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animation fault

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#1
OFFLINE   twt_thunder

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probably reported before, but I'll do it anyway as it is annoying... when you mousescroll from ex grenade to thompson it kinda "bugs" in animation.



#2
OFFLINE   gaoesa

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I haven't heard about this before and I can't reproduce. What do you mean by bugs and what version of silent?

 

EDIT:

Even better if you can provide a video of it.



#3
OFFLINE   twt_thunder

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-sorry for late reply @gaoesa I will during the day make a video.. I am just so darn buzzy on the fun archive to hq mod atm..



#4
OFFLINE   twt_thunder

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heres is a demo with all info

 

Attached File  2014-11-12-164625-voilegarde_b3.zip   300.56KB   7 downloads



#5
OFFLINE   gaoesa

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I didn't see anything that looked bugged. And what is the information you referred? You didn't write anything in that demo. Can you please try to describe the issue?



#6
OFFLINE   twt_thunder

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cant you see when I change weapons?!?! it really annoying  and its silent 0.8.2



#7
OFFLINE   gaoesa

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Can't you describe what I should be seeing?



#8
OFFLINE   twt_thunder

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when I roll my middle mouse back and forth you see the thompson gun "flips" in animation??

or else there is something wrong with my computer....



#9
OFFLINE   TheSilencerPL

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Are you sure you don't have any non-standard pk3 files somewhere inside silent or etmain folder? Server admins often pollute those directories with their own stuff. If they change the weapon config file or even the weapon model it might happen that the weapon animation is broken. Please check that first. Meanwhile I will watch the demo too and let you know if I notice anything.



#10
OFFLINE   gaoesa

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Are you now referring to how in thirdperson the animation raises the weapon from down to up slowly, but in first person, it is just about instant and the barrel is coming down from slightly up; like the weapon had been on the shoulder? That behaviour in first person animation is not happening with Thompson only, for example all the weapons in that demo have the same path in first person.



#11
OFFLINE   twt_thunder

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Are you now referring to how in thirdperson the animation raises the weapon from down to up slowly, but in first person, it is just about instant and the barrel is coming down from slightly up; like the weapon had been on the shoulder? That behaviour in first person animation is not happening with Thompson only, for example all the weapons in that demo have the same path in first person.

yes exactly gaoesa... and it seems to flip when it does that and its actually pretty annoying, but I dont know if you can do anything about it :(






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