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In-Game Menu.

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#1
OFFLINE   makavelii

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Hey guys,

I've recently tried to change the IN-Game menu for example add buttons such as other server connection, etc etc.
But I don't know what to do so it replaces the current 'mod' menu.. Can someone help me?

Thanks in advance.



#2
OFFLINE   TheSilencerPL

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You simply need to prepare a separate pk3 file with the directories and menu files overriding the menu files of the mod.

Create pk3 with:

directory "ui" and inside the .menu files you want to change or add.

 

And name the file zzz(...) _something.pk3 so that it's loaded last, if I remember correctly.



#3
OFFLINE   makavelii

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and how to force people downloading it into ETmain, I read somewhere about the .campaign thingy but not quite sure of how to use it.

+ I changed the global.menu but seems not to work :/


Edited by makavelii, 04 May 2014 - 07:46 PM.


#4
OFFLINE   gaoesa

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The in-game menu is not in the etmain directory but in the silent directory. It will override the original menu. In the etmain directory you override the etmain menu.



#5
OFFLINE   makavelii

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Okay, i will try that.. But how to make the server force download of the menu into etmain? Added into etmain on fastdl + etmain directory but doesnt work

#6
OFFLINE   TheSilencerPL

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You don't want to force to download to etmain as it's the orgiginal ET mod, when playing on silEnT silent mod directory contents are used and downloaded. Simply place the pk3 with menus in the silent folder.



#7
OFFLINE   TheSilencerPL

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OK, I think I know what you want to achieve :) You want to add your server pk3 to the etmain directory so that players who start et can get the menu to your server right away, right?

Such case is not be possible without manual modifications done in the ET installation directory by the players themselves.



#8
OFFLINE   twiti

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in order to trigger etmain client download you need

 

1) dummy campaign file in the scripts directory of your etmain menu pk3:

example:

mydummy.campaign

...

{
        name                   "Myclanname"
        shortname              "cmpgn_1"
        description            "some descriptiion here"
        maps                   "goldrush;oasis;caen4;frostbite;fueldump"
        mapTC                  171 171
        type                   "wolfmp"
}
 

2) reference the above campaign in the server.cfg

 

set g_campaignFile "scripts/mydummy.campaign"

 

 






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