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7 replies to this topic

#1
OFFLINE   Aciz

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A step in the right direction

Hello and sorry if this has been answered before, but I couldn't find anything regarding to this.

 

I just tried out Silent for the first time today (long time ETPub player) and I loved it! Only I was little confused about popups: Is there no way to make them stay instead of instantly fading away? It seems very strange behaviour for me.



#2
OFFLINE   BECK

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Welcome to the mod!   I came from an ETPub background as well, so this is the logical next step :)

 

What do you mean by popups?  Do you mean the server messages in the chat area? (maybe a screenshot would help)



#3
OFFLINE   Aciz

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A step in the right direction
I mean the kill notices in the top left corner. On ETPub you had cg_popupStayTime and cg_popupFadeTime, and b_popupStay/FadeTime in ETPro. Is there any equivalent command in Silent?

Esit: well it's top left for me because I'm using althud2, normally it would be bottom left.

Edited by Aciz, 03 September 2014 - 09:54 PM.


#4
OFFLINE   Petbark

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I think these cvars are what your want.

cg_popupTime "0"
cg_popupFadeTime "2500"
cg_popupWaitTime "5000"
cg_numPopups "10"

These are found in your config file and not server.

Hope this helps

#5
OFFLINE   Aciz

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A step in the right direction

I think these cvars are what your want.

cg_popupTime "0"
cg_popupFadeTime "2500"
cg_popupWaitTime "5000"
cg_numPopups "10"

These are found in your config file and not server.

Hope this helps

 

No, those are for ETPub. I have them on my config, but they don't do anything on Silent.



#6
OFFLINE   TheSilencerPL

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As far as I remember there is no such thing in silEnT. We could think of adding something like that however.



#7
OFFLINE   Aciz

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As far as I remember there is no such thing in silEnT. We could think of adding something like that however.

 

That would be awesome, thanks for considering! :)



#8
OFFLINE   gaoesa

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Actually I didn't find these cvars from ETPub. However, added cg_numPopups, cg_popupStayTime and cd_popupFadeTime. I don't know why the popups should be delayed from popping up, so I left cg_popupTime out.






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