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#21
OFFLINE   gaoesa

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then server crashed..

I doubt that.

 

The ui library can run out of memory if you add too much menus. And it should have some spare room because the memory is allocated during map too.



#22
OFFLINE   Kynval

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A step in the right direction

https://www.youtube....h?v=fwC6-4508Ic



#23
OFFLINE   gaoesa

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Ok. So you indeed meant the client crashed. When the memory runs out, the ui and cgame can crash because there is practically no handing for that in the dozens of cases where allocation is attempted. This is a an issue starting all the way from the etmain. We will fix that in the next version of silEnT.



#24
OFFLINE   Kynval

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A step in the right direction

hmmm... so now it is unfixible?






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