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map restarts when nobody votes


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Hi, when nobody vote for a nextmap, that map which was played always restart, any ideas?

 

Here is my map objectivecycle.cfg 

 

set d1 "set g_gametype 6 ; map goldrush ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map oasis ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map radar ; set nextmap vstr d5"
set d5 "set g_gametype 6 ; map railgun ; set nextmap vstr d6"
set d6 "set g_gametype 6 ; map fueldump ; set nextmap vstr d1"
vstr d1
 
 
and my server.cfg
 
exec objectivecycle.cfg
set g_excludedMaps ""
set shoutcastpassword "gay"
set g_gametype 6
//exec mapvotecycle.cfg
set com_watchdog 60
set com_watchdog_cmd "exec objectivecycle.cfg"

 

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  • 2 weeks later...

Hi all, I have the same problem. When nobody votes, map is loading again. And there is also an issue - when is only one player in one team and in second team are only bots and when map ends screen for voting shows for one second and map restart, when in second team shows up a player you can vote, screen for voting is available for normal period of time. This is my mapvotecycle file:

 

set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map reactor_final ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map battery  ; set nextmap vstr d5"
set d5 "set g_gametype 6 ; map oilraid ; set nextmap vstr d6"
set d6 "set g_gametype 6 ; map bremen_final ; set nextmap vstr d7"
set d7 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d8"
set d8 "set g_gametype 6 ; map caen2 ; set nextmap vstr d9"
set d9 "set g_gametype 6 ; map capuzzo_b1 ; set nextmap vstr d10"
set d10 "set g_gametype 6 ; map italyfp2 ; set nextmap vstr d11"
set d11 "set g_gametype 6 ; map fueldump_uv ; set nextmap vstr d12"
set d12 "set g_gametype 6 ; map radar_summer ; set nextmap vstr d13"
set d13 "set g_gametype 6 ; map trmfght_beta2 ; set nextmap vstr d14"
set d14 "set g_gametype 6 ; map venice_ne4 ; set nextmap vstr d15"
set d15 "set g_gametype 6 ; map et_beach ; set nextmap vstr d16"
set d16 "set g_gametype 6 ; map adlernest ; set nextmap vstr d17"
set d17 "set g_gametype 6 ; map Frostbite ; set nextmap vstr d18"
set d18 "set g_gametype 6 ; map et_mor2_night_final ; set nextmap vstr d19"
set d19 "set g_gametype 6 ; map snatch3 ; set nextmap vstr d20"
set d20 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d21"
set d21 "set g_gametype 6 ; map karsiah_te2 ; set nextmap vstr d22"
set d22 "set g_gametype 6 ; map school ; set nextmap vstr d23"
set d23 "set g_gametype 6 ; map wolfsrudel3_final ; set nextmap vstr d24"
set d24 "set g_gametype 6 ; map colosseum_b5 ; set nextmap vstr d25"
set d25 "set g_gametype 6 ; map supply_pro ; exec cfg/night-3 ; set nextmap vstr d26"
set d26 "set g_gametype 6 ; map pirates_b2 ; set nextmap vstr d27"
set d27 "set g_gametype 6 ; map v2base_te  ; set nextmap vstr d28"
set d28 "set g_gametype 6 ; map goldrush ; set nextmap vstr d29"
set d29 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d30"
set d30 "set g_gametype 6 ; map baserace_desert ; set nextmap vstr d31"
set d31 "set g_gametype 6 ; map tc_base ; set nextmap vstr d32"
set d32 "set g_gametype 6 ; map industry2; set nextmap vstr d1"
vstr d1

 

additionally I have a objectivecycle file:

