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  1. Yesterday
  2. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. The Dell Chromebook 3189 is a solid choice for casual gaming, particularly considering its affordability and portability. While it may not handle intensive gaming like high-end gaming laptops, it can run a variety of Android games smoothly from the Google Play Store. Its decent battery life and durable build also make it suitable for gaming on the go. Just keep in mind that it's not designed for heavy gaming tasks, but it can certainly handle lighter games and provide an enjoyable gaming experience for users.
  4. Earlier
  5. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. You can remove these in OnMapLoad and manually recreate them in-game through the console, using /bot goal_setproperty for all custom required properties
  8. Hi I'm just looking at the map mp_ruiner (RTCW) & a lot of the automatically detected goals have a '!' at the end. This causes the following parse error in the goals file. error (232) parse error, expecting `'}'' or `','' Could not parse file nav/mp_ruiner_goals.gm Line 232 FLAG_Ruiners_head! = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1088.000, 4200.000, 208.000), TagName = "Ruiners head!", TeamAvailability = 4, }, I can fix the parse error by deleting the ! but it still shows as the original goalname in game & if I save the goals, it just creates a new goal with the original name. Same issue if I rename the goal in game as well --------------ALLIES-------------- ALLIES: FLAG_Ruiners_head! - 0.8 Just wondering if there is a way to fix this? It also causes a parse error in the script file made by "makemapgm" but that is easy fixable by removing the '!'
  9. 1st test with new binaries looking good thanks Just need to get the rest of the DMS working
  10. I uploaded new omnibot mod binaries for Windows 32bit to my Google drive.
  11. I will increase MAX_MENUS from 64 to 128 in the next Omnibot mod version.
  12. "version" is:"Wolf 1.41b-MP win-x86 May 8 2006" default:"Wolf 1.41b-MP When I was doing the et version there was an issue with the maximum number of menus which might be the issue. CS increased the amount of menus allowed I just tested in iortcw-1.51c & I'm getting the same issue I was testing in Omnibot 0.85 which works but not in version 0.90 I can do a cut down version to until the menus allowed issue can be fixed
  13. The problem is that the file is very long and there are too many menus. Only 35 menus work. Others are ignored. Which version of RTCW do you have ? I use iortcw-1.51c.
  14. I use a UK keyboard, the European keyboards all have slight differences, I can change "- = [ ]" to "U I O P" or even do regional versions. If you have binds to those keys, they would be disabled when the menu is open. I don't know what your keyboard looks like to know if that would work.
  15. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  16. I tried it, but I can't open menus after Goal Options.
  17. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. I've uploaded the file. The GoalName Text box code starts at line 10204. I've commented out the links to the menu & put text instructions for now, you can access it for testing by pressing 'v' (the chat menu) then 'x' I'll look at restoring the chat menu at a later date.
  19. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. It's ok to upload it to the Assembla. Can you create a new RTCW folder in the repository root ?
  21. It has been a while... good to chat with you again my friend across the pond! Yeah, feel like I am mostly starting over though liking what I am seeing from ET Legacy.
  22. It's about 93% done 1% tweaks / code clean up 1% cheat menu minor fix's (getting sv_cheats within the game was a challenge, but got working) 5% is the goal/target/waypoint etc naming. This last 5% is where I can't go any further. I can see the new coding in cg_main.c, I just don't have the understanding of c++ to compile this for testing. I have managed to get a text box to work but I have no idea if what I've done will work for naming the goals etc. I know there is a issue with the text not clearing after pressing ok, i'm unsure why this is. This last bit is where I'm stuck Is it possible for someone could check my coding to see if this would work & if possible compile the code to test this. The code is over 10,000 lines so it's not possible to post in the forum, I could upload into the ET repo on Assembla if thats ok or is there another option (never used github). If someone could let me know on here or via PM please Here's a few pictures of the DMS for you to see:
  23. Long time no see. Nice to see an old name about again I'm just getting back into things again myself after being away from the scene for a few years, just trying to remember everything I forgot about. Give me a shout some time, it's been a while since the 0.66 Omnibot waypointing days.
  24. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  25. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  26. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  27. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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