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Zelly

Zelly

Member Since 03 Jan 2011
Offline Last Active Today, 07:18 AM
*****

Issues I've Posted

    Mapvote bug

    Posted 18 Feb 2014

    When g_mapvoteFlags does not contain this flag:


     

    4 Multi vote: Allows everybody to vote for 3 maps instead of one, first choice map gets 3 votes, second choice gets 2, third choice gets one

    A player can simply type /mapvote MapNumber 3 ( /mapvote 1 3, trial and error can get them to the map they want if there is enough time )
    To vote as if the flag is enabled

     

    He can also do /mapvote MapNumber 2 or 1

     

    normal voting is only /mapvote MapNumber with the flag disabled.


    Say binds say odd numbers

    Posted 18 Feb 2014

    Wasnt sure how to title the post lol

    I believe this bug has been around a while, and possibly in other mods(Would have to check).
    EDIT: Just tested on nq 1.2.9 and etpro both mods have same bug.

     

    But here is how it works.
    /bind KEY "Move/Zoom Command; saycommand"
    e.g. /bind k "+zoom;say Zooming In" (No real practical use but not the point lol)
    And then what happens is it zooms in and says "test 107 32879" or something similiar
     

    It seems to be only related to +commands like +zoom +forward +moveup the first number seems to be the key i pressed 107 being K as it only changes when I use a different key.

    The Second number seems to be random.

    There is another issue that I think is related but possibily not.
    If I press the key i bound while typing in the console, the second command gets executed (Along with the random numbers)

    /bind k "+zoom;say Zooming In"
    And If I type "k" in the console

    it would say "Zooming In 107 382719"
    I notice this issue alot even in the menus, because I have /bind SPACE "+moveup;forcetapout" and everytime I press space in console while not connected to a server it says "unknown command: forcetapout"

     

    I think i made this sound way more confusing than it is.
     


    g_classWeapons not fully working

    Posted 31 Jan 2014

    When having g_classWeapons set to 0 (also tested with 48) I am still able to spawn with PPSH and the other team's smg.

    The ppsh and the smg do not show up in limbo as is expected.

    However if you use /class e 4 you will be able to spawn as engineer with ppsh.
    You can also do this with the smg. ( /class e 2 )

     

    I have blocked this pretty easily with lua, But I figured I would report this.
     

     


    Cant Switch to primary when having two SMGs

    Posted 9 Dec 2013

    If I were to be axis soldier(Level 4) and select Thompson as my Primary And MP40 as my secondary (In limbomenu)

    Then when I spawn switch to my secondary by pressing "2" aka "weaponbank 2"

    I can then no longer switch back to my primary by pressing "3" aka "weaponbank 3"

    I can however switch to it if i use MWHEELUP aka "weapnext"

    If its also important when I spawn with my primary (Thompson) if I scroll down it goes to knife if I scroll up it goes to MP40 (My Secondary)

    Lua et.trap_Argv(1) gets Concat

    Posted 9 Dec 2013

    Here is some of my debugging info:

    The Lua I used:
    
    
    function et_ClientCommand( client, cmd )
    	if (et.trap_Argv(0) == "statsall") then return 0 end
    	if (et.trap_Argv(0) == "obj") then return 0 end
    	if (et.trap_Argv(0) == "skrwrd") then return 0 end
    	if (et.trap_Argv(0) == "stats") then return 0 end
    	prnt(et.trap_Argv(0))
    	prnt(et.trap_Argv(1))
    	prnt(et.trap_Argv(2))
    	prnt(et.trap_Argv(3))
    	prnt(et.trap_Argv(4))
    	
    	prnt(et.ConcatArgs( 0 ))
    end
    
    function prnt(message)
    	local message = tostring(message)
    	et.G_LogPrint("[DEBUG] -->".. message  .."<--\n")
    end
    
    The info I got back:
    As you can see et.trap_Argv(1) acts as if it is et.ConcatArgs( 1 )
    
    In chat (messagemode): test1 test2 test3
    [DEBUG] -->say<--
    [DEBUG] -->test1 test2 test3<--
    [DEBUG] --><--
    [DEBUG] --><--
    [DEBUG] --><--
    [DEBUG] -->say test1 test2 test3<--
    say: =RDA=Zelly.: test1 test2 test3
    =RDA=Zelly.: test1 test2 test3
    
    [DEBUG] -->say<--
    [DEBUG] -->test1<--
    [DEBUG] -->test2<--
    [DEBUG] -->test3<--
    [DEBUG] --><--
    [DEBUG] -->say test1 test2 test3<--
    say: =RDA=Zelly.: test1 test2 test3
    =RDA=Zelly.: test1 test2 test3
    
    In Console: /say test1 test2 test3
    [DEBUG] -->say<--
    [DEBUG] -->test1<--
    [DEBUG] -->test2<--
    [DEBUG] -->test3<--
    [DEBUG] --><--
    [DEBUG] -->say test1 test2 test3<--
    say: =RDA=Zelly.: test1 test2 test3
    =RDA=Zelly.: test1 test2 test3