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zeus2vs2 crashed today


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#1
OFFLINE   JohnDory

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has anyone seen this before ?

-8<------- Crash Information ------->8-
   Please forward to silEnT mod team.   
---------------------------------------
Version: silEnT 0.8.2 Linux
Map: zeus2vs2
Signal: Segmentation fault (11)
Siginfo: 0xffff3ee8
Code: 1
Faulting Memory Ref/Instruction: 0x99
DSO Information:
0x28116000	/lib/libdl.so.2
0x2811b000	/lib/libm.so.6
0x28144000	/lib/libc.so.6
0x280f0000	/lib/ld-linux.so.2
0x39b58000	/lib/libnss_files.so.2
0x39b65000	silent/7493/pb/pbsv.so
0x39ed7000	/lib/libnss_dns.so.2
0x39ede000	/lib/libresolv.so.2
0x39ef5000	silent/7493/pb/pbcls.so
0x39fed000	silent/7493/pb/pbags.so
0x3d2be000	/lib/librt.so.1
0x3d2c8000	/lib/libpthread.so.0
0x3aaf9000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
0x3d12a000	/usr/lib/libstdc++.so.6
0x3d21a000	/lib/libgcc_s.so.1
0x3d573000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
Stack frames: 15 entries
Backtrace:
(1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac06a69]
(2) [0xffffefd7]
(3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d757551]
(4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7687b3]
(5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d768ceb]
(6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d76c065]
(7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d76c0fa]
(8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d76c4b0]
(9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6f44c6]
(10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6f3ccf]
(11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d79d883]
(12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d79db73]
(13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac01e31]
(14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab6af2a]
(15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
-8<--------------------------------->8-

Attempting to clean up.
=== ShutdownGame -------------------------------------------
*=====CLOSING DATABASE
  Buffers cleaned.
  Big Memory Cache cleaned.
*=====DATABASE IS CLOSED
ShutdownGame: done. Closing log.

I've not known it to have crashed before, I don't think ?



#2
OFFLINE   hellreturn

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omni bot issue? Do you have valid waypoints and all? Does it crash all the time?



#3
OFFLINE   clan DIABOLIK

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22:19:34 -8<------- Crash Information ------->8-
22:19:34    Please forward to silEnT mod team.
22:19:34 ---------------------------------------
22:19:34 Version: silEnT 0.8.2 Linux
22:19:34 Map: lna1vs1
22:19:34 Signal: Segmentation fault (11)
22:19:34 Siginfo: 0xbfa9cd7c
22:19:34 Code: 1
22:19:34 Faulting Memory Ref/Instruction: 0x99
22:19:34 DSO Information:
22:19:34 0xb7769000     (unknown)
22:19:34 0xb7757000     /lib/i386-linux-gnu/libdl.so.2
22:19:34 0xb7731000     /lib/i386-linux-gnu/libm.so.6
22:19:34 0xb7727000     /lib/i386-linux-gnu/librt.so.1
22:19:34 0xb75d7000     /lib/i386-linux-gnu/libc.so.6
22:19:34 0xb7768000     /lib/ld-linux.so.2
22:19:34 0xb75be000     /lib/i386-linux-gnu/libpthread.so.0
22:19:34 0xa9d0f000     /lib/i386-linux-gnu/libnss_compat.so.2
22:19:34 0xa9cf8000     /lib/i386-linux-gnu/libnsl.so.1
22:19:34 0xa9ced000     /lib/i386-linux-gnu/libnss_nis.so.2
22:19:34 0xa9ce1000     /lib/i386-linux-gnu/libnss_files.so.2
22:19:34 0xa9cdb000     /lib/i386-linux-gnu/libnss_dns.so.2
22:19:34 0xa9cc6000     /lib/i386-linux-gnu/libresolv.so.2
22:19:34 0xa5c8c000     /usr/lib/i386-linux-gnu/libstdc++.so.6
22:19:34 0xa5c6f000     /lib/i386-linux-gnu/libgcc_s.so.1
22:19:34 0xa5d78000     /wolf/silent/qagame.mp.i386.so
22:19:34 0xa5058000     /wolf/omni-bot/omnibot_et.so
22:19:34 Stack frames: 14 entries
22:19:34 Backtrace:
22:19:34 (1) /wolf/silent/qagame.mp.i386.so(+0x10da69) [0xa5e85a69]
22:19:34 (2) [0xb7767600]
22:19:34 (3) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x8c) [0xa525432c]
22:19:34 (4) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0xa525484b]
22:19:34 (5) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0xa52506a5]
22:19:34 (6) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0xa525073a]
22:19:34 (7) /wolf/omni-bot/omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0xa5250a10]
22:19:34 (8) /wolf/omni-bot/omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0xa51e68d6]
22:19:34 (9) /wolf/omni-bot/omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0xa51e60df]
22:19:34 (10) /wolf/omni-bot/omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0xa5288d63]
22:19:34 (11) /wolf/omni-bot/omnibot_et.so(_Z9BotUpdatev+0x13) [0xa5289053]
22:19:34 (12) /wolf/silent/qagame.mp.i386.so(+0x108e31) [0xa5e80e31]
22:19:34 (13) /wolf/silent/qagame.mp.i386.so(vmMain+0x11a) [0xa5de9f2a]
22:19:34 (14) ./etsilent() [0x808d27e]
22:19:34 -8<--------------------------------->8-

