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<rss version="2.0"><channel><title>Articles: Articles</title><link>https://mygamingtalk.com/index.html/news/pcgames/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>silEnT mod release 0.9.0</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-mod-release-090-r110/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/8c2bc593726e152d0e31095db3f206ec.png.68f0d178730d2b3a7d3b5814a7a8e1b0.png" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.9.0 is out!</strong></span></p><p> </p><p><span style="color:#ff0000"><strong>Important</strong></span><br>We have found recently that there is a bug in the censoring which disables the functionality completely.<br>We have fixed it and updated the package. Everyone who downloaded the 0.9.0 package before 22.11.2015 is advised to download the updated package and update his/her server binaries.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.9.0</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> Server customizable menu that is opened in addition to the silEnT mod menu.<br><span style="color:#00ff00"><strong>Added:</strong></span> Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.<br><span style="color:#00ff00"><strong>Added:</strong></span> New client command mem_report. This command prints diagnostics of the client memory pooling.<br><span style="color:#00ff00"><strong>Added:</strong></span> New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.<br><span style="color:#00ff00"><strong>Added:</strong></span> Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.<br><span style="color:#00ff00"><strong>Added:</strong></span> New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).<br><span style="color:#00ff00"><strong>Added:</strong></span> Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.<br><span style="color:#00ff00"><strong>Added:</strong></span> Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.<br><span style="color:#00ff00"><strong>Added:</strong></span> Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.<br><span style="color:#00ff00"><strong>Added:</strong></span> Censor module. This module can be configured to censor names and chat with real regular expressions.<br><span style="color:#00ff00"><strong>Added:</strong></span> new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).<br><span style="color:#00ff00"><strong>Added:</strong></span> New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.<br><span style="color:#00ff00"><strong>Added:</strong></span> If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.<br><span style="color:#00ff00"><strong>Added:</strong></span> Forcing some cvars is now restricted. These include the client side hitsound selection and theme.<br><span style="color:#00ff00"><strong>Added:</strong></span> Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> !rename admin command doesn't allow adding backslashes to names anymore.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> sv_cvar OUT handling.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Objective carry icon counting spectators too.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Crashes related to UI_Alloc running out of memory. It does not run out of memory.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> tripmine palcement bug leading to exploit (thanks to Beck for the report).<br><span style="color:#ffa500"><strong>Fixed:</strong></span> theme bug regarding small titled windows.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> report bug official menu had bad background definition (with widescreen).<br><span style="color:#ffa500"><strong>Fixed:</strong></span> The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Missing ETPro icon from the SD credits menu.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Non-literal characters not allowed in names anymore.<br><span style="color:#ffa500"><strong>Fixed:</strong></span> Omni-bot + tripmine crash when the map script is missing "script_multiplayer".<br><span style="color:#ff0000"><strong>Removed:</strong></span> ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.<br><span style="color:#0000ff"><strong>Improved:</strong></span> rifle war nade shooting is not influenced by the charge bar anymore.<br><span style="color:#0000ff"><strong>Improved:</strong></span> Menus cleaned. All options can be found under the Options button.<br><strong><span style="color:#800080">Changed</span></strong>: silEnT mod uses now LUA 5.3.<br><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">110</guid><pubDate>Tue, 17 Nov 2015 22:25:00 +0000</pubDate></item><item><title>silEnT mod release 0.8.2</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-mod-release-082-r109/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/146f4e33beeca7d9b314ce37506e53c2.jpg.1e8f94599b3cc6d8cb98d7ad709ab402.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.8.2 is out!</strong></span></p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.8.2</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_goatSound server cvar to enable/disable goat sounds on knife kills.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> enemy team objective carry indicator (<a href="https://mygamingtalk.com/topic/3165-objective-captured-visual-screen-indicator/" rel="">http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/</a>). