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crapshoot

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    knickel@cox.net

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  1. I don't remember any memory leak information being reported to me. Please send it. One thing that you can do is set SleepBots to 1 in the omni_bot.cfg which will disable bots while there are no humans on the server; reducing cpu cycles and memory usage during those times. Once a human joins, the bots will resume from where they were.
  2. You could limit the number of bots in spec to 1 or something for that functionality. The issue is (as that screenshot shows) that server owners are placing x amount of bots in spectator to mislead players browsing the server list that are looking for highly populated servers. This is certainly not what we had in mind while dedicating thousands of hours developing omnibot .... However, I don't think the preventing bots from being in spec is the right solution since there are other ways to fake the number of players on a server. In my opinion, the best way to handle this would be to add 'blacklist' functionality to the server browser which would allow users to filter out servers they are not interested in.
  3. The actual changelog for 0.82 ET is here. The previous link was for Return to Castle Wolfenstein.
  4. i've sent a note to gaoesa already about this. id's 50 through 80 are unused, so if you could start at 50 that would be great. max weapon id is 128. we really didn't anticipate as many mods / weapons as there are, so management of the id's is not something that we have been good at.
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