed an issue that could cause the strategic AI to redesign
constructors and freighters each turn.
+ AI ship designs now consider armor and other available options.
+ Fixed sporadically missing Zuul battle music.
View the full article
No replies to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users