Silent Changelog: Difference between revisions

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<b>Change Log</b>
<b>Change Log</b>
__TOC__
__TOC__
==Version 0.3.3==
*Fixed: alternative fire bug introduced in 0.3.2.
==Version 0.3.2==
*Readded: Class awards. They should now work correctly with XP save.
*Added: possibility for server admins to enable teamhit sounds.
*Added: flag 8 to g_identOptions. Actions taken based on client identifications are reported in the adminchat.
*Added: default silEnT watermark.
*Fixed: bug with missing hitsounds (http://mygamingtalk.com/forums/tracker/issue-54-no-hitsound-on-enemy-with-mortar/).
*Fixed: bug with class stealing (http://mygamingtalk.com/forums/tracker/issue-46-weapon-on-class-change-go-empty-clip-and-change-weapon/).
*Fixed: bug with soldier secondary weapon changing to akimbos.
*Fixed: throw last knife bug (http://mygamingtalk.com/forums/topic/587-knife-bug/).
*Fixed: fireteam overlay bug.
*Fixed: server list server name filter bug/crash.
*Fixed: bug with say_teamnl command that allowed muted players to write in team chat. (http://mygamingtalk.com/forums/tracker/issue-73-say-teamnl-working-with-muted-players/)
*Fixed: bug with g_classWeapons cvar (http://mygamingtalk.com/forums/tracker/issue-72-g-classweapons/).
*Fixed: bug in the TDM timebar.
*Fixed: some bugs with the win probabilities. Not in algorithms, but with the calls to calculate them.
*Removed: Active Team Balance.
*Removed: g_teamForceBalance_playerrating.
*Removed: !balance admin command.
*Enhancement: The g_XPSave flag 8 will no longer kick guidless players for duplicates.
*Enhancement: The !howfair command now uses K/D determining fairness.
*Enhancement: Possibilities for invalid kicks for spoofed client identification reduced.
==Version 0.3.1==
*Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours.
*Reworked: The tripmine shaders. Visually still defaults to the old look.
*Optimization: Some code cleanup and minor optimizations.
*Binaries compiled with optimization settings
*Bug fixes: Generate list from tracker.
==Version 0.3.0==
*Added: Weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots).
*Added: New game type: Team Death Match (easy to be configured server side and client side).
*Added: When alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
*Added: New command !baninfo.
*Added: New server cvar g_punkBuster. Servers that don't have PunkBuster enabled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server.
*Added: Warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0".
*Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled)
*Added: Muted players can't call votes.
*Added: New command !readadmins.
*Added: Separate meaning of death for shoving to death (enemy killing and team killing supported).
*Added: New type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this).
*Added: New command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats.
*Added: Players can customise or even disable the announcements if they like.
*Added: silEnT mod icon displayed on loading screen.
*Added: New PPSH weapon model and enhanced the weapon overall (sounds).
*Added: Possibility for First Blood sound for server admins.
*Added: New shrubbot flag '/' that will disables private messages from levels or individual players.
*Added: Kills/Deaths/Spree counters HUD display managed by cg_killsDisplay cvar.
*Added: Predefined HUDs can be now chosen from the HUD configuration menu.
*Added: New predefined HUDs: etpro, etpro2 (thanks to Dragon).
*Added: New server cvar g_punkBuster that helps server without PunkBuster enabled with GUIDless players.
*Added: Hardware based client identification. This is used to help banning players. Controlled by g_identOptions cvar.
*Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked)
*Improved: The database performance.
*Reworked: cg_hitSounds client cvar. Now a new option play only headshots is available.
*Fixed: Headshots from proned players.
*Fixed: Follow Fire Team bug with spec not switching outside of FT for "FT first" option.
*Fixed: Spectator follow bug: SPACE + RMB caused wrong behavior.
*Fixed: pmove_fixed is now recognised by the server if the players sets it.
*Fixed: !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags.
*Fixed: Intermission pings. (http://mygamingtalk....c/437-big-ping/)
*Fixed: Bans that did not have GUID information are still enforced but not based on the GUID.
*Removed: cg_damageKick client cvar.
*Changed: Allied tripmine beam color changed to blue.


