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Sword of the Stars II: Lords of Winter Update Released


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  • Management

r20587b

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Critical Fixes:

+ Fixed a known defense manager fleet list crash.

+ Fixed an end of combat crash related to combat involving neutral factions.

+ Made numerous sound system changes to help with frame rate issues.

+ Fixed a crash related to queued station modules.

+ Fixed a minefield related crash in combat.

+ Fixed a crash in the design screen related to selecting and submitting defense platforms.

+ Fixed a combat retreat crash.

+ Fixed a crash related to entering and exiting the empire manager.

+ Fixed known memory leaks in transitions to and from the star map.

+ Fixed a silent multiplayer crash related to random encounters.

+ Fixed a crash that could occur when opening the build screen.

+ Fixed a multiplayer hang that could occur versus lone gate ships.

 

Other Fixes:

+ Reduced ship spark effect density to help with frame rate issues.

+ Fixed an issue preventing the Repair All function from working.

+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.

+ It is no longer possible to cancel return missions for retreating fleets.

+ Fixed the issue where colonies were firing at targets outside of sensor range.

+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.

+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.

+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.

+ Fixed known issues of missiles spinning in space.

+ Fixed a bug that was causing prototyped ships to become too cheap.

+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.

+ Addressed issues that were causing the AI to declare war too frequently.

+ Fixed the missing news event notifying players of war declarations against them.

+ Fixed an issue where colonies were not correctly reporting when they were developed.

+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.

 

Other Changes:

+ Build and design screens now show design attributes.

+ Made some improvements to the mine field placement flow in the defense manager.

+ Tracking weapons can now target the dish on a command monitor.

+ Fleets involved in multiple rounds of combat will lose additional endurance.

+ Non-Zuul factions are now attacked by pirates.

+ Developing colonies no longer support fleets.

+ Improved the research and feasibility study complete dialogs.

+ Variety of tweaks and corrections to ship turrets for all factions.

 

http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg

 

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