<?xml version="1.0"?>
<rss version="2.0"><channel><title>Articles: Articles</title><link>https://mygamingtalk.com/index.html/news/pcgames/page/2/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>silEnT release 0.7.2</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-072-r106/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/81457d4b253884c8b8f4f76f70e8a347.jpg.98a71e15a9b8ffc7ef18da613c4aec4c.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.7.2 is out!</strong></span></p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.7.2</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (<a href="https://mygamingtalk.com/tracker/issue-184-reload-bug" rel="">http://mygamingtalk.com/forums/tracker/issue-184-reload-bug</a>)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Class restriction bug introduced in 0.7.0.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Limbo panel displays the latched class. Always. Introduced in 0.7.1.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> !givexp performs proper skill upgrade for the player.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Omni-bots stealing restricted weapons from other players.</p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/1-silent-mod/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">106</guid><pubDate>Sun, 26 May 2013 21:33:00 +0000</pubDate></item><item><title>silEnT release 0.7.1</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-071-r104/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/26f31538824e5d05bec431aadb173f5d.jpg.4f84f89cdaf4cf19f87a06c65d53d9f8.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.7.1 is out!</strong></span></p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><span style="font-size:18px"><strong>Change log:</strong></span></p><p> </p><p><strong>Version 0.7.1</strong></p><p> </p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Spawning with non selected class bug introduced in 0.7.0.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Enemy player positions seen by covert ops in the compass.</p><p> </p><p><strong>Version 0.7.0</strong></p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Danger zones - new covert ops function/ability (read more in the documentation or here: <a href="http://mygamingtalk.com/_/news/pcgames/danger-zones-in-silent-mod-r105" rel="external nofollow">http://mygamingtalk.com/_/news/pcgames/danger-zones-in-silent-mod-r105</a>)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> icons for popup messages (ammo, medpacks, danger zones).</p><p><span style="color:#00ff00"><strong>Added:</strong></span> new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> timerset and resettimer commands can be used during warmup</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> some improvements to the screen resolutions chooser.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> !finger command now also displays warnings issued to the player if there are any.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> compass command map drawing.</p><p><span style="color:#0000ff"><strong>Improved:</strong></span> crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity).</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> When banning from team damage, only using shrubbot bans without specifying the kick time.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Some command map icons were missing when in spectator team.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Many prediction errors. Including double dropping the panzer shell after shot.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Players can no longer select classes that are not available in the limbo menu.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Only real characters allowed in names.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> If the selected weapon is not available for next spawn, the class command will not change the class.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Client crashes related to cg_gun_frame being set.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> !subnets command was printing itself as showsbans instead of subnets.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">104</guid><pubDate>Fri, 17 May 2013 09:12:00 +0000</pubDate></item><item><title>silEnT release 0.5.1</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-051-r78/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/3fa2db0e272cd364dc3d6174fd739f53.png.2fdf9e26222d1efed4da447c8cc555d1.png" /></p>
<p><span style="color:#000080"><span style="font-size:18px"><strong>New version of silEnT mod 0.5.1 is available.</strong></span></span></p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p><strong>Main things in this version, briefly:</strong></p><p> </p><p>New !hstats command which will display the hitregions players are hitting.</p><p>New flag (512) for g_medics cvar, which makes adrenaline take only half charge.</p><p>Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar.</p><p>Want smaller body hitboxes? No problem, just use g_realbody cvar.</p><p>Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose.</p><p>Themed time, fps, timer, speedometer, K/D/S display and lagometer.</p><p>We also made Lua interpreter built into the server binary. This should make installing easier.</p><p> </p><p>What else? Bug fixes and some reworks. Just check the change log below:</p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> <em><strong>!hstats</strong></em>, command will display the hitregions players are hitting.