==Version 0.2.1==
==Version 0.2.1==

Revision as of 19:42, 14 September 2011

Change Log

Version 0.3.3

  • Fixed: alternative fire bug introduced in 0.3.2.

Version 0.3.2

Version 0.3.1

  • Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours.
  • Reworked: The tripmine shaders. Visually still defaults to the old look.
  • Optimization: Some code cleanup and minor optimizations.
  • Binaries compiled with optimization settings
  • Bug fixes: Generate list from tracker.

Version 0.3.0

  • Added: Weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots).
  • Added: New game type: Team Death Match (easy to be configured server side and client side).
  • Added: When alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
  • Added: New command !baninfo.
  • Added: New server cvar g_punkBuster. Servers that don't have PunkBuster enabled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server.
  • Added: Warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0".
  • Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled)
  • Added: Muted players can't call votes.
  • Added: New command !readadmins.
  • Added: Separate meaning of death for shoving to death (enemy killing and team killing supported).
  • Added: New type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this).
  • Added: New command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats.
  • Added: Players can customise or even disable the announcements if they like.
  • Added: silEnT mod icon displayed on loading screen.
  • Added: New PPSH weapon model and enhanced the weapon overall (sounds).
  • Added: Possibility for First Blood sound for server admins.
  • Added: New shrubbot flag '/' that will disables private messages from levels or individual players.
  • Added: Kills/Deaths/Spree counters HUD display managed by cg_killsDisplay cvar.
  • Added: Predefined HUDs can be now chosen from the HUD configuration menu.
  • Added: New predefined HUDs: etpro, etpro2 (thanks to Dragon).
  • Added: New server cvar g_punkBuster that helps server without PunkBuster enabled with GUIDless players.
  • Added: Hardware based client identification. This is used to help banning players. Controlled by g_identOptions cvar.
  • Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked)
  • Improved: The database performance.
  • Reworked: cg_hitSounds client cvar. Now a new option play only headshots is available.
  • Fixed: Headshots from proned players.
  • Fixed: Follow Fire Team bug with spec not switching outside of FT for "FT first" option.
  • Fixed: Spectator follow bug: SPACE + RMB caused wrong behavior.
  • Fixed: pmove_fixed is now recognised by the server if the players sets it.
  • Fixed: !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags.
  • Fixed: Intermission pings. (http://mygamingtalk....c/437-big-ping/)
  • Fixed: Bans that did not have GUID information are still enforced but not based on the GUID.
  • Removed: cg_damageKick client cvar.
  • Changed: Allied tripmine beam color changed to blue.

Version 0.2.1

  • Added: !usersearch shrubbot command. This command can search user database for name, level and IP address.
  • Added: Breath bar when underwater.
  • Added: Backward following in spec mode.
  • Added: Following Fire Team members in spec in regard to followFT client cvar.
  • Added: Muted player indicator in scoreboard.
  • Added: New placeholder '?' to custom commands. When this is inluded with a numerical placeholder, the parameter is then seen as partial name and will be replaced with the real player name if only one name matches the pattern.
  • Added: The vote menu during intermission displays the top 3 vote winning maps with colors.
  • Added: Muted players can't send private messages or chat in adminchat.
  • Reworked: Shortcuts. Fixes a bug in them and gives better performance.
  • Reworked: Knife throw headshot. Thrown knife triggers now a headshot sound when hitting to the opponent's head.
  • Reworked: Grenades can't be thrown underwater from now on.
  • Reworked: Forcecvar. Players can't lag out forcecvar commands anymore.
  • Reworked: Icons shown over player's head - now possible multiple icons.
  • Fixed: Center print priorities. The previous kill no longer blocks the health info.
  • Fixed: Tripmines energy cost bug (charge time). Now it behaves the same way as for landmines.
  • Fixed: Tripmine arming bug which allowed to exceed team tripmines limit.
  • Fixed: Knives can be thrown underwater (bug #20).
  • Fixed: Defect #16: knives bounce off enemies.
  • Fixed: The client side shrubbot commands now work also in console.
  • Fixed: Intermission chat can now handle extended ASCII and also commands in the same way as other chats.
  • Removed: G_tactics.

