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Delete all trap_PumpEventLoop() calls

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5 replies to this topic

#1
OFFLINE   Dragonji

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http://etpub.org/vie...ic.php?f=9&t=74

#2
OFFLINE   TheSilencerPL

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thx

#3
OFFLINE   gaoesa

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We knew those are empy in the open sourced version of the game engine. However, they were kept to ensure compatibility just in case.

#4
OFFLINE   Dragonji

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From ET:L IRC channel:
17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart
17:08 <IR4T4> which mod is used?
17:09 <Dragonji> silent
17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74
17:10 <Dragonji> IR4T4: okey dokey

Edited by Dragon, 26 October 2012 - 05:37 PM.


#5
OFFLINE   gaoesa

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Yes. This "Obsolete cgame system trap 173" is an additional print ET Legacy team added for debuggin purposes. Luckily, since ET legacy is open source, you can comment it out and build the client without it. Or build a release version of ET Legacy. If I remember correctly, it is behind defines. The 0.6.1 version will be having this trap call. It may even happen that some engine modification will use the trap to pump event loop during the map loads.

#6
OFFLINE   Dragonji

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Okay, thanks for info!




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