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD. </p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Players carrying objectives are now shown correctly.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> The name of the disguised covert op was not drawn to spectators.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> The class icon in the crosshair player name to be the current class instead of the latched class.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> debriefing screen buttons didn't handle highlight theme parameter properly.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> The output of finger command didn't show warnings if there were more then 2 in total.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> UI crash in menu (<a href="https://mygamingtalk.com/tracker/issue-242-client-game-crashes-in-menu/" rel="">http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/</a>) </p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_muteRename allowed to change the name when player used /reconnect (<a href="https://mygamingtalk.com/tracker/issue-248-possible-bug-g-muterename/" rel="">http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/</a>) </p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> When unmuting/muting during intermission/warmup, the mute wasn't saved.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> cg_effectDistance was affecting the played sounds.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_classWeapons not working for class command (<a href="https://mygamingtalk.com/tracker/issue-252-g-classweapons-not-fully-working/" rel="">http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/</a>) </p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> switching problem with double SMG (<a href="https://mygamingtalk.com/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/" rel="">http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/</a>) </p><p><span style="color:#0000ff"><strong>Improved:</strong></span> If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> UI tabbing to edit field makes it focused.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> limbo weapons menu for soldier class.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> sort order of the map vote menu map list.</p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">109</guid><pubDate>Mon, 12 May 2014 17:34:00 +0000</pubDate></item><item><title>Call of Duty: Modern Warfare 3 Collection 1 -DLC Available</title><link>https://mygamingtalk.com/index.html/news/pcgames/call-of-duty-modern-warfare-3-collection-1-dlc-available-r90/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/9b9505aa4ce66dc773ee7d1617e7c24d.jpg.a1653dba5352ad1850f3a852c06b51ff.jpg" /></p>
<p>The <a href="http://store.steampowered.com/app/42695/" rel="external nofollow">Collection 1</a> DLC is Now Available on Steam and includes 4 Multiplayer/Survival Mode Maps &amp; 2 Special Ops Missions for <a href="http://store.steampowered.com/app/115300/" rel="external nofollow">Call of Duty: Modern Warfare 3</a>.</p><p> </p><p>Armed with just this one content pack, players can choose between heading to a militarized Central Park in Liberation, destroying scenic vistas in a seaside Italian getaway in Piazza, raining glass on New York passersby from 70-stories-up in Overwatch, and battling beside a downed Air Force One in Black Box.</p><p> </p><p>As if that breadth of multiplayer variety wasn't enough, fans of Special Ops can hop aboard snowmobiles to infiltrate a diamond mine in Black Ice or head to India, where Negotiator will leave the fate of hostages in their hands.</p>]]></description><guid isPermaLink="false">90</guid><pubDate>Tue, 08 May 2012 19:20:00 +0000</pubDate></item><item><title>Pre-Purchase Now: Call of Duty: Black Ops II</title><link>https://mygamingtalk.com/index.html/news/pcgames/pre-purchase-now-call-of-duty-black-ops-ii-r88/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/ab3f41433c2e717776fa33f499cfb1e1.jpg.e8d4c3aff848e86016a54d764dafc6d9.jpg" /></p>
<p>Pre-purchase now and get ready for <a href="http://store.steampowered.com/app/202970/" rel="external nofollow"><strong>Call of Duty: Black Ops II</strong></a></p><p> </p><p>Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, <strong>Call of Duty: Black Ops II</strong> propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.</p>]]></description><guid isPermaLink="false">88</guid><pubDate>Sat, 05 May 2012 11:27:00 +0000</pubDate></item><item><title>Counter-Strike: Global Offensive Beta Update Released</title><link>https://mygamingtalk.com/index.html/news/pcgames/counter-strike-global-offensive-beta-update-released-r87/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/e885c561bd661574b594fcd4575ab9f3.jpg.1d9653df8b4583d5d74b2ed7bcc674cd.jpg" /></p>
