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poison sounds


JohnDory

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does set g_settings "" work ? ? or were can you put in custom revive sounds eg..

 

//silent.cfg

set g_settings "revive.cfg"

 

//revive.cfg

 

[revive]

number = 5

message = [n] ^7is on a revive spree! (^15^7 revives)

position = chat

display = all

sound = sound/misc/Livelongandprosper.wav

play = all

[revive]

number = 10

message = [n] ^7is on a revive spree! (^110^7 revives)

position = chat

display = all

sound = sound/misc/doc.wav

play = all

[revive]

number = 15

message = [n] ^7is on a revive spree! (^115^7 revives)

position = chat

display = all

sound = sound/misc/rainyday.wav

play = all

[revive]

number = 20

message = [n] ^7is on a revive spree! (^120^7 revives)

position = chat

display = all

sound = sound/misc/halleluj.wav

play = all

[revive]

number = 25

message = [n] ^7is on a revive spree! (^125^7 revives)

position = chat

display = all

sound = sound/misc/ThisManIsAGenius.wav

play = all

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The poison sound is only played to the poisoned player.

 

The g_settings was renamed to g_banners because the file doesn't have anything else in it. This change was made in 0.4.0 but the file has not had anything else in it since I think from 0.2.0. If you want to add sounds to the announcements, you need to add custom pk3 with them that has the correct paths for the sounds. If you want to change the texts, you need to disable the inbuilt system and use kspree lua for it. The instructions on how to add the sounds to the announcements is in the documentation provided with the silEnT. Look for server.html and section Announcement Sounds. By default we do not include those sounds but we support admins who want to use them with this mechanism. Also, do not fear that the path would change, it will not change in the foreseeable future.

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Killing Spree

 

sound/announces/spree5.wav

 

Rampage

 

sound/announces/spree10.wav

 

Dominating

 

sound/announces/spree15.wav

 

Unstoppable

 

sound/announces/spree20.wav

 

Godlike

 

sound/announces/spree25.wav

 

Wicked Sick

 

sound/announces/spree30.wav

 

Double Kill

 

sound/announces/doublekill.wav

 

Triple Kill

 

sound/announces/triplekill.wav

 

Multi Kill

 

sound/announces/multikill.wav

 

Ultra Kill

 

sound/announces/ultrakill.wav

 

Monster Kill

 

sound/announces/monsterkill.wav

 

First Blood

 

sound/silent/firstblood.wav

 

 

 

Yes that is working BUT what the Defauts for Revive Announcement's ???????????

 

same as this post ?? http://mygamingtalk.com/forums/topic/943-revive-sprees/

Edited by Tardis
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Uh, sorry. Indeed there isn't sound support for revive sprees. This can be added, it's no problem but for the next release. For the mean while you may want to consider using kspree.lua only for the revive sprees if you need them but you are content with other ones. Btw, 25 revive spree is really good. Seems like a nice server.
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Uh, sorry. Indeed there isn't sound support for revive sprees. This can be added, it's no problem but for the next release. For the mean while you may want to consider using kspree.lua only for the revive sprees if you need them but you are content with other ones. Btw, 25 revive spree is really good. Seems like a nice server.

 

Ok thanks.. so how do you use the kspree.lua ~ eg were is is installed ect ~ how do I make one so the custom sounds works

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