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no guid players getting kicked by enhmod on silent

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#1
OFFLINE   phantasm

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I'm running silent 0.72 with the updated qagame file installed for the anticheat. I'm also running enhmod v1.09 from Redsector. Also omnibot-0.82.

 

No other mods or funny stuff, just silent mod, omnibot and enhmod.

 

I've got some jaymod servers running with enhmod and I have never seen this happen on them (though they have plenty of other goofy problems of course - omnibot crashes and stuff like that lol).

 

My players are getting kicked if they connect without an etkey. I did not have this problem before the 0.72 qagame file was switched. I did not want to replace everything and do a full install (and risk losing people's XP and admin levels and all the bans) so I only upgraded the qagame file and left everything else the way it was.

 

Here is a screenshot of the problem occuring:

 

1zukci.jpg

 

Has anyone else seen this problem?

 

Thanks for your time to look into this.

 

Edit: I know I should not post this guy's IP address but I doubt anyone cares about some random guy named "DAN".


Edited by phantasm, 05 November 2013 - 05:26 AM.


#2
OFFLINE   phantasm

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Oh we are also running server facade too to post the server on both master lists. I'm not sure how that would be involved though. Server host is win2008.



#3
OFFLINE   phantasm

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Oh btw the facade we are running to dual-list the silent server on both masterlists is the ET 3.00 from Trackbase, not the Redsector 2.55/2.60 patch stuff.

 

This game is a Frankenstein monster <sigh...>



#4
OFFLINE   hellreturn

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We don't support Enhance mod for silEnT mod. Enhance mod is a hook for a jaymod and not silent mod. 

 

Phantasm why do you even need enhance mod for silent mod?

 

PS Latest release is 0.8.0 which has build in anti cheat. 



#5
OFFLINE   phantasm

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We don't support Enhance mod for silEnT mod. Enhance mod is a hook for a jaymod and not silent mod. 

 

Phantasm why do you even need enhance mod for silent mod?

 

PS Latest release is 0.8.0 which has build in anti cheat. 

It worked fine before on silent. I have used it for a couple years.

 

I liked to add extra ammo for guns with enhmod, and there is a !freeze command admins like to use.

 

I guess it is no longer compatible.



#6
OFFLINE   gaoesa

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before the 0.72 qagame file was switched. I did not want to replace everything and do a full install

 

You did change the client pk3 though? Yes, when updating it is enough to change the qagame and the client pk3. That is enough, apart from sometimes adding some new cvars into the server config.

 

Like hellreturn said, we can't fix enhmod if that is kicking your players. Maybe there is an option to enable disable that feature in the enhmod.



#7
OFFLINE   TheSilencerPL

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I'm running silent 0.72 with the updated qagame file installed for the anticheat.

 

Are you saying that you have 0.8.0 qagame and 0.7.2 client pk3?

If so, such configuration is not supported.



#8
OFFLINE   phantasm

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First, thanks for the responses. I always liked that this developer forum is so responsive to issues.

 

Yes I am well aware that the silent-0.8.0.pk3 should be running if a server is running that version of the game. However I did not update anything except the qagame file.

 

I had 0.72 installed properly, then a couple months ago Hellreturn asked me to run the newest qagame (with the anticheat) and turn on the anticheat cvar.

 

Due to previous problems with losing XP when upgrading silent mod, I did not want to update everything and risk losing XP and admin and have 50 players crying.

 

The anticheat was working and updating cheaters properly. The server appeared fine to me when I connected and no one was complaining about anything.

 

I had no reason to go updating it all again.

 

But I noticed lately this server has really dropped off in rank from ~120 down to ~170 which is basically dead. (By comparison, my laggy jaymod server that crashes every two days is ranked 38 lol.)

 

So I was watching the silent server while in remote desktop to the server host, and I noticed that players were getting kicked when they tried to connect if they did not have a guid. But players with an etkey were fine. This was not happening before I had switched the qagame file. I was actually wondering if you guys had done something to disable enhmod (maybe not on purpose but through the anticheat). That was what I wanted to investigate here.


Edited by phantasm, 05 November 2013 - 02:36 PM.


#9
OFFLINE   gaoesa

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The 0.7.2 pk3 does not work with 0.8.0 server binary. You need to have both those the same version. The binary hellreturn gave was specially built and fully compatible with the 0.7.2. If there comes a case when the GUIDs change. Like in between 0.4.0 and 0.5.0 if I remember right, we will write proper notice about it. You don't need to unzip the silent.zip to the root of your server if you already have a running server. You can indeed just extract the pk3 and the qagame to overwrite old and deleting the older pk3, and nothing will be lost.



#10
OFFLINE   hellreturn

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You might still get that kick issues even after upgrading to 0.8.0 since that kick is specifically from enhance mod. I re-checked the enhance mod files which I had.. their is option to disable that check through XML.

 

That being said their is issue with enhance mod also through which players can abuse all other players and it might lag or crash your server out. For silent mod I wouldn't recommend to use enhance mod.. For Jaymod it's your choice but after finding new bug in enhance mod I wouldn't recommend for jaymod either. Matter of time players know about it and trouble makers start abusing it. 

 

PS PM Sent related to enhance mod bug. 



#11
OFFLINE   phantasm

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Many server admins have reported bugs or unusual difficulties with enhmod but on my jaymod server it works fine. For me it adds a lot of character to the server. You can add ammo and change weapons and add custom commands and do many other things. Otherwise it would be just another boring dead server, with nothing to differentiate it.

 

Your mileage may vary of course.

 

I haven't seen anyone exploit the bug Hell is referring to. I think here are many other more-effective bugs that could be exploited in ET, so this probably falls far down the list for troublemakers to abuse.

 

However yes I would not recommend it for silent mod. It killed my server by kicking half the players.



#12
OFFLINE   Dragonji

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In silEnT mod you can use Lua to code most (if not all) features Enhanced Mod provides.





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