<p>Gameplay:</p><p>- Added Classic Casual to the Find a Game options.</p><p>- Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil</p><p>- Added money bonus to knife kills.</p><p>- Bot difficulty tuned.</p><p>- Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits.</p><p>- Fixed elite cycle time to be the same as CSS</p><p> </p><p>UI:</p><p>- Update to the Main Menu screen:</p><p>- Rank medals earned by the player will now be displayed underneath their name.</p><p>- Play menu screen updates:</p><p>- Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons.</p><p>- Fixed demo playback loading screen problem.</p><p>- Fixed placeholder elements on generic loading screen.</p><p>- Added timer to continue loading screen.</p><p>- Fixed assists in death messages showing up in modes other than "Classic".</p><p>- Fixed the "Next Weapon" panels not displaying properly in Arms Race before you got your first kill.</p><p>- Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired.</p><p>- Condensed spectator panel to minimize overlap with other hud elements.</p><p>- Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme.</p><p>- Win panel can now show progress made towards stat based achievements completed that round.</p><p>- Fixed Demolition mode next weapon icons being incorrect.</p><p>- Added missing outline on incendiary grenade icon.</p><p>- When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate.</p><p>- Fix for the gun icons being too big and cutoff.</p><p> </p><p>Maps:</p><p>- Added Nuke SE</p><p>- Added Inferno SE</p><p>- Dust SE</p><p>- Added overviews for radar</p><p>- Aztec SE</p><p>- Added overviews for radar</p><p>- Dust</p><p>- Adjusted size of buy zones for both CT and T's.</p><p>- Shorttrain</p><p>- Updated radar overhead map: Removed corner sections, towers, and yellow "garbage" can from bomb planting zone.</p><p>- Train</p><p>- Increased accuracy of bomb and buy zone graphical indicators on radar image.</p><p>- Inferno</p><p>- Updated size and location of buy and spawns zone graphics.</p><p>- St Marc</p><p>- Rescaled radar overhead map and angled the bomb zone graphic to match the actual angle of the zone.</p><p>- Adjusted color-correction settings.</p><p>- Safehouse</p><p>- Adjusted color correction settings.</p><p>- Adjusted radar image scale and position.</p><p>- Italy</p><p>- Adjusted buy and spawn zone graphics for CT's and T's.</p><p>- Fixed extra-large and bright light coronas in hostage area and Wine Cellar.</p><p>- Fixed a tree at Right Alley</p><p>- Made a slew of accessible areas inaccessible. Thank you, Maiho for identifying these.</p><p>- Adjusted color-correction settings.</p><p>- Aztec</p><p>- Updated buy and spawn zone graphics on radar image.</p><p>- Dust 2</p><p>- Expanded and moved both the CT a T buy and spawn zones in radar image.</p><p>- Bank</p><p>- Increased active game area border line weight from 1 to 2 pixels in radar.</p><p>- Adjusted color-correction settings.</p><p>- Fixed stretching polygons on the door frame at Gas Station.</p><p>- Fixed the door model at Market.</p><p>- Nuke</p><p>- Adjusted spawn and buy zone graphic indicators on radar image.</p><p>- Baggage</p><p>- Readjusted color-correction settings.</p><p>- Lake</p><p>- Increased active game area border line weight from 1 to 2 pixels in radar.</p><p>- Adjusted color correction settings.</p><p>- Sugarcane</p><p>- Updated color-correction settings.</p><p>- Office</p><p>- Adjusted buy and spawn zone graphics for CT's and T's.</p><p>- Adjusted color correction settings.</p><p>- Fixed a bug where the slideshow projection would sometimes show up on the wall behind the projector wall.</p><p> </p><p>Audio:</p><p>- Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level.</p><p>- Moved the distance at which weapon shots cross fade to their "distant" version further away from the player to aid in identification of weapons being used during the round.</p><p>- Third person weapon shot volume raised to aid in the identification of weapons being used during the round.</p><p> </p><p>Bug Fixes:</p><p>- Fix for getting the golden knife too early in Arms Race.</p><p>- Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife.</p><p>- Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars.</p><p>- We now remove the golden knife from the player if they had it and lost a level in Arms Race.</p><p>- Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout.</p><p>- Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol).</p><p>- Fix for single hostage shooting penalty getting counted multiple times.</p><p>- Spectators are no longer allowed to vote.</p><p>- Fixed view model hitching after a full network update.</p><p>- Fixed a crash pertaining to death notifications.</p><p>- Fixed an assert that would happen every time a player opened a prop_dynamic door.</p><p>- Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists.</p><p>- Fixed flash bangs showing through doors.</p><p>- Fix for losing mouse focus when directly connecting to a server.</p><p>- Fix for crash when running a dedicated server under specific linux versions/distrubutions.</p><p>- Fix for instances of "Round draw" voice over playing between matches.</p><p>- Fixed some ducking pops that would happen when toggling duck during ducking / unducking.</p><p> </p><p>Miscellaneous:</p><p>- First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels:</p><p>- Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster).</p><p>- Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for.</p><p>- The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp</p><p>- VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change.</p><p>- Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1).</p><p>- dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement).</p>]]></description><guid isPermaLink="false">87</guid><pubDate>Sat, 05 May 2012 11:27:00 +0000</pubDate></item><item><title>Super Monday Night Combat Updated</title><link>https://mygamingtalk.com/index.html/news/pcgames/super-monday-night-combat-updated-r89/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/65f36c0d01efdfa91d0c98217ae5ebde.jpg.3984718ce1a38f6e6731da2fb9b9c789.jpg" /></p>
