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#1
OFFLINE   BettyBoop

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it is more for dmgs we need help if you can

 

and this one

 

g_dmg

Description:

Enables experimental advanced combat options.

Type: bitmask

Parameters:

0 Use traditional ET settings for combat.

1 Use Advanced Hit Locations: Differentiates between Head, Body, Arm, and Leg shot when computing damage.

2 Applies a more realistic damage vs. range equation for short-ranged weapons. This will reduce the effectiveness of these weapons at longer ranges.

4 Gives a damage bonus to short-range weapons when used in close combat situations. This will increase the effectiveness of these weapons at closer ranges.

8 Use bullet fall-off approximations when computing shot trajectory.

16 Improve accuracy of non-scoped single-shot rifles.

32 Use alternate bullet-spread characteristics for automatic or rapid-fire weapons.

64 Damage from players who are spectators or have disconnected is ignored, and XP is not awarded.

Default: 0


Edited by McBeth, 29 September 2014 - 04:33 PM.


#2
OFFLINE   gaoesa

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http://mygamingtalk....rver_Cvar#g_dmg



#3
OFFLINE   Topcat

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She dont know how to do it so your wiki links are not helping her sorry.



#4
OFFLINE   gaoesa

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She dont know how to do it so your wiki links are not helping her sorry.

I already answered the question in your topic. Add the wanted flags together into a single value. I didn't know if she had found the wiki setting yet because the original question did  not reference it. Seemed the most likely reason for confusion.






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