The player screenshot admin command is a nice feature. I noticed it has a throttle on it as logs reference "attempting new screenshot too soon after previous". Is there a hard coded limit and if so can it be configured? Do these screenshots route directly from the client to the server or through a proxy of some sort? Am I abusing anything by running multiple takess commands under rcon?
Posted 06 September 2016 - 07:45 AM
Posted 08 September 2016 - 10:43 AM
1. It's hard coded so that admins wouldn't try to abuse the command unintentionaly and lag players who are most likely just good.
2. Screenshots are sent directly to the server from the client. Neither server nor the client makes any connections to third party servers. Please note that the client will send a packet to every server on the serverlist whengoing through it and that is an engine feature.
3. No, it has been taken into account in the design. You can do as many of them as you wish at the same time. The mod limits the number of actual screenshots per player automatically.
Posted 09 September 2016 - 12:26 AM
Thanks for the reply,
>> and lag players who are most likely just good
This is where everything starts to make sense. I was testing against an idle client.
>> The mod limits the number of actual screenshots per player automatically
What are the hard limits so I can code around them?
Posted 10 September 2016 - 11:29 AM
5 minutes if I remember correctly.
Also tagged with one or more of these keywords: ss, rcon, takess, screenshot
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