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Widescreen Support?



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8 replies to this topic

#1
OFFLINE   phantasm

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Any plans for widescreen support in the future? Newest version of Jaymod has it and it looks nice lol.

#2
OFFLINE   gaoesa

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I think it is safe to say at this point that we are working on to get this feature to the next version.

#3
OFFLINE   phantasm

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I think it is safe to say at this point that we are working on to get this feature to the next version.


That's good to see. Thanks for your work.

#4
OFFLINE   S3ntin4l

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By wide screen support if i may, what are you referring to ? Isthis something that cab already be accomplished with r-mode 1 and r-customheight and r_customwidth??

#5
OFFLINE   Dragonji

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By wide screen support if i may, what are you referring to ? Isthis something that cab already be accomplished with r-mode 1 and r-customheight and r_customwidth??

Nope, it means full support for widescreen aspect ratios (16:9, 16:10).

So... say bye to bugs with HUD.

Edited by Dragon, 21 September 2011 - 03:29 PM.


#6
OFFLINE   S3ntin4l

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If I may ask what bugs are you referring to specifically.

#7
OFFLINE   TheSilencerPL

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The game itself was created for 4:3 aspect ratio. When it comes to other aspect ratios, like in the modern monitors (16:9 for instance), there are distortions in the HUD elements (the most significant: compass). Besides when some things are drawn in fullscreen things get stretched and also don't look nice (for example: loading panel). This is briefly what it is about :)

#8
OFFLINE   =EMP=Avery13

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Is this the reason why a lot of screenshots only show the center of the screen instead of the ENTIRE screen?

#9
OFFLINE   TheSilencerPL

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When they are taken in 16:9 ratio and game is in fullscreen?





Also tagged with one or more of these keywords: Implemented

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