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kajto3

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  1. Thanks, I'd rather clean my folders, I was thinking about it. I try to delete last downloaded packs and it didn't help, maybe I'll do some more cleaning.
  2. Hello all, my ET suddenly started to crash often. It crashes on all silEnT mod servers, but quite randomly. On some server it crashes right after map finish (when players go vote for another, if I reconnect before finish and then join to vote it's fine). On some I can't even join team... Right after I choose team and class it crashes. And sometimes it just crashes randomly. It crashes to desktop showing ET console, which looks like this: //my maps etc.. handle 2: demos/2017-01-19-131145-goldrush.dm_84 ---------------------- 143574 files in pk3 files ----- CL_Shutdown ----- Stopped demo. ERROR: ui/viewreplay.menu, line 90: unknown menu item keyword itemDef ERROR: ui/viewreplay.menu, line 90: unknown menu item keyword { Warning: file ui/ingame_vote_misc.menu, line 122: too few define parms Warning: file ui/ingame_vote_misc.menu, line 149: too few define parms Warning: file ui/ingame_vote_misc.menu, line 151: too few define parms ERROR: ui/ingame_vote_misc.menu, line 167: unknown menu item keyword ; ERROR: ui/ingame_vote_misc.menu, line 167: unknown menu item keyword exec ERROR: ui/ingame_vote_misc.menu, line 167: unknown menu item keyword exec exit.cfg RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Couldn't reopen gamepath\et\etmain\pak0.pk3 The crash looks always the same, only the last line changes. It is some map.pk3 or pak0.pk3. I play on silEnT 0.8.2 and 0.9.0 2.60b servers and my os is Windows 7 64bit. Any ideas what might be a cause? Thanks in advance!
  3. So, disabling +map from the command-line will possibly fix the problem?
  4. Hello my problem is, XP resets for all players after server restart. My settings are fine: server.cfg set g_XPSave 21 set g_XPSaveFile "xpsave.cfg" set g_XPSaveMaxAge_xp 48o set g_XPSaveMaxAge 48o set g_XPDecay 0 set g_XPDecayRate 0.0 set g_XPDecayFloor 0.0 set g_maxXP -1 set g_dbUserMaxAge 48oWhen I check them with rcon on server they are the same, except for g_dbUserMaxAge - it says 0, default 0. Admin levels are saved fine. The last settings in cfg are: exec omni-bot.cfg exec maps.cfg maps.cfg contains: set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map radar ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map railgun ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map fueldump ; set nextmap vstr d1" vstr d1 exec omni-bot.cfgServer command-line contains additionally: +map oasis (I have to set +map, it's forced in panel) +exec server.cfg (1 cfg) It must be something with this g_dbUserMaxAge. Why it resets to 0? I have set only 1 that cvar. I exec only 1 server config. Can it be something with my xpsave.cfg path? I can't find xpsave file though. Thanks in advance for help.
  5. Is it possible or will you add the possibility to check on what basis a player is banned for a hacking (a name of binary/process/dll/cvars) ?
  6. well said, well said ) gaoesa: I am curious if you have received any false positives so far?
  7. So you mean... The anticheat helps only to catch cheaters. Well, that's his task, isn't it? But I thought it would be harder to join after ban. Well, I understand it can't be as effective as UNITYHUB or some PB streaming... And referring to second answer - can we extend the time of autoban? Or the only option is the !userunban and then ban for ever?
  8. Will you tell us more about bans? For example, which stuff is being banned when it gets detected by AC? (sth more that sil ID maybe) What is the time of ban, is it the same for all detected kind of cheats? Is there or whether there will be a feature to share ban list (ban 1 player on all silEnT 0.8.0 servers) ? I don't ask for detecting methods so I think you can answer me those 3 questions.
  9. Tried with another ET install, after running server process. Connected to 127.0.0.1 and... go this error: couldn't load official pak file and verify your installation errorI'm sure that the ET I'm running and ETDED are both 2.60b version... OK now I know, I had to run the same ET install Now all luas seem working fine, thanks for help
  10. And how to connect to such ETDED server? I have a static ip
  11. "C:\serwer\ET.exe" +set fs_game silent +exec silent.cfgalso tried with +set g_dedicated 1
  12. Tried on another install, the same effect. And how can I load luas one by one without using the dynamic lua dll? Tried even with only one trusted lua loaded with default dll - the same, it loads only at the warmup, after that it dissapears.
  13. Hello I'm working on server on my computer, it's windows xp 32bit. Silent version is 0.7.2. I want to load LUA scripts, I try with default qagame_mp_x86.dll from silent.zip folder. The lua_modules cvar is set properly. I start the server, and LUA's works properly but only during the warmup. After warmup no script works and lua_status shows there is nothing. But it worked until map start, even with default qagame_mp_x86.dll. Then I tried with the gagame from dynamic_lua folder. I copied and pasted the qagame_mp_x86.dll to silent folder. Then, when I tried to start a server - yet before map start, it stopped with typical error : 'BG_IndexForString:unknown token 'PPSH' : (animations/script/human_base.script, line 22' I've got a problem similiar to this one, but for him it couldnt work on 64bit version and it is old... http://mygamingtalk.com/forums/topic/881-about-lua-support/
  14. Maybe not useful for players, but it will still more look like an ETPro mod...
  15. Another difference noticed - on ETPro you cannot push (shove) players when they are in invul mode (after respawning or reviving) but on silEnT mod you can. Can I change it?
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