Version 0.2.0

  • Added: New sound for thrown knife.
  • Added: g_dbUserMaxAge server cvar. If this cvar is set, users that are older then then this value are automatically removed from the user database. Default value is 0 which also disables the automated functionality.
  • Added: !givexp command. With this command admin can add to an online or an offline player a specific amount of XP to a specific skill.
  • Added: !userdelete command. With this command any users except bots can be removed from the database.
  • Added: !userban command. A handy online command for banning offline players.
  • Added: !userlist command. With this command admin can view all the players that are stored in the database.
  • Added: !useredit command. This command can be used to edit any player that has visited the server.
  • Added: User database. This holds information of all the users that have visited the server (during the lifetime of the database).
  • Added: Quick chat box can be used to give commands.
  • Added: New shrubbot flag '?' that will allow speccing admins to see private messages when they are in spec.
  • Changed: g_knifeDamage is now g_knifeThrowDamage. Also, the actual damage is no longer randmon.
  • Changed: !listplayers is now plain !list.
  • Changed: ETPub !userinfo renamed to !finger. In future a new !userinfo command will give different information.
  • Reworked: !stats command now shows total and session specific kills and deaths made by Thompson, MP40 and PPSh weapons.
  • Reworked: Private message sound is now built in and not configurable. sound file can be overridden though.
  • Reworked: If poison sound is enabled, the poison sound is played only to the player who has been poisoned.
  • Reworked: !time command shows the clients local time.
  • Reworked: To throw knife +attack2 must be used as the command.
  • Reworked: Knives throwing. Now knives are held while they charge power.
  • Reworked: Knifes rotate when thrown.
  • Reworked: Knife icon enlarges when +attack2 button is pressed and held (e.g. nade icon pulsates)
  • Removed: Without the need to support several client versions, the server will now send all obituaries as events. (This change removes all excess flags from g_obituary. From now on, the server will send obituary events to clients with any nonzero value in g_obituary cvar and will not send events if it is set to 0).
  • Removed: Party panzers removed.
  • Removed: g_XPSaveFile. This is now controlled with new cvar g_dbDirectory.
  • Removed: g_shrubbot. This is now controlled with new cvar g_dbDirectory.
  • Fixed: Memory leaking in the ETPub settings.cfg handling.
  • Fixed: During the intermission, the full width of the chatbox is now used.
  • Fixed: During the gameplay, the chat no longer overlaps with the gun icon.
  • Fixed: Player can't throw his/hers last knife.
  • Added: vote blocking
  • Enhancement: lot of rewriting to the data sent from server to the client.
  • Reworked:!freeze command now needs parameter to avoid freezing all player.
  • Added: Knife Model
  • Fixed: Team change spam to stop server crash

Version 0.1.4

  • Reworked: Scoreboard worked
  • Added: New awards
  • Configurable option to pickup extra ammo with dropped weapons.
  • Enhancement: Tripmines need to be armed
  • Enhancement: No Tripmines for coverts from this version on
  • Enhancement: Different tripmines beam colours for each team
  • Fixed: tripmines ammo defect
  • Fixed: Scoreboard fixes
  • Fixed: The reward printing bug on map starts
  • Fixed: limbomenu bug
  • Added: sv_cvar and sv_cvarempty commands

Version 0.1.2

  • Added: New weapon PPSh
  • Added: New Weapon Tripmine
  • Reworked: Hitsounds handled differently (No more netspam)
  • Reworked: The bounding box code worked (This is different then ETPub and at least old NQ)
  • Removed: Many Etpub related server cvars removed.