We have found that it changes the rate to anything it fancies and kicks people for having the wrong setting, so no one can get one.
Posted 20 September 2015 - 09:20 PM
Posted 21 September 2015 - 01:23 AM
Rate stepping increases the rate every time there are fragmented packets coming from the server. There is no kick functionality though. So that one you need to explain a bit more. It is a usual problem for players to have too low rate setting and servers forcing or sv_cvaring inadequate values. That is the reason this was added.
Do you have a Lua that is checking forced cvars? That could explain the kicking issue.
Posted 21 September 2015 - 11:31 AM
no LUA running on our server.
we've got punkbuster working on the server, that is what is doing the kicking, with the setting
pb_sv_cvar rate in 10000 25000
All our players have the rate set to 25000, but since 0.9.0 our rates are being changed to any thing above 30000, usually 3100 or 37000.
It does not seem to matter where players are we all get the same changed rate and then kicked by PB because of it.
I'm in the UK, one is in Sweden and one on the west coast of the USA. As I said distance from the server does not matter as our pings are between 20, 50 and 110 for the three countries.
we also have used
forcecvar rate 25000
in our default config for years.
I've left the test server running in case you want to join and have a look.
Also the version is showing as 0.8.2 still.
Edited by JohnDory, 21 September 2015 - 11:31 AM.
Posted 21 September 2015 - 11:40 AM
Ok. The PunkBuster check is causing the kick. Remove that check and it will be fine. The forcecvar is not an issue, the mod will ignore forcing the rate cvar.
Also the version is showing as 0.8.2 still.
This is when doing /silent_version in the client? This is known and old problem .After the initial download, which is done with 0.8.2 or whatever, the silent version displays the version with which the download was made. It will be correct after the player makes the next connect to the server.
Posted 21 September 2015 - 12:23 PM
ok removed, so now there wont be a rate check any more.
It will be correct after the player makes the next connect to the server.
This is from RconUnlimited
12:18:28:> serverinfo --------------------- Server info settings: sv_sac 1 omnibot_playing 10 mod_url http://mygamingtalk.com/ mod_version 0.8.2 P -1212121212 g_antilagDelay 0 g_maxlivesRespawnPenalty0 voteFlags 1964459 g_balancedteams 1 g_maxGameClients 0 g_bluelimbotime 15000 g_redlimbotime 20000 gamename silEnT
Posted 21 September 2015 - 12:40 PM
On my server the mod_version is set correctly. I can see from trackbase.net that it is set correctly for other servers too. I don't know how it could show it wrongly on your server. Maybe you are pointing at a different server with the Rcon Unlimited?
Posted 21 September 2015 - 01:33 PM
Do you have the old qagame and the new client pk3 on that server?
I did, but as soon as I changed over it now fails with an error, from log file.
11462 files in pk3 files Sys_LoadDll(silent/silent/qagame.mp.i386.so)... Sys_LoadDll(silent/silent/qagame.mp.i386.so) failed: "silent/silent/qagame.mp.i386.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/home/harry/OGP_User_Files/test/silent/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xef442c90 Sys_LoadDll(qagame) succeeded! ------- Game Initialization ------- gamename: silEnT gamedate: Sep 18 2015 *=====Server Installation Check * Inspecting menu files ERROR: Modified file "ui/popup_errormessage_pb.menu" found! File may not be modified. ** Found 1 errors. Please fix your modifications and try to start again. ----- Server Shutdown ----- Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 188.8.131.52:27950 Sending heartbeat to etmaster.idsoftware.com Resolving master.gamespy.com:27900 Couldn't resolve address: master.gamespy.com:27900 Resolving master0.gamespy.com Couldn't resolve address: master0.gamespy.com Resolving clanservers.net Couldn't resolve address: clanservers.net Unloading Dynamic Server Modules Dynamic Server Modules Unloaded ShutdownGame: done.
I've not modified anything.
Posted 21 September 2015 - 01:39 PM
You have a original menu modifying custom pk3 in either etmain or in silent directory.
Posted 21 September 2015 - 02:46 PM
aha, found it, an add on to tell people where to find an etkey if they need one thanks.
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