<p>Super Monday Night Combat Rule Changes: 4 (v35641)</p><p> </p><p>Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran.</p><p>It's the Rule Changes 4 mark and it's going to hit the fan!</p><p>We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out!</p><p>As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com.</p><p>The current version is: 35641. If you don't have this version, please restart your game.</p><p>New Rules</p><p>- Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat.</p><p>- Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game.</p><p>- Pros you cannot use are now shown grayed out in the Character Picker.</p><p>- Increased mouse sensitivity slider range.</p><p>- GG Stack &amp; Chip Valvano: Character Specific call outs added.</p><p>- GG Stack &amp; Chip Valvano: Streak VO changes.</p><p>- GG Stack &amp; Chip Valvano: More Commercial VO added.</p><p>- Added blue-yellow nameplate option for those who have troubles seeing red-green.</p><p>- Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros.</p><p>- Improved wording on Play menu buttons.</p><p>- Updated MP landing menu: separated out Super Crossfire options from Training options.</p><p>- First Blood, Multikills, Kill Streaks, now send a message to everyone.</p><p>- Annihilator Ready message now sent to everyone.</p><p>- Respawn times now increase after the 30 minute mark.</p><p>- Increased Post-Game Prize drop rate of Uniform parts.</p><p>- Updated resolution options adding 1366x768 and 1360x768.</p><p>- Improved descriptions for Pros.</p><p>- Improved the camera while dead. Especially when the taunter dies while they are taunting you.</p><p>- Juice Boxes now give 1/5 of the juice back rather than 1/4.</p><p>Bug Fixes</p><p>- Fixed store taunts not updating correctly.</p><p>- Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected.</p><p>- Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane.</p><p>- Fixed accepting an invite not always cancelling previous Match Making attempts.</p><p>- Fixed light shaft on item pick ups sometimes lingering.</p><p>- Fixed Play button being on some screens where it wasn't needed.</p><p>- Fixed some older Uniforms not previewing properly in the inventory screen.</p><p>- Fixed Chickey's egg effect from not always playing.</p><p>- Fixed rare issue with both Moneyballs being destroyed at the exact same time.</p><p>Bundles</p><p>- New Bundle: Triple Threat: Commando Style - On sale for the first week!</p><p>- New Bundle: Action Heroes</p><p>Products</p><p>- All Magnet: Range 768 -&gt; 640</p><p>- Massive Air: Minimum level 6 -&gt; 1</p><p>- Massive Air: Air Control: 1 -&gt; 0.8</p><p>Downtown Spunky Arena</p><p>- Continued art improvements.</p><p>- Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner.</p><p>- Modified bot spawner collision to prevent Spark from getting stuck inside.</p><p>- Fixed some collision issues on the Icemen's side.</p><p>Bots</p><p>- Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro.</p><p>- Fuji Bots: Now drop an additional armor pick up.</p><p>- Jackbot XL: Projectiles now do knockback and turn off Assault's Fly.</p><p>- Jackbot XL: Speed 350 -&gt; 400</p><p>- Black Jacks: No longer appear as turrets in the overhead camera.</p><p>- Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds.</p><p>- Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes.</p><p>- Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down.</p><p>- Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns.</p><p>Assassin</p><p>- Smoke Bomb: Bot Stun Duration: 4 -&gt; 3</p><p>- Leap: 75% of the effect of a slow debuff is now applied to jump velocity.</p><p>- Normalized headshot detection radius with all other Pros.</p><p>Assault</p><p>- Assault Bomb: Headcrab bonus 250 -&gt; 50</p><p>Captain Spark</p><p>- New Uniform: Captain Buzz</p><p>- New Uniform: Captain Sparkle</p><p>- New Weapon: Sparkle Voltage Spike</p><p>- Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance.</p><p>- Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits.</p><p>- Voltage Spike: Alt fire: Damage: 50 -&gt; 45</p><p>- Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill.</p><p>- Normalized headshot detection radius with all other Pros.</p><p>Cheston</p><p>- Bananas Monihan: Fixed typo in the description.</p><p>Gunner</p><p>- Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun.</p><p>- Deploy: Armor Pulse Time: 1 -&gt; 0.75</p><p>Karl</p><p>- Mr. Destructoid: Fixed a typo in his description.</p><p>- Short Circuit: Projectile Speed: 1000/2000/2500/3072 -&gt; 3072/3072/3072/3072</p><p>Leo</p><p>- New Taunt: I Invented That Kick</p><p>- Mona Laser: Range: Full Damage/Min Damage 1536/2560 -&gt; 2560/3072</p><p>- Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges.</p><p>- Venice Defense: Recall can no longer be used after Venice Defense is destroyed.