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> <em><strong>g_medics</strong></em> flag <em>512</em>, adrenaline takes only half charge.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> <em><strong>g_adrendmgreduction</strong></em>, admins can control the damage reduction when players under the effect of adrenaline are hit.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: <em><strong>cg_themedDraws</strong></em> <em>{0,1}</em>: <em>0</em>-use the old style, <em>1</em>- themed style</p><p><span style="color:#00ff00"><strong>Added:</strong></span> new flag to <em><strong>g_friendlyFireOpts</strong></em>: <em>32</em>. Only the engineer that planted the landmine can trigger/defuse it.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> <em><strong>g_realbody</strong></em>, possibility for server admins to set up smaller body hitboxes</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> <em><strong>!userlist</strong></em> command was not working if noone was online on the server.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> In certain cases same player was displayed multiple times on the userlist output.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> <em><strong>!showbans</strong></em> didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Warmup was not dislayed to players before the warmup countdown started.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Proned players moving when others were standing on their backs.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> vid_restart crash</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Temp Ban System didn't handle silEnT GUIDs</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Passed nextmap vote will now correctly go into intermission when map voting is enabled.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> maps not listed in the vote menu when game type is mapvoting or TDM</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> not themed fireteam menus</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> additional space behind location in fireteam window</p><p><span style="color:#0000ff"><strong>Reworked:</strong></span> The K/D in the scores is renamed to KR to reduce confusion about it.</p><p><span style="color:#0000ff"><strong>Reworked:</strong></span> The <em><strong>!finger</strong></em> output prints the current PB GUID of the player. Not the one that is stored in the database.</p><p><span style="color:#0000ff"><strong>Reworked:</strong></span> The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans.</p><p><span style="color:#0000ff"><strong>Reworked:</strong></span> Lua interpreter is now built into the server binary. This will make installing easier.</p><p><span style="color:#ff0000"><strong>Removed:</strong></span> <em><strong>g_realHead</strong></em> realistic hitboxes from ETPub/zinx are now used always</p><p><span style="color:#ff0000"><strong>Removed:</strong></span> <em><strong>g_mapVoteFlags</strong></em> no longer has flag <em>16</em>. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap".</p><p><span style="color:#ff0000"><strong>Removed:</strong></span> <em><strong>g_spoofOptions</strong></em>, the spoofing is now checked unconditionally.</p><p><span style="color:#ff0000"><strong>Removed:</strong></span> <em><strong>g_punkbuster</strong></em>, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/1-silent-mod/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">78</guid><pubDate>Sun, 04 Mar 2012 18:09:00 +0000</pubDate></item><item><title>silEnT release 0.5.2</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-052-r96/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/c1b390645ae1818ce64ac3617997440e.jpg.195ab2218ed27ad3709ed9ad56ef522f.jpg" /></p>
<p>Changelog:</p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_playerCounting server cvar. This is used with optional player blocks.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> tripmines ids, check <em>g_mineid</em> cvar for details. Now tripmines get ids as well, so we can see who planted them.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (<a href="https://mygamingtalk.com/topic/973-teammates-only-spot-close-landmines/" rel="">http://mygamingtalk....lose-landmines/</a>)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> ammo of the weapon is shown for the weapon we want to pickup from the ground (<a href="https://mygamingtalk.com/topic/927-can-empty-weapons-be-identified/" rel="">http://mygamingtalk....-be-identified/</a>). Set server side with g_weapons cvar (flag 8192)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> stance indicator (can be enabled in the HUD editor, disabled by default)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> multiple recipient private messages command and multiple selecting for Private Messages in PM list window (<a href="https://mygamingtalk.com/topic/936-select-multiple-recipients-pm/" rel="">http://mygamingtalk....-recipients-pm/</a>)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Possibility for new announcement sounds for death sprees and spree ends.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New shrubbot command !levlist which lists all the server admin levels.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> New shrubbot command !levinfo which displays all the information about the admin level.</p><p><span style="color:#ee82ee"><strong>Improvement:</strong></span> Possible FPS improvement for players that have low FPS performance.