Yes, I have got the same it on LNA1VS1.pk3, not the same map as you.

I have zero omnibotfile, but it should not crash the server, just left bots staying at spawn ?

My dump is :



#4
OFFLINE   Dragonji

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Update Omni-bot to 0.84.



#5
OFFLINE   clan DIABOLIK

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20:28:13 -8<------- Crash Information ------->8-
20:28:13    Please forward to silEnT mod team.
20:28:13 ---------------------------------------
20:28:13 Version: silEnT 0.8.2 Linux
20:28:13 Map: lna1vs1
20:28:13 Signal: Segmentation fault (11)
20:28:13 Siginfo: 0xbfa5d2bc
20:28:13 Code: 1
20:28:13 Faulting Memory Ref/Instruction: 0x99
20:28:13 DSO Information:
20:28:13 0xb778e000     (unknown)
20:28:13 0xb777c000     /lib/i386-linux-gnu/libdl.so.2
20:28:13 0xb7756000     /lib/i386-linux-gnu/libm.so.6
20:28:13 0xb774c000     /lib/i386-linux-gnu/librt.so.1
20:28:13 0xb75fc000     /lib/i386-linux-gnu/libc.so.6
20:28:13 0xb778d000     /lib/ld-linux.so.2
20:28:13 0xb75e3000     /lib/i386-linux-gnu/libpthread.so.0
20:28:13 0xa9d34000     /lib/i386-linux-gnu/libnss_compat.so.2
20:28:13 0xa9d1d000     /lib/i386-linux-gnu/libnsl.so.1
20:28:13 0xa9d12000     /lib/i386-linux-gnu/libnss_nis.so.2
20:28:13 0xa9d06000     /lib/i386-linux-gnu/libnss_files.so.2
20:28:13 0xa9d00000     /lib/i386-linux-gnu/libnss_dns.so.2
20:28:13 0xa9ceb000     /lib/i386-linux-gnu/libresolv.so.2
20:28:13 0xa5cb1000     /usr/lib/i386-linux-gnu/libstdc++.so.6
20:28:13 0xa5c94000     /lib/i386-linux-gnu/libgcc_s.so.1
20:28:13 0xa5d9d000     /wolf/silent/qagame.mp.i386.so
20:28:13 0xa58d8000     /wolf/omni-bot/omnibot_et.so
20:28:13 Stack frames: 15 entries
20:28:13 Backtrace:
20:28:13 (1) /wolf/silent/qagame.mp.i386.so(+0x10da69) [0xa5eaaa69]
20:28:13 (2) [0xb778c600]
20:28:13 (3) /wolf/omni-bot/omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0x89) [0xa5a1c399]
20:28:13 (4) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0xa5ac0513]
20:28:13 (5) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0xa5ac0a4b]
20:28:13 (6) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0xa5acae65]
20:28:13 (7) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0xa5acaefa]
20:28:13 (8) /wolf/omni-bot/omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0xa5aca730]
20:28:13 (9) /wolf/omni-bot/omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0xa5a59af6]
20:28:13 (10) /wolf/omni-bot/omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0xa5a592ff]
20:28:13 (11) /wolf/omni-bot/omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0xa5af8373]
20:28:13 (12) /wolf/omni-bot/omnibot_et.so(_Z9BotUpdatev+0x13) [0xa5af8663]
20:28:13 (13) /wolf/silent/qagame.mp.i386.so(+0x108e31) [0xa5ea5e31]
20:28:13 (14) /wolf/silent/qagame.mp.i386.so(vmMain+0x11a) [0xa5e0ef2a]
20:28:13 (15) ./etsilent() [0x808d27e]
20:28:13 -8<--------------------------------->8-

Same thing after upgrade to 0.84


Edited by clan DIABOLIK, 23 May 2015 - 07:36 PM.


#6
OFFLINE   JohnDory

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I already am, I just didn't rename the directory :rolleyes:

Omni-Bot : Mar 28 2015 14:11:37
Version : 0.84.2000
Interface # : 17

and LNA1vs1 crashes here to.

