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Information about "bad cgame system trap: 24"

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#1
OFFLINE   Mateos

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Good morning,

 

I have a map which crashes upon a death event of an entity. It involves moving a script_mover's etc., but here's the strange issue.

 

If the map is compiled under 7, no problem.

 

If the map is compiled under 8.1, same GtkRadiant installed (and thus compiler, checked .proj files on both so they're the same, and pointing to the same compiler, the x64 one), the crash happens.

 

On vanilla and any other mod, the game stops responding and crashes; while silEnT catches the error "bad cgame system trap: 24".

 

Could you please share some information about this error?

 

Thank you in advance,

 

Regards,

 

Mateos



#2
OFFLINE   gaoesa

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I think the error might be reported by the engine side. It was unclear if what you have crashing is the server or the client. Possibly the difference comes by us handling some corrupted values more carefully. I.e. not falling into an endless loop. Depending what you specifically mean by the crash. Stops responding sounds like there is some infinite loop. I don't know what you mean by 7 and 8.1.



#3
OFFLINE   Mateos

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By 7 and 8.1 I meant Windows, sorry ^^'

 

The game, as sound as the event is triggered, stops responding and the usual Windoww window about a crash shows up (the one 'looking for a solution'...).

 

I know a clan had an issue with one of my previous maps, where when the Tank got repaired and started moving (so, a script_mover), the server was crashing. And the map was too compiled under Windows 8.1.

 

I can only use my 8.1 the week-ends, but I plan to make a prefab to check if the script_mover's do crash because of the OS used to compile, even though this sounds really weird...


Edited by Mateos, 12 October 2015 - 04:40 PM.





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