Jump to content

ET: XreaL - ETmod | Coming Nov 2011 !


GTNews

Recommended Posts

http://www.rtcwmap.de/images/stories/et/x-real-edition.png

http://www.rtcwmap.de/images/stories/e.gifETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine. The engine has mainly very nice light and shade effects. The mod still appears this year in November !

http://www.rtcwmap.de/images/stories/d.gifETXreaL ist ein Grafik-Mod for Wolfenstein: Enemy Territory und benutzt die Enhanced XreaL id Tech 3 GPL Engine. Die Engine hat hauptsächlich sehr schöne Licht- und Schatten Effekte. Die Mod erscheint noch dieses Jahr im November !

http://www.rtcwmap.de/images/stories/et/etxreal1k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal2k.jpg

http://www.rtcwmap.de/images/stories/et/etxreal3k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal4k.jpg

http://www.rtcwmap.de/images/stories/et/etxreal5k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal6k.jpg

http://www.rtcwmap.de/images/stories/et/etxreal7k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal9k.jpg

ET-XreaL id Tech 3 Features:
    * Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
    * Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
    * Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
    * Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
    * Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
    * Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
    * Unreal Actor X .PSK/.PSA skeletal model and animation support
    * True 64 bit HDR lighting with adaptive tone mapping
    * Advanced projective and omni-directional soft shadow mapping methods like EVSM
    * Real-time sun lights with parallel-split shadow maps
    * Optional deferred shading
    * Relief mapping that can be enabled by materials
    * Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
    * Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
    * TGA, PNG, JPG and DDS format support for textures
    * Usage of frame buffer objects (FBO) to perform offscreen rendering effects
    * Improved TrueType font support that does not require external tools
    * Linux 64-bit support
    * Linux sound backend using SDL
    * .avi recorder from ioquake3 including sound support
    * Optimized collision detection routines
    * Support for Omni-bot

ET-XMap BSP Compiler Features:
    * Based on q3map2 by Randy 'ydnar' Reddig including additional fixes by the NetRadiant edition
    * Supports Doom 3 and Quake 4 .map formats
    * Built-in mini BSP viewer using -draw

Future Plan:
    * Add a Creative Commons BY-SA high resolution texture replacement pack including new material definitions to support diffuse, normal and specular textures
    * Create improved versions of existing maps with an etx_ prefix like:
       etx_beach
       etx_battery
       etx_fueldump
       ...
    * Add fake per pixel lighting to allow bump mapping if ETXreaL runs a map that has no deluxemaps
    * Improve ETXMap ET .map -> Doom 3 .map format conversion routine to handle spawnflags -> boolean type conversions
    * Improve ETXMap compiler for better support of extracting models from .bsp files for further editing in Blender or other 3D tools
    * Finish Doom 3 style DarkRadiant entity definitions file etmain/def/entities.def to have full support for all ET entity types
    * Add Blender tools to make it easier to replace the existing models
    * Optimize ET decal system with VBOs
    * Add Bullet physics engine (maybe)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...