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<rss version="2.0"><channel><title>Articles: Articles</title><link>https://mygamingtalk.com/index.html/news/pcgames/page/5/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>silEnT release 0.3.3</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-033-r24/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/a4f756b28a543a39b79cbd53c011455c.png.351670e4eaded4ad8fef299b46c6f279.png" /></p>
<p><span style="font-size:12px">Here is </span><span style="font-size:12px"><strong><span style="color:#000080">silEnT mod 0.3.3</span></strong></span></p><p> </p><p>Download: <a href="https://mygamingtalk.com/topic/633-silent-release-033/" rel=""><span style="color:#4169e1">http://mygamingtalk....nt-release-033/</span></a></p><p> </p><p>There wasn't 0.3.2 public release, so 0.3.3 covers also things done in 0.3.2.</p><p> </p><p>Here is the change log:</p><p> </p><p><strong>Version 0.3.3</strong></p><p> </p><p></p><ul><li>Fixed alternative fire bug introduced in 0.3.2.</li></ul><p></p><p> </p><p><strong>Version 0.3.2</strong></p><p> </p><p></p><ul><li>Readded class awards. They should work now correctly with XP save.</li><li>Added possibility for server admins to enable teamhit sounds.</li><li>Added flag 8 to g_identOptions. Actions taken based on client identifications are reported in the adminchat.</li><li>Added default silEnT watermark.</li><li>Fixed bug with missing hitsounds (<a href="https://mygamingtalk.com/tracker/issue-54-no-hitsound-on-enemy-with-mortar/" rel="">http://mygamingtalk....my-with-mortar/</a>).</li><li>Fixed bug with class stealing (<a href="https://mygamingtalk.com/tracker/issue-46-weapon-on-class-change-go-empty-clip-and-change-weapon/" rel="">http://mygamingtalk....-change-weapon/</a>).</li><li>Fixed bug with soldier secondary weapon changing to akimbos.</li><li>Fixed throw last knife bug (<a href="https://mygamingtalk.com/topic/587-knife-bug/" rel="">http://mygamingtalk..../587-knife-bug/</a>).</li><li>Fixed fireteam overlay bug.</li><li>Fixed server list server name filter bug/crash.</li><li>Fixed bug with say_teamnl command that allowed muted players to write in team chat (<a href="https://mygamingtalk.com/tracker/issue-73-say-teamnl-working-with-muted-players/" rel="">http://mygamingtalk....-muted-players/</a>).</li><li>Fixed bug with g_classWeapons cvar (<a href="https://mygamingtalk.com/tracker/issue-72-g-classweapons/" rel="">http://mygamingtalk....g-classweapons/</a>).</li><li>Fixed bug in the TDM timebar.</li><li>Fixed some bugs with the win probabilities. Not in algorithms, but with the calls to calculate them.</li><li>Removed Active Team Balance.</li><li>Removed g_teamForceBalance_playerrating.</li><li>Removed !balance admin command.</li><li>The g_XPSave flag 8 will no longer kick guidless players for duplicates.</li><li>The !howfair command now uses K/D determining fairness.</li><li>Possibilities for invalid kicks for spoofed client identification reduced.</li></ul><p></p><p>Download: <a href="https://mygamingtalk.com/topic/633-silent-release-033/" rel=""><span style="color:#4169e1">http://mygamingtalk....nt-release-033/</span></a></p>]]></description><guid isPermaLink="false">24</guid><pubDate>Tue, 17 May 2011 14:56:00 +0000</pubDate></item><item><title>Dead Island</title><link>https://mygamingtalk.com/index.html/news/pcgames/dead-island-r22/</link><description><![CDATA[<p>New Techland production.</p><p> </p><p>Work on Dead Island is going on since 2006. From that time however the game changed a lot. There are zombies in it but...</p><p>When Techland showed the Dead Island for the first time, in 2006, it seemed that it would be the thoughtless shooter with zombies as the only attraction. After last presentations and informations it is now clear that it is something completely different. The game is not thoughtless and it's not even a shooter.</p><p> </p><p>Dead Island after the transformation is a zombie slasher from the FPS perspective and with RPG elements. Sounds complicated? Let me explain - zombie, because there are zombies. Slasher, because zombies are killed mainly with the fire weapons. FPS perspective, because.. well you know. And RPG elements, because the main characters can be developed, and moreover, the crafting appears. Now it does not sound complicated, does it? It sounds interesting, doesn't it?</p><p> </p><p>In Dead Island there will be four characters. All, at the beginning complete strangers to each other, meet on the fiction island Banoi, located near Papua New Guinea. Soon the circumstances will unite them - inhabitants of that beautiful seaside resort will loose theirs lives to get it back later as zombies, and those who survived will have to fight for their lives.</p><p>Mentioned Banoi island can be visited rather freely, rather like in RPG game and not like in a shooter.</p><p> </p><p>The plot is going to be intriguing but that what is going to happen between one and another culmination moment depends mainly on the player actions. The tasks which are going to be completed will be in most cases marginal and optional - player could do them and gain the experience points and new equipment but at the same time he/she could ignore them and focus on the main plot. There will be over 200 tasks in total. There will be four characters to choose from.</p><p> </p><p>In addition to the single player mode there will be also the cooperation mode for even four characters.</p><p> </p><p>Dead Island is to be released this year, but closer to the end of it rather than the middle of it.