</p><p>Megabeth</p><p>- Shoot the Moon: Cooldown: 40/27/20/15 -&gt; 20/14/10/7.5</p><p>- Shoot the Moon: No longer starts cooldown until skill finishes.</p><p>- Shoot the Moon: Jump Velocity: 1024 -&gt; 1300</p><p>Sniper</p><p>- Trap: Upgrade level 4 no longer locks out skills for its victims.</p><p>- Trap: Max: 1/1/2/2 -&gt; 1/1/1/2</p><p>- Trap: Freeze &amp; Slow Duration: 1.5/1.5/1.5/1.5 -&gt; 1/1/1.5/1.5</p><p>- Trap: No longer able to be destroyed by friendly damage.</p><p>- Trap: Fixed sometimes being partially embedded in the ground.</p><p>- Normalized headshot detection radius with all other Pros.</p><p>Support</p><p>- Healing: money 0.1 -&gt; 0.05</p><p>- Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50</p><p>Veteran</p><p>- Alt Fire Slam: Slow Duration 3 -&gt; 1.5</p><p>- Alt Fire Slam: Fixed slam not affecting Jackbots</p><p>- Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded.</p><p>Wascot</p><p>- Coin Launcher: Coins now damage himself.</p><p>- Coin Launcher: Coins are now team colored only for allied players.</p><p>- Normalized headshot detection radius with all other Pros.</p><p>- Shifty Shuffle: Now ends upon a successful counter-grapple.</p>]]></description><guid isPermaLink="false">89</guid><pubDate>Tue, 08 May 2012 07:05:00 +0000</pubDate></item><item><title>Now Available - Resident Evil: Operation Raccoon City</title><link>https://mygamingtalk.com/index.html/news/pcgames/now-available-resident-evil-operation-raccoon-city-r91/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/da23620c7b88e4ee71431bb5e04599ea.jpg.429079d248a50c04c1e9ef66aa965a36.jpg" /></p>
<p><a href="http://store.steampowered.com/app/209100/" rel="external nofollow">Resident Evil: Operation Raccoon City</a> is Now Available on Steam!</p><p> </p><p>Gear up as a member of the Umbrella Security Service and battle against all of the forces at play in Raccoon City. You'll come face-to-face with horrifying Resident Evil enemies like hunters and lickers as you navigate the Raccoon City Streets in search of your targets which include series icons like Claire Redfield and Leon S. Kennedy.</p>]]></description><guid isPermaLink="false">91</guid><pubDate>Fri, 18 May 2012 21:48:00 +0000</pubDate></item><item><title>Counter-Strike: Global Offensive Beta Update Released</title><link>https://mygamingtalk.com/index.html/news/pcgames/counter-strike-global-offensive-beta-update-released-r92/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/2de75a07541bb6c11c10c44247961d5c.jpg.11123938a47e1eec16edec159fcbe071.jpg" /></p>
<p>Gameplay:</p><p>- Updated weapons based on performance metrics:</p><p>- Slightly increased the damage for the fiveseven to keep it on par with other pistols.</p><p>- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.</p><p>- Lowered the spread on the Negev to be more in line with the m249.</p><p>- Improvements have been made to burst fire and tapping.</p><p>- Added player spawns to all maps to support up to 30 players.</p><p>- Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.</p><p>- Adjusted bot behavior to fix the 'antline' looking behavior.</p><p>- Added support for server operators to specify tick rate with the tickrate parameter.</p><p>- Physics simulation tick rate now set to be the same as the game tick interval.</p><p>- Bullet tracers have had improvements made to speed, visual effect, and frequency.</p><p>- Chickens added to Inferno</p><p> </p><p>UI</p><p>- The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.</p><p>- The radar will no longer display an 'X' for dying players when they are not within sight of the player or player's teammate.</p><p>- Weapons with a burst mode will now show which state the gun is in on the ammo panel.</p><p>- Input device is now locked to whatever device launched the game session.</p><p>- Updated the Kevlar and Kevlar + Helmet buy menu images.</p><p>- Updated the Domination icons.</p><p> </p><p>Audio</p><p>- Footsteps update position more often by shifting position determination to client side entity tracking.</p><p>- Tuned ambient sounds in most maps</p><p> </p><p>Bug Fixes</p><p>- Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.</p><p>- Fix for changing video settings while in game sometimes causing a deadlock.</p><p>- Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.</p><p>- Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.</p><p>- Fixed several UI related crash issues.</p><p>- Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.</p><p> </p><p><a href="http://store.steampowered.com/news/8023/" rel="external nofollow">View the full article</a></p>]]></description><guid isPermaLink="false">92</guid><pubDate>Tue, 22 May 2012 07:14:00 +0000</pubDate></item><item><title>silEnT mod release 0.8.1</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-mod-release-081-r108/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/0fb3900bcdc294ce5d704e26907cb67b.jpg.6a116be9475fa9bcb1fcb2c56adbe9b7.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.8.1 is out!</strong></span></p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.8.1</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> Flag 32 to g_disableComplaints to disable complaints completely.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> ETPro style g_proneDelay.