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Potential crash bug with subnet bans.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> stamina changes not visible in spec (<a href="https://mygamingtalk.com/tracker/issue-130-no-stamina-decrease-when-spectating/" rel="">http://mygamingtalk....hen-spectating/</a>)</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Added N!trox's teamchat height fix during intermission.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> HUD editor help window position and themed it.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Player positions were sometimes wrong in the command map.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Aspect ratio issues with command map entities.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> Boosting (pushing) team players by shooting at them when FF is off.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> !baninfo command was displaying bad short GUIDs for bans without GUIDs.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> When FF was not enabled, the disguised friendly covert op health was displayed incorrectly.</p><p><span style="color:#ff8c00"><strong>Fixed:</strong></span> team_maxSoldiers restriction was not enforced.</p><p><span style="color:#0000ff"><strong>Changed:</strong></span> The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">96</guid><pubDate>Fri, 29 Jun 2012 19:35:00 +0000</pubDate></item><item><title>silEnT release 0.5.2 - server patch</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-052-server-patch-r97/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/bd7a3ec87d3a47ae9de737504a9cd0e9.jpg.c4b7dccbb4e0bae40d418af301917bab.jpg" /></p>
<p><a href="https://mygamingtalk.com/applications/core/interface/file/attachment.php?id=872" data-fileid="872" data-fileext="zip" rel="">silent_0.5.2_server_patch.zip</a></p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached <strong>silent_0.5.2_server_patch.zip</strong> file in their silent mod folder.</p><p> </p><p>For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08.</p><p> </p><p>Things fixed in the patch:</p><ul><li><strong><span style="color:#FFA500">Fixed:</span></strong> It was not possible to set level higher then 32 as rcon.<br></li><li><strong><span style="color:#FFA500">Fixed:</span></strong> thrown knife dodging with the haft after bounce.<br></li><li><strong><span style="color:#FFA500">Fixed:</span></strong> FS_HandleForFile error. Fatal error introduced in the 0.5.2.<br></li></ul><p></p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">97</guid><pubDate>Sun, 08 Jul 2012 21:51:00 +0000</pubDate></item><item><title>silEnT release 0.6.0</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-060-r99/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/112706b83a80457bc65eafa33e5e867d.jpg.79fc1667ce83075a4572d30045b42e9f.jpg" /></p>
<p><span style="font-size:24px"><strong>silEnT mod version 0.6.0 is out!</strong></span></p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Change log:</p><p> </p><p><span style="color:#00ff00"><strong>Added:</strong></span> New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_misc flag 256. Setting this flag disables the "First Blood" announcement.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Flag 8 to g_playerCounting. Bots are not included into the player count.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8)</p><p><span style="color:#00ff00"><strong>Added:</strong></span> cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects.</p><p><span style="color:#0000cd"><strong>Reworked:</strong></span> Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars.</p><p><span style="color:#0000cd"><strong>Reworked:</strong></span> The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string.</p><p><span style="color:#0000cd"><strong>Reworked:</strong></span> PPSh first person view model.</p><p><span style="color:#0000cd"><strong>Reworked:</strong></span> The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Statistics bug with satchel charge.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> A bug in the player name cleaning allowed empty names using spaces.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Persistent SMG kills and deaths were getting lost if the player reconnected during the map.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Dropping the helmet multiple times when repeated hits to the head. With antilag enabled.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Lagometer transparency (couldn't change lagometer transparency)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Fireteam window transparency (improper drawing)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Fireteam member information going over the window edge when latching to another class.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> Client inactivity timer ETPro compatible. Fix from pheno of ETPub.</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> animation timing bug mainly for weapalts (switch to/from)</p><p><span style="color:#ffa500"><strong>Fixed:</strong></span> reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version.</p><p> </p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">99</guid><pubDate>Tue, 16 Oct 2012 12:40:00 +0000</pubDate></item><item><title>silEnT mod 0.6.1 released</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-mod-061-released-r100/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/7ffbf400b79ee05d3dadfb6f6bc1fc35.jpg.a536df432510ae8eb364ad8b62a8b42d.jpg" /></p>
