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Max_Gamestate_chars exceeded

max gamestate max_gamestate gamestate_char chars exceeded

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29 replies to this topic

#1
OFFLINE   jaszpol

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Hi, anyone knows what can be caused by this error with a large number of players on the server? about 40 people. Total crashes with the message in the log there is no error and the server will not crash hmm?

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#2
OFFLINE   gaoesa

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Large amount of pk3 files in the etmain and in the silent folders. Try reducing them a little if you can.

#3
OFFLINE   jaszpol

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I have 38 maps in folder ETmain and 7 files, including silent silent mode in the folder. How much more or less an remove it?

#4
OFFLINE   Dragonji

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We run around ~25 custom maps on our server and never had any problems (except with Venice, but removing whole command posts scripting solved the problem).

#5
OFFLINE   gaoesa

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One player takes up to about 150 bytes if I remember correctly. So you can estimate the value a little. Also, if on your server you are used to having 40 players, you can also test by removing just the map that was playing when it happened. Certain maps are more prone to it then others. Also, you can see the config string usage with csinfo rcon command.

EDIT:
It's actually closer to max 130 bytes/player.

#6
OFFLINE   jaszpol

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ok, this error jumped out at me mlb_daybreak and a total for the second time because I also had it on this map. Remove this map in a moment. And as for this is 130 bytes is a player and how much is the maximum bytes?

#7
OFFLINE   Dragonji

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I think it's 15000, but the problem is on client side because server can handle more config strings with no crashes.

Edited by Dragon, 02 August 2012 - 10:23 PM.


#8
OFFLINE   jaszpol

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So I cut a little amount of maps on the server removed the maps:
Warbell
mlb_hotchkiss
radar_winter
lighthouse
and baserace error which occurred today because the gun jammed and could not shoot and as a jumping-jam communication (server: Weapon firing temporarily disabled due to entity overflow)

I hope those deleted just because I occupy a lot of maps on which jumped daybreak today, the error which is about as far left. We'll see if tomorrow will be like 40 people this will be the crash.

#9
OFFLINE   gaoesa

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Entity overflow can happen because of players dropping too many medkits/ammopacks after death for example. But it is not related to gamestate chars.

#10
OFFLINE   jaszpol

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Good point on my server falls after 4 kits and four ammunition from the body. I change it back to the second And as for that mistake if it persists tomorrow I'll write tomorrow on this topic and think of something more but I hope that I will not be performed.

#11
OFFLINE   jaszpol

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Today I noticed that the server to crash twice ... is the end of our last vote strikes 0 seconds and then suddenly crash. I want to mention that I've installed ET 3.0.0 That portion of the logs:

266:28 say: ^7fukushima^0.^xNL: Braundorf B4
266:30 ExitLevel: executed
266:30 === ShutdownGame -------------------------------------------
266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded.
266:30 *=====CLOSING DATABASE
266:30   Buffers cleaned.
266:30   Big Memory Cache cleaned.
266:30 *=====DATABASE IS CLOSED
266:30 ShutdownGame: done. Closing log.
266:30 ------------------------------------------------------------
0:00 ------------------------------------------------------------


#12
OFFLINE   Dragonji

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Post your crash info.

#13
OFFLINE   jaszpol

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lol, I have no crash info;/ is the last portion of the log when he was a crash:
266:20 say: ^1[^7VODKA^1]^7Jaszpol^d:D: braundorf glosujcie <img src='http://mygamingtalk.com/forums/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':D' />
266:28 say: ^7fukushima^0.^xNL: Braundorf B4
266:30 ExitLevel: executed
266:30 === ShutdownGame -------------------------------------------
266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded.
266:30 *=====CLOSING DATABASE
266:30   Buffers cleaned.
266:30   Big Memory Cache cleaned.
266:30 *=====DATABASE IS CLOSED
266:30 ShutdownGame: done. Closing log.
266:30 ------------------------------------------------------------
0:00 ------------------------------------------------------------
0:00 InitGame: \omnibot_playing\0\mod_url\http://mygamingtalk.com/\mod_version\0.5.2\g_antilagDelay\0\g_maxlivesRespawnPenalty\0\voteFlags\0\g_balancedteams\0\g_maxGameClients\0\g_bluelimbotime\20000\g_redlimbotime\30000\gamename\silEnT\omnibot_enable\1\g_tyranny\1\g_damageXPLevel\50\g_damageXP\1\g_maxConnsPerIP\2\g_heavyWeaponRestriction\100\g_gametype\6\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\g_maxlives\0\g_friendlyFire\0\sv_allowAnonymous\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^7POL^1SKA^7VODKA SILENT^c@^9Zabijaka^7.PL\sv_privateClients\2\mapname\caen_4\protocol\84\timelimit\0\version\ET 3.00 - TB 0.6.6 - 2.60b compatible linux-i386\sv_maxclients\44
0:00 Start of warmup. 
0:00 Cheat logfile open: cheat.log
0:00 Execing default.cfg mapconfig for 20 players.
0:00   * Execed total of 23 commands from the config file.
0:00 Execing caen_4.cfg mapconfig for 20 players.
0:00   * Config file "mapconfigs/caen_4.cfg" was not found.
0:00 *=====INITIALISING USER DATABASE
0:00   * Opening user database file userdb.db.
0:00   * Opening user database file userxdb.db.
0:00   * User database files open. Caching database.
0:00   2648 players cached from the user database.
0:00   52 records cached from the additional user info files.
0:00 *=====DATABASE READY FOR USE
0:00 Lua API: Loading announcehp.lua
0:00 Lua API: Loading autopromotion.lua
0:09 ClientConnect: 2


#14
OFFLINE   gaoesa

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266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded.

0:00 Lua API: Loading announcehp.lua
0:00 Lua API: Loading autopromotion.lua

You have one Lua script unloaded but 2 Lua scripts loaded. Did you edit the server someways? Also,
266:30 ExitLevel: executed
I don't really see anything out of ordinary. Seems like normal end.

#15
OFFLINE   Dragonji

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BTW, announcehp.lua is not even needed, such a feature is present in the mod.

#16
OFFLINE   jaszpol

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ok, I removed annoucehp script. lua. But I wonder if will continue to crash. : | Thanks to Dragon for the advice, it works.

#17
OFFLINE   Dragonji

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Well, can't say much if there is no crash log.

#18
OFFLINE   jaszpol

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And you do not know why you can not display the crash log in the logs?

#19
OFFLINE   gaoesa

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The crash log is always printed into the log. The point is that this does not look like a crash.

#20
OFFLINE   jaszpol

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If the crash is not what it is ... and why is it :/ Now the same thing just happened ... ET may be the fault of 3.0.0?




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