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To all with test access to 0.9.0

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#1
OFFLINE   gaoesa

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Please take a look at the Wiki and to the following sections:

http://mygamingtalk....ing_Custom_Menu

http://mygamingtalk...._Loading_Screen

 

The section for creating a custom menu is not yet complete, a full example is coming.

 

EDIT:

Example for a server custom menu is now completed.



#2
OFFLINE   gaoesa

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About the server modules, which contain censor module and the statistics module, full documentation is provided in the doc directory in the zip. The documentation is in .pdf form. The documentation for the statistics module includes the full database definitions for creating client applications that access the collected data.

 

The server modules can be updated separately from the silEnT mod, as long as the bug is not in the silEnT mod side, and thus can use as fast release cycle as is necessary. Don't wait to report bugs about those.



#3
OFFLINE   Rel!c

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how to get access? 



#4
OFFLINE   gaoesa

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You need to be in the subscriber forum group. This group is those who have donated and you need to discuss it with hellreturn as he is the one managing that thing.



#5
OFFLINE   BettyBoop

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thanks you guy for the job



#6
OFFLINE   BECK

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Looking forward to the new version, thanks to you all for your hard work on this.



#7
OFFLINE   BettyBoop

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did you fixed this problem ?

@ Gaoesa I believe I have found the issue in code. The bug concerns most likely every version of Omni-bot and silEnT mod together. The issue is caused by a faulty map script. Maps with this problem can be identified from "ERROR: No 'script_multiplayer' found in map" entry in the server log. In future versions the crash is fixed.

thanks



#8
OFFLINE   gaoesa

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It is fixed.



#9
OFFLINE   hellreturn

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New server builds have been uploaded. Please don't forget to upload new server binaries. Client pk3 remains unchanged so far. 

 

http://mygamingtalk..../48-silent-mod/



#10
OFFLINE   BettyBoop

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New server builds have been uploaded. Please don't forget to upload new server binaries. Client pk3 remains unchanged so far. 

 

http://mygamingtalk..../48-silent-mod/

done

thanks



#11
OFFLINE   hellreturn

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Censor module has been fixed and available for download. Either download full package and upload only censor module or download server modules and upload the censor modules.  B)



#12
OFFLINE   gaoesa

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New build updated to private download. Only server binaries changed. This build fixes the country flags issue. Please update your test servers.



#13
OFFLINE   BettyBoop

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New build updated to private download. Only server binaries changed. This build fixes the country flags issue. Please update your test servers.

thanks you



#14
OFFLINE   gaoesa

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The download has been updated. Fixes door bug for Linux servers. You only need to update the qagame binary of your server.



#15
OFFLINE   BettyBoop

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just installed it for our servers

 

thanks a lot for all you do for this mod and to keep ET alive



#16
OFFLINE   TheSilencerPL

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FYI, you can find information about screenshots here (as I got question about it lately):

http://mygamingtalk....yer_screenshots



#17
OFFLINE   gaoesa

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The download has been updated. In the new download the Linux server binaries have been updated. The Linux server binaries now support dynamic server modules. This was not enabled in the build from yesterday. You only need to update the Linux server binary (qagame) if you use dynamic modules. Preferably update anyway at any convenient moment so we get possible bug information from the latest build.



#18
OFFLINE   gaoesa

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The downloads have been updated once more. Screenshots enabled server side. The statistics module version number updated. The Windows censormodule now has the correct name. You only need to update the qagame binary of your choice and the server module binaries. Updates concern both Linux and Windows binaries.



#19
OFFLINE   Dragonji

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Is there any ETA for public release?



#20
OFFLINE   TheSilencerPL

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Soon :)  We don't have the date specified yet. We are close to the end of the testing with admins. Once we agree it's good to release we will release.

We don't have a release schedule as you might know already.






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