<p><span style="color:#008080"><span style="font-size:24px"><strong>silEnT 0.6.1 Release</strong></span></span></p><p> </p><p>As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please.</p><p> </p><p>Change log:</p><p> </p><p><strong><span style="color:#00ff00">Added:</span></strong> New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command.</p><p><span style="color:#00ff00"><strong>Added:</strong></span> Shrubot custom commands can now have color codes. The colors are not required when using the commands.</p><p><span style="color:#0000ff"><strong>Changed:</strong></span> The maximum number of custom commands increased to 95.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Double amount of level stars in the map change debriefing.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Many coloring errors related to white nicks.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Server side was not handling the new skill_(x) cvars correctly.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> !baninfo was not displaying permanent bans in Expires in field.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Stamina bar color bug.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Some typos with shrubbot commands and inconsistencies with !help.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Shrubbot !help now accepts the command names with ! infront.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Unified !help syntax notation.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Player names that were both online and previously stored, were printed twice in the !aliassearch command output.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Formatting bug when more the 10 matching aliases for a player.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> With custom commands, the missing command line parameters are stripped from the command.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Player name replacement gives better error messages for every case, including the command name.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Teammate healthbars were flashing wrong health data. Introduced in 0.6.0.</p><p><strong><span style="color:#ffa500">Fixed:</span></strong> Player idents were enforcing bans to innocent players. Introduced in 0.6.0.</p><p> </p><p><a href="https://mygamingtalk.com/files/file/38-silent/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><strong>silEnT mod team</strong></p>]]></description><guid isPermaLink="false">100</guid><pubDate>Mon, 29 Oct 2012 18:45:00 +0000</pubDate></item><item><title>Danger Zones in silEnT mod</title><link>https://mygamingtalk.com/index.html/news/pcgames/danger-zones-in-silent-mod-r105/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/32f2103c92de883c6aeb731326989cf4.png.dacb650c4ef5509c1c53ba2a3bd19d7a.png" /></p>
<p><span style="font-size:24px"><strong>Danger Zones</strong></span></p><p> </p><p><span style="font-size:14px">With version 0.7.0 silEnT mod introduced new covert ops class ability.</span></p><p> </p><p><span style="font-size:14px">This is the short introduction of this feature.</span></p><p> </p><p>Danger zones are areas on the map that covert ops can mark on the command map and by this means notify his team members about some special (in general) danger in those places.</p><p>It can be of any type, like: arty, heavy defense fire, MG camper, or whatever players find dangerous for their team at that particular moment of game play.</p><p> </p><p>To mark the danger zone look through binoculars and press left mouse button (attack key - whatever it is).</p><p> </p><p></p><p><a href="https://mygamingtalk.com/gallery/image/61-premark/" rel=""><img alt="premark" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_145823.jpg"></a></p><p> </p><p>Danger zone is now marked:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/60-mark-mod/" rel=""><img alt="mark Mod" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_246183.jpg"></a></p><p> </p><p>Once the danger zone is marked by Covert Ops it starts to be visible on the compass and command map and lasts for 30 seconds.</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/50-dz-cm-mod/" rel=""><img alt="Dz Cm Mod" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_256595.jpg"></a></p><p> </p><p>By default each team can mark up to 2 danger zones. Admins can control this number by <strong>g_maxMarkers</strong> cvar.</p><p>In addition, if the command map is built, players are notified about entering and leaving the danger zones by sound, text notifications and Danger Zone HUD element.</p><p> </p><p>Danger zone enter notification:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/51-entered-mod/" rel=""><img alt="entered Mod" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_255588.jpg"></a></p><p> </p><p>Danger zone leave notification:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/59-left-mod/" rel=""><img alt="left Mod" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_275877.jpg"></a></p><p> </p><p>Danger zone HUD element is visible while player is inside the danger zone.</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/64-dz1/" rel=""><img alt="Dz1" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_5316.png"></a></p><p>Danger Zones notifications, sound and leave notification can be controlled in the silEnT HUD UI menu.