Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google Log In with Steam Sign In
  • Create Account
Photo

TDM mode?


  • Please log in to reply
2 replies to this topic

#1
OFFLINE   Uni

Uni

    Newbie

  • Members
  • Pip
  • 10 posts
0
Unknown
  • LocationAustralia
Hi once again. I have setup my server with the sILent MOD version 0.3.1 and it's working a treat! Just need a couple of things cleared up.... I have setup the TDM mode but not sure if it's working??

This is how I set it up in the server.cfg

//----------------------------------------
// TDM settings.
//----------------------------------------

set g_TDMType "2" // Map ends when the target score is reached or the time limit hits.
set g_TDMOptions "6" // 2 + 4 = 6.
set g_TDMScore "1000" // Score to reach for a win.
set g_TDMObjBonus "50" // Bonus to the winning team.


While playing the server you can complete the map but it's just like normal with the player ranks / kills / deaths etc.... I'm not sure if I'm doing this right and any help would be great at this point. :) Also do you have to have the TDM features client side enabled to make this work or once it's set server side it applies to all?

Cheers,

R+D.

#2
OFFLINE   gaoesa

gaoesa

    Advanced Member

  • Management
  • PipPipPipPip
  • 4391 posts
341
Will become famous
  • LocationFinland
Only server needs to be set up for the TDM to be used. The clients can configure only the possibility to hide the score seen on top of the screen. Optionally clients can bind any key and the score is displayed in a similar way as topshots for an example.

One thing that didn't come apparent in the post above is that do you have the g_gametype set to 7?

To use the TDM game type you need to set the TDM gametype in the map rotation cfg:
set d1 "set g_gametype 7 ; map baserace ; set nextmap vstr d2"
set d2 "set g_gametype 7 ; map bremen_final ; set nextmap vstr d3"
set d3 "set g_gametype 7 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 7 ; map frostbite ; set nextmap vstr d5"
set d5 "set g_gametype 7 ; map goldrush ; set nextmap vstr d6"
set d6 "set g_gametype 7 ; map warbell ; set nextmap vstr d7"
set d7 "set g_gametype 7 ; map oasis ; set nextmap vstr d8"
set d8 "set g_gametype 7 ; map battery ; set nextmap vstr d1"
vstr d1

That is an example. You can then enable map voting with the TDM gametype using the g_TDMOptions flag 1.

#3
OFFLINE   Uni

Uni

    Newbie

  • Members
  • Pip
  • 10 posts
0
Unknown
  • LocationAustralia
Ahhhh now I see. :) I have the stock objectivecycle.cfg running. I just thought that setting the TDM server side would over-right the stock objectivecycle.cfg.

set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2" 
set d2 "set g_gametype 2 ; map battery ; set nextmap vstr d3" 
set d3 "set g_gametype 2 ; map goldrush ; set nextmap vstr d4" 
set d4 "set g_gametype 2 ; map radar ; set nextmap vstr d5" 
set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr d6" 
set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr d1" 
vstr d1


So all I have to do is this....

set d1 "set g_gametype 7 ; map oasis ; set nextmap vstr d2" 
set d2 "set g_gametype 7 ; map battery ; set nextmap vstr d3" 
set d3 "set g_gametype 7 ; map goldrush ; set nextmap vstr d4" 
set d4 "set g_gametype 7 ; map radar ; set nextmap vstr d5" 
set d5 "set g_gametype 7 ; map railgun ; set nextmap vstr d6" 
set d6 "set g_gametype 7 ; map fueldump ; set nextmap vstr d1" 
vstr d1

Now this should work. That's what I was after a # for the gametype. There is no # for the TDM to be set in the readme for the server.cfg. Thanks for that.

Cheers,

R+D.

Edited by R+D, 26 April 2011 - 03:48 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users