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Getting a Segmentation fault


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#1
OFFLINE   Zelly

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12:25:29 -8<------- Crash Information ------->8-
12:25:29    Please forward to silEnT mod team.   
12:25:29 ---------------------------------------
12:25:29 Version: silEnT 0.7.2 Linux
12:25:29 Map: purefrag
12:25:29 Signal: Segmentation fault (11)
12:25:29 Siginfo: 0xbfe446cc
12:25:29 Code: 1
12:25:29 Faulting Memory Ref/Instruction: 0x8
12:25:29 DSO Information:
12:25:29 0x00a28000	(unknown)
12:25:29 0x0094b000	/lib/libnss_files.so.2
12:25:29 0x02721000	/usr/local/games/et/pb/pbsv.so
12:25:29 0xff970000	/lib/librt.so.1
12:25:29 0x00a9c000	/lib/libnss_dns.so.2
12:25:29 0xb59df000	/usr/local/games/et/silent/qagame.mp.i386.so
12:25:29 0x00b01000	./liblua5.1.so
12:25:29 0xffa38000	/usr/lib/libstdc++.so.6
12:25:29 0x0341c000	/usr/local/games/et/omni-bot//omnibot_et.so
12:25:29 Stack frames: 9 entries
12:25:29 Backtrace:
12:25:29 (1) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN7ET_Game6AddBotER10Msg_Addbotb+0xf4) [0x3531454]
12:25:29 (2) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread14PushStackFrameEiPPKhS2_+0x157) [0x3546cc7]
12:25:29 (3) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread11Sys_ExecuteEP10gmVariable+0x920) [0x3547970]
12:25:29 (4) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN6gmCall3EndEv+0xc2) [0x3549cb2]
12:25:29 (5) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame19CheckServerSettingsEv+0x5d8) [0x3613ec8]
12:25:29 (6) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame10UpdateGameEv+0x21c) [0x35a77dc]
12:25:29 (7) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x364afc3]
12:25:29 (8) /usr/local/games/et/omni-bot//omnibot_et.so(_Z9BotUpdatev+0x13) [0x364b2b3]
12:25:29 (9) /usr/local/games/et/silent/qagame.mp.i386.so [0xb5ae502d]
12:25:29 -8<--------------------------------->8-

Im getting this error on a majority of maps that load when there is more than one person on the server.
I tried completely reinstalling silent and omnibots but it didnt seem to help.
It crashes when the map loads.
Its happening on about 10 maybe more of the maps I have setup. Sometimes the map will work and sometimes not.
(We are on gameservers by the way)
Any other info I would be happy to share.



#2
OFFLINE   gaoesa

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Does this happen only with Omni-bots? Meaning without the bots, if any human players join and play the maps, there are no crashes? If you have Lua scripts running, please test also without those.



#3
OFFLINE   clan DIABOLIK

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Hello

Personally, I only have crash-server on LNA1vs1.pk3 map, never on others, even with 15-18 humans on the server.

Did you try without any LUA module ?



#4
OFFLINE   hellreturn

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This info will help:

 

Omni bot version:

LUA Loaded:

 

Try to disable PB and remove omni bots and see if it still crashes.



#5
OFFLINE   TheSilencerPL

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Clearly crashes inside omnibot

/usr/local/games/et/omni-bot//omnibot_et.so(_ZN7ET_Game6AddBotER10Msg_Addbotb+0xf4) [0x3531454]

try without omni-bot.



#6
OFFLINE   gaoesa

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One case that will make the omnibot library to crash is if the bots are dropped while they are connecting. This can happen by Lua through the  et_ClientConnect hook. http://mygamingtalk....t_ClientConnect

 

Make sure you don't have Lua scripts running and if that fixes the issue, go through the scripts to see which one is causing it.



#7
OFFLINE   Zelly

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One case that will make the omnibot library to crash is if the bots are dropped while they are connecting. This can happen by Lua through the  et_ClientConnect hook. http://mygamingtalk....t_ClientConnect

 

Make sure you don't have Lua scripts running and if that fixes the issue, go through the scripts to see which one is causing it.

Thanks for this info I bet it is this, Or at least one of the reasons. I am going to verify It is this.

Though there was a problem before I even had omnibots that when a certain player joined it would crash too. I just assumed they were related, But I think they are seperate problems now.






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