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Exit Level executed


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#1
OFFLINE   ETsneak

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ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats
ExitLevel: executed
mapvoteinfo: wrote 48 map vote stats

 

 

This happens all the time and crashes my silent server, any idea what's going on?

 

et300 + 0.6.3



#2
OFFLINE   carv

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Sorry im not familar with et 3.0.0 but a quick google search brought this link

http://forums.warche...-Executed/page2

maybe this might help ?



#3
OFFLINE   ETsneak

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that's my own post, what's in that thread isn't the problem :P



#4
OFFLINE   carv

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Sorry. I never even read the names on the post. :huh:



#5
OFFLINE   hellreturn

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et300 works fine on my server. Do you use any special LUA or any other add-ons?



#6
OFFLINE   Geo

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I also use ET 3.00 and silent 0.6.3 with no problems. I also use my own lua and this has no negative effects on the server. Have you tried a different gametype as a test?



#7
OFFLINE   ETsneak

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et300 works fine on my server. Do you use any special LUA or any other add-ons?

 

autopromo.lua

 

I also use ET 3.00 and silent 0.6.3 with no problems. I also use my own lua and this has no negative effects on the server. Have you tried a different gametype as a test?

 

no, it worked fine last time with mapvoting gametype



#8
OFFLINE   ETsneak

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I think this is the problem right here, as I nextmapped all the maps and found an issue at loading of temple.. the mapvotecycle was improperly formatted:

 

set d1 "set g_gametype 6 ; map adlernest ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map sp_delivery_te; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map beerrun_b7a ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map braundorf_b4 ; set nextmap vstr d5"
set d5 "set g_gametype 6 ; map bremen_b3 ; set nextmap vstr d6"
set d6 "set g_gametype 6 ; map supply ; set nextmap vstr d7"
set d7 "set g_gametype 6 ; map castleattack_b5 ; set nextmap vstr d8"
set d8 "set g_gametype 6 ; map cathedral_final ; set nextmap vstr d9"
set d9 "set g_gametype 6 ; map supply_pro; set nextmap vstr d10"
set d10 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d11"
set d11 "set g_gametype 6 ; map eagles_2ways_b3 ; set nextmap vstr d12"
set d12 "set g_gametype 6 ; map et_beach ; set nextmap vstr d13"
set d13 "set g_gametype 6 ; map et_ice ; set nextmap vstr d14"
set d14 "set g_gametype 6 ; map et_mor2_night_final ; set nextmap vstr d15"
set d15 "set g_gametype 6 ; map falcon2 ; set nextmap vstr d16"
set d16 "set g_gametype 6 ; map warbell; set nextmap vstr d17"
set d17 "set g_gametype 6 ; map frostbite ; set nextmap vstr d18"
set d18 "set g_gametype 6 ; map industry2_final ; set nextmap vstr d19"
set d19 "set g_gametype 6 ; map italfyfp2 ; set nextmap vstr d20"
set d20 "set g_gametype 6 ; map karsiah_te2 ; set nextmap vstr d21"
set d21 "set g_gametype 6 ; map missile_b3 ; set nextmap vstr d22"
set d22 "set g_gametype 6 ; map mlb_daybreak ; set nextmap vstr d23" 
set d23 "set g_gametype 6 ; map mlb_temple ; set nextmap vstr d45"
set d25 "set g_gametype 6 ; map braundorf_b4; set nextmap vstr d25"
set d26 "set g_gametype 6 ; map purefrag ; set nextmap vstr d26"
set d26 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d27"
set d27 "set g_gametype 6 ; map SuperGoldrush_Final ; set nextmap vstr d28"
set d28 "set g_gametype 6 ; map supply ; set nextmap vstr d29"
set d29 "set g_gametype 6 ; map supply_pro ; set nextmap vstr d30"
set d30 "set g_gametype 6 ; map sw_battery ; set nextmap vstr d31"
set d31 "set g_gametype 6 ; map sw_goldrush_te ; set nextmap vstr d32"
set d32 "set g_gametype 6 ; map tankbuster ; set nextmap vstr d33"
set d33 "set g_gametype 6 ; map tc_base ; set nextmap vstr d34"
set d34 "set g_gametype 6 ; map et_ice ; set nextmap vstr d35"
set d35 "set g_gametype 6 ; map venice ; set nextmap vstr 36"
set d36 "set g_gametype 6 ; map warbell ; set nextmap vstr d1"
vstr d1

 

Also noticed the missing "d" on "set d36" line.


Edited by ETsneak, 01 April 2013 - 04:43 PM.


#9
OFFLINE   tapir76

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max 32 maps in mapvotecycle.cfg if I remember correctly


Edited by tapir76, 01 April 2013 - 05:55 PM.


#10
OFFLINE   Petbark

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I am sure you noticed you have 2 d26's and on d23 you point to d45 also d25 points to d25

#11
OFFLINE   carv

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I am sure you noticed you have 2 d26's and on d23 you point to d45 also d25 points to d25

good catch Pete.






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