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Sentrosii

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  1. Eh no, it's still not working. I'll try this all and nothing. Could you correct this somehow? Maybe you could figure it out what could be wrong in this cmd. Thanks a lof for this all replays:)
  2. Hm it didnt work. I dont know, maybe this end end end is not nessesary? Could someone give me an answer of that problem? Thanks a lot.
  3. Thanks it really help me out. One more think. When i need to put this cmd? Because there is few places where is putteam.
  4. Hello, I know that this is topic about sound in ballance cfg, but i have question about cfg balance so i think that this subject is correct. Is it possible to balance team only to 12 lvl? I mean, i want to balance all players without admins over 12 lvl.
  5. Hi, I have a question about this topic. Can i change goomba sound settings? Is it even possible? Thanks for responds.
  6. Hi, How can i make a different value for different admin lvl? Such as: 1-9 lvl value of vote is 1 10 lvl - value is 2 11 lvl - 3 12 lvl - 4 Is is even possible? I've hope you understand me.
  7. Hi, Please allow me to refresh this topic, but i have a different question about it. How can i make a different value for different admin lvl? Such as: 1-9 lvl value of vote is 1 10 lvl - value is 2 11 lvl - 3 12 lvl - 4 I've hope you understand me.
  8. Hi, I have a problem with granates dmg. First i started to think that granates dmg its too low, but it didnt give me a big changes. So i thought that could be a different problem and i found it. If player rise to 4th eng lvl then he gets synergy vest that protects eng from granate dmg and it allowed him to have few hp left. And thats is cool. However then synergy vest its not only for eng. Its passes to all of classes. And thats is a big problem for me. Is it possible to turn on only for eng synergy vest but turn it off for the rest classes? Someone know the cvar command or know have to do it? Thanks a lot.
  9. Wow, this looks really nice. Thanks for that links. OK so now i have to read this all.
  10. OK but what about landmines, arts or granates? How does it includes in KR or PRW?
  11. Thanks a lot for help. Now I trying to understand how does it work. I know kr is calculating by distance between players and theme kill ratio. Anyway... does weapons is important to change kr? Is it difference beetwen kills by arts, landamines, granats or for example beetwen sten and mp40?
  12. Hi, Forgive me if this has already been asked but, how does silent calculate the k/d number? Kill ratio is addicted to weapon which we are using? For example, kill ratio is different to each weapon, like, i dont know, knife x2, mp40 x 1 and sten is x0.2? How does it calculate? Someone could help me out with this? How does it calculate for landmines, arts, granate, mp40/thomson, sten, fg42 etc? Please its really important for me. And how does it work with PRW? Thanks for answer.
  13. Welcome to the forums Sentrosii :)
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