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Advanced Knife Goatsound options


Dzikus

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I'd like to suggest a new modification to the knife goatsound. 
 

# Play global goat sound?
# 0 = deactivated
# 1 = only victim
# 2 = victim + attacker
# 3 = global

 

Knife goatsound is a little bit unrealistic, so there should be some options like in ETPro (or other mods).

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The current implementation is equivalent to ETPro's b_goatsound 1. We can add the option to disable the sound. I.e. make the feature enabled by a cvar.

It would be very nice.

 

 

We have different sounds available on our servers to set as we want.

There is no reason why you cannot change the sound to one more acceptable to you.

There should be at least CVAR for turning this on/off. For example - I want to absolutelly remove goat kinfe sound on my server because there is no realism in it. Stabbed people make this goat sound and everyone around is warned about assasin. That makes no sense at all, and 4th level of CVOps is less valuable in this configuration.

The only method I know for changing this option is manual replacement of proper wav file responsible for the goat sound. Putting wav without a sound is a bit unprofessional solution, don't you think?

Edited by Dzikus
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The only method I know for changing this option is manual replacement of proper wav file responsible for the goat sound. Putting wav without a sound is a bit unprofessional solution, don't you think?

You could just remove the goat sound so it couldn't find it to play but a cvar option to turn it on and off is by far the best solution.

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