</p><p> </p><p>Danger zones configuration menu:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/63-full-window2/" rel=""><img alt="full window2" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_130686.jpg"></a></p><p> </p><p>Different locations:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/52-hud-dz-1-location-1-1440x900/" rel=""><img alt="HUD DZ 1 location 1 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_58302.png"></a></p><p></p><p><a href="https://mygamingtalk.com/gallery/image/55-hud-dz-1-location-4-1440x900/" rel=""><img alt="HUD DZ 1 location 4 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_35501.png"></a></p><p></p><p><a href="https://mygamingtalk.com/gallery/image/54-hud-dz-1-location-3-1440x900/" rel=""><img alt="HUD DZ 1 location 3 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_39508.png"></a></p><p></p><p><a href="https://mygamingtalk.com/gallery/image/53-hud-dz-1-location-2-1440x900/" rel=""><img alt="HUD DZ 1 location 2 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_25143.png"></a></p><p></p><p><a href="https://mygamingtalk.com/gallery/image/56-hud-dz-1-location-5-1440x900/" rel=""><img alt="HUD DZ 1 location 5 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_35837.png"></a></p><p> </p><p>Danger zone notification sound:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/62-hud-dz-2-1440x900/" rel=""><img alt="HUD DZ 2 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_117346.png"></a></p><p> </p><p>Danger zone leave notification:</p><p></p><p><a href="https://mygamingtalk.com/gallery/image/57-hud-dz-3-location-1440x900/" rel=""><img alt="HUD DZ 3 location 1440x900" src="https://mygamingtalk.com/applications/core/interface/js/spacer.png" data-src="https://mygamingtalk.com/uploads/gallery/album_9/sml_gallery_2_9_137157.png"></a></p>]]></description><guid isPermaLink="false">105</guid><pubDate>Mon, 20 May 2013 15:16:00 +0000</pubDate></item><item><title>Battlefield 1942 released for FREE</title><link>https://mygamingtalk.com/index.html/news/pcgames/battlefield-1942-released-for-free-r101/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/21735fc2ea25815391ffa1f6603d1291.jpg.98e0a1468c316358622dc8bdea47ef6d.jpg" /></p>
<p>EA has released its seminal PC first-person shooter Battlefield 1942 for free on its distribution portal <a href="http://www.battlefield.com/battlefield-1942" rel="external nofollow">Origin</a>.</p><p> </p><p>This is in honour of the series' 10 year anniversary as well as Battlefield 3's premium service acquiring over two million members worldwide since it launched in June. EA noted that Battlefield 3 has been its fastest-selling game in history with 17 million copies copies sold since its release just over a year ago.</p><p> </p><p><em>When we launched Battlefield 1942 ten years ago, we had lofty ambitions to create a first-person shooter that would push the boundaries of innovation, creativity and design. We evolved the FPS gameplay formula by introducing the world to all-out warfare via land, air and sea,</em> said vice president and general manager of DICE, Karl Magnus Troedsson.</p><p> </p><p><em>We wanted to thank our fans who have supported us throughout the years by restoring Battlefield 1942 for a digital re-release and give everyone a chance to play the game that started it all.</em></p><p> </p><p>Since the game has full mod support, here's a great list of mods available for BF1942, courtesy of Redditor Sonic_Dah_Hedgehog:</p><p> </p><p><a href="http://www.reddit.com/r/Games/comments/12of3y/battlefield_1942_now_available_for_free_on_origin/c6wtory" rel="external nofollow">reddit.com - BF1942 mods</a></p><p> </p><p></p><div style="text-align:center;"><a href="http://www.youtube.com/watch?v=1-5jz3VP25s" rel="external nofollow">http://www.youtube.com/watch?v=1-5jz3VP25s</a></div><p></p><p></p><p> </p><p><span style="color:#ff8c00;">Do note that you cannot play multiplayer with CD version users and vice versa. Origin version has got completely separated server list.</span></p>]]></description><guid isPermaLink="false">101</guid><pubDate>Sat, 10 Nov 2012 13:51:00 +0000</pubDate></item><item><title>Sword of the Stars II: Lords of Winter Update Released</title><link>https://mygamingtalk.com/index.html/news/pcgames/sword-of-the-stars-ii-lords-of-winter-update-released-r93/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/9da35f8f76a7db9f0fab4ae2afc8148b.jpg.02e429b0ce5e1806c7129bca75b332c0.jpg" /></p>
<p>Critical fixes:</p><p>+ Patched a ship repair divide-by-zero crash.</p><p>+ Fixed a drone-related crash.</p><p>+ Fixed a very rare locking-beam related crash.</p><p> </p><p> </p><p>Other fixes:</p><p>+ Corrected display of drone designs in the design screen.</p><p>+ Construction and retrofit costs now include initial drone and</p><p>assault shuttle costs.</p><p>+ It is now possible to select systems in province creation mode once again.</p><p>+ No more cube for phaser weapons on drones in the design screen.</p><p>+ Queued station modules no longer disappear.</p><p>+ Fixed system info demand.</p><p>+ Enemy ship construction ETA is no longer visible in system icons.</p><p>+ Corrected the direction of trade-related government shifts.</p><p>+ Admiral traits no longer cause negative endurance.</p><p> </p><p> </p><p>Other changes and additions:</p><p>+ Beam weapons will now fire for their entire duration and re-target on-the-fly.</p><p>+ Empire fleet summary no longer displays empty reserve fleets</p>]]></description><guid isPermaLink="false">93</guid><pubDate>Sat, 26 May 2012 04:29:00 +0000</pubDate></item></channel></rss>
