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playerdown hitbox

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4 replies to this topic

#1
OFFLINE   Quovadis

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A step in the right direction
Just wondering if it would be possible to make the hitbox when a player is down ( asking for medic ) = of the animation .
It is impossible to hit an enemy behind it , it feels like the hitbox is 1 meter high , probably because in the animation the player gets his upper body up once every few seconds.
I guess they made it so the hitbox is the size of the whole animation?
Is there a fix for this or hitboxes cant be dynamic?
Of could it be possible to lower the hitbox size so it doesn't affect gameplay?

Thanks guys

#2
OFFLINE   gaoesa

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The prone hitbox is already lower then what it is in ETPub or ETPro. Sometimes players already whine that hitting with needle is harder because they need to aim at the body when reviving. I don't think it would be accepted well if it was even smaller.

#3
OFFLINE   Quovadis

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A step in the right direction
Ah ok ,
Would there be a way to make 2 seperate hitbox , a bigger ond hitable only by needle and another one for other weapons?
Just wondering must lots of work for little.

#4
OFFLINE   gaoesa

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I don't think it would be worth the effort. Making it would mean that the prone box would be kept smaller, though the box height is pretty good now in my opinion, and when ever someone uses the needle all the proned boxes of players would get adjusted to taller and returned smaller after the trace. I personally haven't seen too much cases when players hide behind players who wait for revives. They can't shoot through those player either, so it evens out a bit in that. Also, the standing player, if close enough, has advantage to move to a different angle faster to hit the target player.

#5
OFFLINE   Quovadis

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A step in the right direction
I mean cutting the hitbox in 2 part and making the highest part only sensitive to needle actions.
Don't know if it doable btw.

Oh and this is mostly because of players using it to take cover when reloading , I see alot of new players wasting whole clips or tking the proned teamate .




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