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Dragonji

Dragonji

Member Since 25 Oct 2010
OFFLINE Last Active Dec 17 2017 08:36 PM
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#21557 Jaymod source code released

Posted by Dragonji on 29 May 2016 - 12:18 AM

Jaybird decided to release Jaymod 2.2.0 source code to the public.

 

You can grab it here: https://github.com/budjb/jaymod




#20481 Update country flags

Posted by Dragonji on 28 November 2015 - 10:16 PM

8408637200_1448745293_thumb.jpg 9280115100_1448745294_thumb.jpg 6466341200_1448745297_thumb.jpg




#19678 0.9.0 startup missing extra menu

Posted by Dragonji on 29 September 2015 - 02:12 PM

You can try to convince the players to install your menus by hand. But it is not possible for the server to make the changes to the client game.

Woah, this is great!


#19032 New Weapons for (Better Game)!!!

Posted by Dragonji on 20 August 2015 - 02:35 PM

Install NQ, it has all of these.


#18932 /minimize for silent

Posted by Dragonji on 08 August 2015 - 02:04 PM

You can minimize the game with no problem on ET Legacy.




#18352 Ppsh damage?

Posted by Dragonji on 30 May 2015 - 04:05 PM

Yea, the PPSH has always been an overpowered game breaker in silent. I wish it was never added. Lowering the damage a bit on it seems to help but it's hard to get usefulness out of the PPSH while still removing the overpowered aspect.

What's the problem? You can completely disable it with g_classWeapons.


#17870 payment methods

Posted by Dragonji on 05 April 2015 - 04:49 PM

It also depends on what's the website userbase country location.

And target age, kids usually prefer SMS even if it's more expensive than standard methods.


#17843 A mix of other requests

Posted by Dragonji on 02 April 2015 - 10:53 PM

http://mygamingtalk....eature-request/


#17787 !*war modes

Posted by Dragonji on 28 March 2015 - 01:16 PM

Hello man
 
I actually have one map in panzerwar mode (baserace_desert :mellow: ) and have these TWO lines in my default.cfg:
 
 
And no-one is gibbed when any map begins ?!?
 
Try it man !

I finally got my two fun maps completely running. One is a pazerwar the other is a sniperwar both are activated by custom map configs before match begins .I also installed rhe custom /callvotes for all the wars, low grav, fast speed that can be called by a level 6 or higher member on any map. Then in my default map config I just added the normal settings like g_panzerwar 0, g_gravity 800, g_dmgpanzer 500, anything that needs to go back to normal so everything is automatic. If a member calls a custom vote the next map goes back to normal settings. When my fun maps are voted for the same happens, the next map is back to normal. It's easy and if someone forgets and leaves the server takes care of itself. No Gibs for maps period but do not think there is a way around the gib on the custom votes. At least when it is called anyway.

Thanks for your answers guys. I haven't noticed g_panzerwar and g_riflewar cvars before. It seems they're definitely what I was looking for.

Please close this thread.




#17693 Male/Female Variable Setting

Posted by Dragonji on 18 March 2015 - 02:45 PM

There are different skin packs, some include female models: but the idea here is more for distinction in the logs and text of the game. I figured it wouldn't take much to add a Gender field in the silent menu or profile settings, which in turn reflects in the correct output in game text/logs.

But in the original game there are only male characters and the messages are related to the played character not player gender as far as I know.

What is more, your suggestion will not help in distinction as everybody would be free to choose whatever gender he/she likes so I guess that mostly some weird dudes will choose female gender.


#17311 Limit cg_fov

Posted by Dragonji on 14 February 2015 - 10:04 PM

Dont get your point here, allow people to enjoy and experiment and have fun with such things

Everybody's free to experiment with the game on developer 1 mode. And experimenting should stay on developer/debug mode. The game on prod servers should be consistent and not allow "bugging" itself or giving unfair advantage.
 
silEnT already does sv_cvar cg_fov IN 90 120 by default and I request this little change so there's more space saved in configstrings length.


#17308 Limit cg_fov

Posted by Dragonji on 14 February 2015 - 08:53 PM

Currently it is possible to to set cg_fov to as high value as 160. The view is completely weird with such high value and it is as well unplayable. In my opinion a fair max value would be 140 as it is still somehow usable and the view is not "bugged" as with higher value.

I know I can limit that with sv_cvar but it's as basic thing as it should be included by default in the mod. Having too many forced cvars is not good as they are saved in configstrings as far as I remember.




#17237 Callvote shuffle or !shuffle crashes the server

Posted by Dragonji on 10 February 2015 - 08:22 PM

The issue of ET:L has been fixed a few days ago. I personally run it on my own server with no problems now. It is way better than ET 3.00, just have a look here. It doesn't accept 2.55 clients by default but it is not a big problem to make it support multiprotocol as it is an open source project.

I used ET 3.00 for a while too, but it was causing inexplicable crashes. ET:L is surely free of bugs ET 3.00 has.


#17087 Reverse order of popups in alternate HUDs

Posted by Dragonji on 02 February 2015 - 02:16 AM

I think that it would be reasonable to reverse the order of popups in the HUDs where popups area is located at the top of the screen.

Pic related:
Attached File  2015-02-01-222945-element_b4.png   1.41MB   0 downloads


#17035 MOTD not displaying

Posted by Dragonji on 29 January 2015 - 03:51 PM

Try this:

set server_motd0 "message 1"
set server_motd1 "message 2"
set server_motd2 "message 3"
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""