 

set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map reactor_final ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map battery  ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map SuperGoldrush ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map bremen_final ; set nextmap vstr d7"
set d7 "set g_gametype 2 ; map sp_delivery_te ; set nextmap vstr d8"
set d8 "set g_gametype 2 ; map caen2 ; set nextmap vstr d9"
set d9 "set g_gametype 2 ; map capuzzo_b1 ; set nextmap vstr d10"
set d10 "set g_gametype 2 ; map italyfp2 ; set nextmap vstr d11"
set d11 "set g_gametype 2 ; map fueldump_uv ; set nextmap vstr d12"
set d12 "set g_gametype 2 ; map radar_summer ; set nextmap vstr d13"
set d13 "set g_gametype 2 ; map return2goldrush_b1 ; set nextmap vstr d14"
set d14 "set g_gametype 2 ; map venice ; set nextmap vstr d15"
set d15 "set g_gametype 2 ; map et_beach ; set nextmap vstr d16"
set d16 "set g_gametype 2 ; map adlernest ; set nextmap vstr d17"
set d17 "set g_gametype 2 ; map cathedral_final ; set nextmap vstr d18"
set d18 "set g_gametype 2 ; map Frostbite ; set nextmap vstr d19"
set d19 "set g_gametype 2 ; map et_mor2_night_final ; set nextmap vstr d20"
set d20 "set g_gametype 2 ; map snatch3 ; set nextmap vstr d21"
set d21 "set g_gametype 2 ; map el_kef_final ; set nextmap vstr d22"
set d22 "set g_gametype 2 ; map goldrush-ga ; set nextmap vstr d23"
set d23 "set g_gametype 2 ; map karsiah_te2 ; set nextmap vstr d24"
set d24 "set g_gametype 2 ; map school ; set nextmap vstr d25"
set d25 "set g_gametype 2 ; map UJE_bridge_sniper ;wait 600 ; exec sniperwaron.cfg ; set nextmap vstr d26"
set d26 "set g_gametype 2 ; map wolfsrudel3_final ; wait 600 ; exec sniperwaroff.cfg ; set nextmap vstr d27"
set d27 "set g_gametype 2 ; map hindenburg ; set nextmap vstr d28"
set d28 "set g_gametype 2 ; map supply_pro ; exec cfg/night-3 ; set nextmap vstr d29"
set d29 "set g_gametype 2 ; map pirates_b2 ; set nextmap vstr d30"
set d30 "set g_gametype 2 ; map mml_church_et_v1 ; set nextmap vstr d31"
set d31 "set g_gametype 2 ; map v2base_te  ; set nextmap vstr d32"
set d32 "set g_gametype 2 ; map goldendunk_a2 ; set nextmap vstr d33"
set d33 "set g_gametype 2 ; map goldrush ; set nextmap vstr d34"
set d34 "set g_gametype 2 ; map breakout2 ; set nextmap vstr d35"
set d35 "set g_gametype 2 ; map dubrovnik_final ; set nextmap vstr d36"
set d36 "set g_gametype 2 ; map baserace_desert ; set nextmap vstr d37"
set d37 "set g_gametype 2 ; map sw_oasis_b3 ; set nextmap vstr d38"
set d38 "set g_gametype 2 ; map voilegarde_b3 ; set nextmap vstr d39"
set d39 "set g_gametype 2 ; map tc_base ; set nextmap vstr d40"
set d40 "set g_gametype 2 ; map  industry2; set nextmap vstr d1"
vstr d1

 

Is this problem can occur when I don't have some maps on server right now (from list above)??

 

I have this problem from some time and it can't fix itself :)

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  • Management

 

When nobody votes, map is loading again.

You have the same problem, something on your server is changing the nextmap cvar at some point. That change is something you need to hunt down yourself.

 

 

map ends screen for voting shows for one second and map restart

Maybe some kind of bug with calculating g_intermissionReadyPercent  http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#g_intermissionReadyPercentPlease test, even if only temporarily, if changing this to 100 fixes the issue.

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  • Management

Ok. In that case I don't know what setting could be the suspect. One thing you could try is to make a default install for comparison and then start adding settings from your actual server and see when the issue starts to appear.

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  • Management

 

Is this problem can occur when I don't have some maps on server right now (from list above)??

 

I have this problem from some time and it can't fix itself :)

 

If it happens on specific maps then check the mapconfigs for those maps and see if the rotation cycle has an issue around that map. 

 

if it happens on all map then something is odd. Do this:

 

Create a map rotation based on map voting i.e. game type with only 6 maps in config. Sure you can keep 30 maps on server but in config all 6 maps. See if that works first. Then keep adding maps one by one. If with 6 standard maps if you don't notice any issue then it's total number of maps in config is an issue.

 

Just give it a try and let us know how it works out.

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