-8<------- Crash Information ------->8-
   Please forward to silEnT mod team.   
---------------------------------------
Version: silEnT 0.8.2 Linux
Map: lna1vs1
Signal: Segmentation fault (11)
Siginfo: 0xffff3ee8
Code: 1
Faulting Memory Ref/Instruction: 0x99
DSO Information:
0x28116000	/lib/libdl.so.2
0x2811b000	/lib/libm.so.6
0x28144000	/lib/libc.so.6
0x280f0000	/lib/ld-linux.so.2
0x39b51000	/lib/libnss_files.so.2
0x39b5e000	silent/7493/pb/pbsv.so
0x39ed0000	/lib/libnss_dns.so.2
0x39ed7000	/lib/libresolv.so.2
0x39eee000	silent/7493/pb/pbcls.so
0x39fe6000	silent/7493/pb/pbags.so
0x3d2b7000	/lib/librt.so.1
0x3d2c1000	/lib/libpthread.so.0
0x3aaf2000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
0x3d123000	/usr/lib/libstdc++.so.6
0x3d213000	/lib/libgcc_s.so.1
0x3d56c000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
Stack frames: 15 entries
Backtrace:
(1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abffa69]
(2) [0xffffefd7]
(3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d750551]
(4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7617b3]
(5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d761ceb]
(6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d765065]
(7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d7650fa]
(8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d7654b0]
(9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6ed4c6]
(10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6ecccf]
(11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d796883]
(12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d796b73]
(13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abfae31]
(14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab63f2a]
(15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
-8<--------------------------------->8-

Attempting to clean up.
=== ShutdownGame -------------------------------------------
*=====CLOSING DATABASE
  Buffers cleaned.
  Big Memory Cache cleaned.
*=====DATABASE IS CLOSED

Edited by JohnDory, 23 May 2015 - 08:42 PM.


#7
OFFLINE   clan DIABOLIK

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Another precision (on previous test with backup server) : same crash when server runs on Windows



#8
OFFLINE   hellreturn

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Can any of your try playing that map without bot's at least 2 rounds and see if it crashes or not? Just wanted to see without bots what happens.

 

Thank you!



#9
OFFLINE   JohnDory

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mine runs fine without bots on, must be a conflict with them.

thanks for looking, I'll ask the bot people about it.



#10
OFFLINE   JohnDory

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one of our bot men is looking in to it, not sure what's wrong though as it works running et as ominbot and etmain, it just seems not to like silent at the moment.



#11
OFFLINE   hellreturn

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one of our bot men is looking in to it, not sure what's wrong though as it works running et as ominbot and etmain, it just seems not to like silent at the moment.

 

Thanks for the update and keep us updated so that other admins don't face the similar issue and if we could fix something on our side before next release we will gladly fix it.



#12
OFFLINE   JohnDory

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the last attempt to run it crashed but it left nothing in the server or omnibot log as to why it crashed.



#13
OFFLINE   clan DIABOLIK

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Another precision (on previous test with backup server) : same crash when server runs on Windows

 

TYPO ERROR: I wanted to say : NO CRASH when server runs on Windows.

 

(and I've given this info in the omnibot forum, thread is here: http://omni-bot.invi...lent-082-mod/ )


Edited by clan DIABOLIK, 29 May 2015 - 08:40 AM.


#14
OFFLINE   gaoesa

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It is something to do with the omni-bots. I don't know what. They should be able to tell what the bot is trying to do. If it makes calls to the mod that crash the server, we can add safeguards against it. But we need to know what it is doing first.

 

EDIT:

 

et as ominbot and etmain

Omni-bots don't support etmain so you must mean something else.



#15
OFFLINE   JohnDory

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to get it to work turn off the trip mines

set g_enableTMines 0

then run the map.

no idea why it does it, they are still looking on the omnibot forum



#16
OFFLINE   clan DIABOLIK

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Hi JohnDory

How did you set it ? In server.cfg ?

Because I've added it in 'mapconfigs/2vs2.cfg' and still get the crash ...

Thx in advance



#17
OFFLINE   gaoesa

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You can also try to bot maxbots -1 and bot kickall in the map config to work around in those maps and then restore them in default config. Afterall, they are just standing there otherwise.



#18
OFFLINE   JohnDory

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How did you set it ? In server.cfg ?

I used RconUnlimited



#19
OFFLINE   JohnDory

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You can also try to bot maxbots -1 and bot kickall in the map config to work around in those maps and then restore them in default config. Afterall, they are just standing there otherwise.

The bots worked fine for me after I turned the trip mines off



#20
OFFLINE   gaoesa

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It is just an alternative. Since the crash is happening on maps without bot scripts.






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