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poison sounds


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#1
OFFLINE   JohnDory

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Is there a way of turning on poison sounds ? something like the ETPub g_poisonsound ?

#2
OFFLINE   Tardis

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does set g_settings "" work ? ? or were can you put in custom revive sounds eg..

//silent.cfg
set g_settings "revive.cfg"

//revive.cfg

[revive]
number = 5
message = [n] ^7is on a revive spree! (^15^7 revives)
position = chat
display = all
sound = sound/misc/Livelongandprosper.wav
play = all
[revive]
number = 10
message = [n] ^7is on a revive spree! (^110^7 revives)
position = chat
display = all
sound = sound/misc/doc.wav
play = all
[revive]
number = 15
message = [n] ^7is on a revive spree! (^115^7 revives)
position = chat
display = all
sound = sound/misc/rainyday.wav
play = all
[revive]
number = 20
message = [n] ^7is on a revive spree! (^120^7 revives)
position = chat
display = all
sound = sound/misc/halleluj.wav
play = all
[revive]
number = 25
message = [n] ^7is on a revive spree! (^125^7 revives)
position = chat
display = all
sound = sound/misc/ThisManIsAGenius.wav
play = all

#3
OFFLINE   gaoesa

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The poison sound is only played to the poisoned player.

The g_settings was renamed to g_banners because the file doesn't have anything else in it. This change was made in 0.4.0 but the file has not had anything else in it since I think from 0.2.0. If you want to add sounds to the announcements, you need to add custom pk3 with them that has the correct paths for the sounds. If you want to change the texts, you need to disable the inbuilt system and use kspree lua for it. The instructions on how to add the sounds to the announcements is in the documentation provided with the silEnT. Look for server.html and section Announcement Sounds. By default we do not include those sounds but we support admins who want to use them with this mechanism. Also, do not fear that the path would change, it will not change in the foreseeable future.

#4
OFFLINE   Tardis

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Killing Spree

sound/announces/spree5.wav

Rampage

sound/announces/spree10.wav

Dominating

sound/announces/spree15.wav

Unstoppable

sound/announces/spree20.wav

Godlike

sound/announces/spree25.wav

Wicked Sick

sound/announces/spree30.wav

Double Kill

sound/announces/doublekill.wav

Triple Kill

sound/announces/triplekill.wav

Multi Kill

sound/announces/multikill.wav

Ultra Kill

sound/announces/ultrakill.wav

Monster Kill

sound/announces/monsterkill.wav

First Blood

sound/silent/firstblood.wav



Yes that is working BUT what the Defauts for Revive Announcement's ???????????

same as this post ?? http://mygamingtalk....-revive-sprees/

Edited by Tardis, 03 November 2011 - 12:33 AM.


#5
OFFLINE   gaoesa

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Uh, sorry. Indeed there isn't sound support for revive sprees. This can be added, it's no problem but for the next release. For the mean while you may want to consider using kspree.lua only for the revive sprees if you need them but you are content with other ones. Btw, 25 revive spree is really good. Seems like a nice server.

#6
OFFLINE   Tardis

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Uh, sorry. Indeed there isn't sound support for revive sprees. This can be added, it's no problem but for the next release. For the mean while you may want to consider using kspree.lua only for the revive sprees if you need them but you are content with other ones. Btw, 25 revive spree is really good. Seems like a nice server.


Ok thanks.. so how do you use the kspree.lua ~ eg were is is installed ect ~ how do I make one so the custom sounds works

#7
OFFLINE   gaoesa

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I think you should as Dragon for the help because his old server had one well made lua. I haven't used the kspree myself so I'm less helpfull with this.




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