5 replies to this topic
Posted 26 October 2012 - 04:21 PM
Posted 26 October 2012 - 04:43 PM
Posted 26 October 2012 - 05:18 PM
We knew those are empy in the open sourced version of the game engine. However, they were kept to ensure compatibility just in case.
Posted 26 October 2012 - 05:37 PM
From ET:L IRC channel:
17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart 17:08 <IR4T4> which mod is used? 17:09 <Dragonji> silent 17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74 17:10 <Dragonji> IR4T4: okey dokey
Edited by Dragon, 26 October 2012 - 05:37 PM.
Posted 26 October 2012 - 05:47 PM
Yes. This "Obsolete cgame system trap 173" is an additional print ET Legacy team added for debuggin purposes. Luckily, since ET legacy is open source, you can comment it out and build the client without it. Or build a release version of ET Legacy. If I remember correctly, it is behind defines. The 0.6.1 version will be having this trap call. It may even happen that some engine modification will use the trap to pump event loop during the map loads.
Posted 26 October 2012 - 06:03 PM
Okay, thanks for info!
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