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Can empty weapons be identified?



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5 replies to this topic

#1
OFFLINE   phantasm

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I have g_mode 10 so I can pick up any weapon. I often find myself with 10 bullets left in a gun, and picking up one I see on the ground, only to find it has no bullets. I was wondering if there was a way to set these empty guns so they could disappear faster or have some text appear when you look at it to tell you they are empty.

Thanks

#2
OFFLINE   gaoesa

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I don't know do you haave g_weapons 4096 enabed. But with this setting the dropped guns include all the ammunition in the clips. This might help with the problem.

#3
OFFLINE   phantasm

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I am using g_weapons 7086.

Most of the time the guns have some ammo, but when there are a lot of real people on you will see a lot more empty guns leftover on the battlefield. Everybody switches their guns when they run out of ammo.

Then when I pick them up and see they are empty, I have to go back and pick up the one I just had lol.

I think having the empty gun is good, in case someone wanted that particular type of weapon and they were in a different class. It makes it more interesting (and realistic). In real war you would always take the enemy's gun if yours was empty. But it would be nice if we could see how much ammo is there before picking it up.

It's not a big deal though, just a minor annoyance.

#4
OFFLINE   TheSilencerPL

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Added in 0.5.2

#5
OFFLINE   BECK

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Digging up an old topic again, but I noticed tat flag 8192 for g_weapons is not documented in the 0.5.2 online server docs.

http://mygamingtalk...._Cvar#g_weapons

In the server.html file that is packaged with the download, that setting is documented. But in the URL above, I don't see it. Thanks.

#6
OFFLINE   TheSilencerPL

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Thx, will be corrected soon.





Also tagged with one or more of these keywords: Implemented

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