Generic Client Cvar: Difference between revisions

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*vm = virtual machine
*vm = virtual machine


=cf cvars=
WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS


==cf_wstats==
=CVAR explanations=


'''Description:'''<br>
CVAR is the actual console variable
*b = bani for etpro cvars
*cf = game stats
*cg = client game
*cl = client engine
*com = common
*con = console
*demo = demo view
*m = mouse
*net = netcode
*r = renderer
*s = sound
*ui = user interface and browser
*vid = video positioning
*vm = virtual machine


specifies the font scale of the +wstats window
{| class="wikitable" style="color:green; background-color:#ffffcc;" cellpadding="10"
|CVAR
|DEFAULT
|DESCRIPTION
|-
|cf_wstats
|1.2
|specifies the font scale of the +wstats window
|-
|cf_wtopshots
|1.0
|specifies the font scale of the +wtopshots window
|-
|cg_announcer
|1
|toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc
|-
|cg_atmosphericEffects
|1
|toggles display of map effects like rain and snow
|-
|cg_autoAction
|0
|bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only
|-
|cg_autoActivate
|1
|toggles automatically picking up items (paks, weapons etc)
|-
|cg_autoReload
|1
|toggles automatically reloading weapon when clip becomes empty
|-
|cg_autoSwitch
|0
|toggles automatically changing weapon when current one is out of ammo
|-
|cg_blinktime
|0
|duration of "blink" blackout when taking damage in milliseconds
|-
|cg_bloodDamageBlend
|1.0
|amount of blood flashed on screen when you take damage
|-
|cg_bloodFlash
|1.0
|toggles the blood effect when you are shot
|-
|cg_bloodTime
|120
|duration of blood puddle effect on walls/floor etc
|-
|cg_bobpitch
|0.002
|sets extent of the bob pitch (forwards/backwards) effect when moving
|-
|cg_bobroll
|0.002
|sets extent of the bob roll (left/right) effect when moving
|-
|cg_bobup
|0.005
|sets extent of the vertical "bob" effect when moving
|-
|cg_bobyaw
|0.002
|sets extent of the "bob" yaw (turn left/right) effect when moving
|-
|cg_brassTime
|2500
|sets the duration ejected bullet shells etc last for
|-
|cg_cameraOrbitDelay
|50
|associated with camera spinning around when you're dead
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'''Default''': 1.2


==cf_wtopshots==


'''Description:'''<br>
|}
 
specifies the font scale of the +wtopshots window
 
'''Default''': 1.0

Revision as of 21:16, 18 September 2014

WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS

CVAR explanations

CVAR is the actual console variable

  • b = bani for etpro cvars
  • cf = game stats
  • cg = client game
  • cl = client engine
  • com = common
  • con = console
  • demo = demo view
  • m = mouse
  • net = netcode
  • r = renderer
  • s = sound
  • ui = user interface and browser
  • vid = video positioning
  • vm = virtual machine

WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS

CVAR explanations

CVAR is the actual console variable

  • b = bani for etpro cvars
  • cf = game stats
  • cg = client game
  • cl = client engine
  • com = common
  • con = console
  • demo = demo view
  • m = mouse
  • net = netcode
  • r = renderer
  • s = sound
  • ui = user interface and browser
  • vid = video positioning
  • vm = virtual machine
CVAR DEFAULT DESCRIPTION
cf_wstats 1.2 specifies the font scale of the +wstats window
cf_wtopshots 1.0 specifies the font scale of the +wtopshots window
cg_announcer 1 toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc
cg_atmosphericEffects 1 toggles display of map effects like rain and snow
cg_autoAction 0 bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only
cg_autoActivate 1 toggles automatically picking up items (paks, weapons etc)
cg_autoReload 1 toggles automatically reloading weapon when clip becomes empty
cg_autoSwitch 0 toggles automatically changing weapon when current one is out of ammo
cg_blinktime 0 duration of "blink" blackout when taking damage in milliseconds
cg_bloodDamageBlend 1.0 amount of blood flashed on screen when you take damage
cg_bloodFlash 1.0 toggles the blood effect when you are shot
cg_bloodTime 120 duration of blood puddle effect on walls/floor etc
cg_bobpitch 0.002 sets extent of the bob pitch (forwards/backwards) effect when moving
cg_bobroll 0.002 sets extent of the bob roll (left/right) effect when moving
cg_bobup 0.005 sets extent of the vertical "bob" effect when moving
cg_bobyaw 0.002 sets extent of the "bob" yaw (turn left/right) effect when moving
cg_brassTime 2500 sets the duration ejected bullet shells etc last for
cg_cameraOrbitDelay 50 associated with camera spinning around when you're dead