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Custom, admin defined, votes.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> 3rd UI theme that resembles the original ET look.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> MorphOS support.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> engineer work progress bar (construct/arm/disarm) and covert ops progress bar (mines spotting, uniform stealing) - added background to display the amount of work to do.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Some text bugs related to g_recognition cvar.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> ETTV clients were kicked for not having silEnT GUIDs.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Admin log was missing some data with g_logOption 16384. Also, new format with admin log when using this option.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Client exploit affecting various mods which caused the server to stall until the engine watchdog triggered.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> The shrubbot.cfg configuration file is cleaned automatically from expired bans and warnings on each map start. Instead of waiting for it to be written as a result of an admin command.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Memory leak with subnet bans.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Axis covertop couldn't select pistols through weapon banks.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> UI; tooltip text color theming.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Improvised Demolition not showing up in final map stats.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> mines spotting progress bar not always displayed.</p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">108</guid><pubDate>Sat, 16 Nov 2013 10:58:00 +0000</pubDate></item><item><title>silEnT release 0.8.0</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-080-r107/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/20129d547020397ba279a385554aa54e.jpg.e166ec3b14fc88efc5ddfe3c01e7fc61.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.8.0 is out!</strong></span></p><p> </p><p><strong>Information </strong><strong>(Oct 06 2013 12:25 PM)</strong></p><p><span style="color:#ff0000">Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.</span></p><p><a href="https://mygamingtalk.com/applications/core/interface/file/attachment.php?id=1107" data-fileid="1107" data-fileext="zip" rel=""><span style="color:#ff0000">silent_0.8.0_server_patch.zip</span></a></p><p><span style="color:#ff0000">It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.</span></p><p><span style="color:#ff0000">All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.</span></p><p><span style="color:#ff0000">We apologize for this small inconvenience.</span></p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.8.0</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New g_logOptions flag 16384. When this flag is set, the admin log will use new format.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> minimizer, so far for linux only (minimize via menu or /minimize command).</p><p><span style="color:#00ff00"><strong>Added:</strong></span> new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar).</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_recognition cvar to enable/disable additional recognition notifications for players doing objective.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> !country command that displays the country of the player.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> danger zone marker size based on the map size.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Distorted player icon in map when in spectator and wide screen aspect ratio.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Wrong compass grid and map position with widescreen.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Last blood message was not printed if the client number of the player who made the last kill was 0.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> MG42 will not make headshots unless enabled.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Many typos regarding log prints on reading different config files.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Announcement positions for custom max values.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> osp fight sound not played fully (if the sound is longer).</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Memory leak in Lua et.trap_FS_Read.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> giba minor bug (did not gib players that were protected by g_spawnInvul)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Panzerwar and sniperwar no longer lose original weapon values when map changes.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Missing head box when g_debugBullets is 3 or higher.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> riflewar bug with animation of grenade being unloaded after each shot.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Very rare client crash.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">107</guid><pubDate>Sat, 05 Oct 2013 16:10:00 +0000</pubDate></item></channel></rss>