</p><p> </p><p>For now we are left to enjoy the trailer (below) and wait for further informations.</p><p> </p><p>Here is the trailer:</p><p> </p><p><a href="http://www.youtube.com/watch?v=lZqrG1bdGtg" rel="external nofollow">http://www.youtube.com/watch?v=lZqrG1bdGtg</a></p>]]></description><guid isPermaLink="false">22</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Enemy Territory Sound Pack Composer v1.0</title><link>https://mygamingtalk.com/index.html/news/pcgames/enemy-territory-sound-pack-composer-v10-r21/</link><description><![CDATA[<p>Sound Pack Composer v1.0</p><p>'Just!ce. has created a very nifty tool for everyone who ever wanted to create his own soundpack.</p><p> </p><p>This user friendly program will help anyone to create an awesome soundpack in no time.</p><p>Here's what the creator had to say:</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="21" data-ipsquote-contentclass="cms_Records1"><div>Hello fellows,<p> </p><p>I have finished the first release of SoundpackComposer, a application which can be used to generate soundpacks for Enemy Territory. Do note, with a lack of creativity a soundpack might decrease your server's visitors.</p><p> </p><p>I ask you do use this program in a normal way, as I did not spend very much time in managing errors yet. I did my best tracking every possible bug, but I'm pretty sure there might still be a few around.</p><p>In order for the application to extract a pk3 archive, you need to place the SharpZipLib DLL file in the same folder as the EXE.</p><p> </p><p>For questions, suggestions or bugs you can either add me on Xfire (antonh1) or go to my little website (<a href="http://whilefalse.ucoz.com" rel="external nofollow">http://whilefalse.ucoz.com</a>)</p><p> </p><p>I would be very pleased if some of you would test it for me, as it's the first application I've ever released and I have no idea whether I've built it the right way.</p><p></p></div></blockquote><p> </p><p>Feel free to provide your feedback in our comment section, our forums or the Splash Damage topic.</p><p> </p><p>Source: Splash Damage forums</p>]]></description><guid isPermaLink="false">21</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>ET Forever 2.70</title><link>https://mygamingtalk.com/index.html/news/pcgames/et-forever-270-r20/</link><description><![CDATA[<p>ETF 2.70 (ETForever)</p><p> </p><p>daz2007 have Build a New Version of ET. that Merges Bugs from ETXreal and IOquake and some other minor Changes, but without the added Xreal Renderer.</p><p> </p><p>Change log</p><p> </p><p></p><pre class="ipsCode">Added AABB collision optimisation from IOquake3 (FPS Speed-up)
Added zlib Library and FS_Seek For Faster PK3 Loading
Small Fix in the Vanilla Renderer with Alpha Textures
Added Mouse Acceleration from IOquake
Improvements to the Vanilla Renderer
added r_mode "11" for 720HD and r_mode "12" for 1080HD
changed R_customwidth/R_customheight to "R_width" and "R_height"
Implanted "Which" Command from IOQuake
Removed Usless BOT Cvars from the Console e.g. Bot_developer/Bot_minplayers
ATI Skybox Fix (ioquake3)

Added CL_GUID
(Requires new ET Keys "ETFkey" ) 
added unique Server GUID from IOquake3

Increased the Limit of CL_Maxpackets to 125
Increase Default com_hunkmegs to 96MB 
</pre><div></div><p></p><p> </p><p>--------------------------------</p><p>This Build Works only on Servers that have no Punkbuster</p><p>--------------------------------------------------</p><p> </p><p>download link: <a href="http://www.2shared.com/file/1d0qWvXB/ETF.html" rel="external nofollow">http://www.2shared.com/file/1d0qWvXB/ETF.html</a></p><p> </p><p>Source: <a href="http://www.splashdamage.com/forums/showthread.php?p=293985#post293985" rel="external nofollow">Splashdamage forums.</a></p>]]></description><guid isPermaLink="false">20</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Duke Nukem Forever</title><link>https://mygamingtalk.com/index.html/news/pcgames/duke-nukem-forever-r14/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/8494ab9a2546e0a3b9be782a7575761d.jpg.01836cf4f1f08bd4eec2430c2e95bbd8.jpg" /></p>
<p>Finally! This is what many gamers and offcourse the Duke Nukem fans are waiting for since 1997. Duke Nukem Forever is finally going to be released after 13 years.</p><p>The release date is 6 May 2011 for the XBOX360, Playstation3 and offcourse the PC.</p><p>If you want to be the first to play the demo, you have to buy <span style="font-family:Verdana;"><span style="font-size:10px;">Borderlandsâ„¢ Game of the Year edition.</span></span></p><p> Check out the trailer right here:</p><p> </p><p></p><div style="text-align:center;"><a href="http://www.youtube.com/watch?v=1-b78TKZIyw&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=1-b78TKZIyw&amp;feature=player_embedded</a></div><p></p><p></p><p> </p><p><span style="font-size:10px;">Allready got </span><span style="font-size:10px;"><span style="font-family:Verdana;">Borderlandsâ„¢ Game of the Year edition? Then head out to </span></span><a href="http://www.dukenukemforever.com/borderlands/" rel="external nofollow"><span style="font-size:10px;"><span style="font-family:Verdana;">this page</span></span></a><span style="font-size:10px;"><span style="font-family:Verdana;">, enter your code and wait for the demo to be released.</span></span></p><p> </p><p> </p><p> </p><p></p><div style="text-align:center;"><a href="http://www.dukenukemforever.com/" rel="external nofollow">Visit their website</a>.</div><p></p><p></p>]]></description><guid isPermaLink="false">14</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item></channel></rss>
