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hellreturn

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  1. Like
    hellreturn reacted to MoAZeR in ET-Mod: silEnT 0.2.0   
    The Mod it self Looking much better than the etpub +1 guys for the work.
  2. Like
    hellreturn got a reaction from Tosa_Inu in ET-Minimod: Zestweapons (Final)   
    These weapons are based on actual weapons that have been produced at sometime in History, not necessarily WWII.Download:

    --> Zestweapons
    You get Gold Colt 45/45's with Ivory Grips, Nickel Plated Luger/Lugers with Rosewood Grips, and Gold Knife/Knives with Ivory Handles. Firepower, Capacity, etc. are unaffected, this is only a skin pack.
    The Pistols will work for single, dual, and silenced modes.
    Knives work drawn, thrown, and lying around in the game, if your Mod supports this.
    Depending on your Mod you may see Gold magazines and/or Gold Silencers for the Colt/Colts, same with the Luger/Lugers in respect to Nickel Plating.
    You also get an ingame cursor to match the knife.
  3. Like
    hellreturn reacted to G!NG3R420 in Fireteam idea   
    Not sure if this is even possible but I figured I would ask anyway.
     
     
    I know their are a few perks for being in a fireteam already. You can pull up mini map and view their location as well as their info in the corner.
     
    My idea refers to the "following player" when you die. Is it possible to have the "follow player" focus on your fireteam members if you are in one when you die?
     
    (ie. FT Alpha has 4 players in the squad, 1 player dies and can cycle through the other 3 members that are alive before following members outside of the FT which would be on your team either axis or allies)
     
    This would be pretty cool to be able to see what your fellow members are doing instead of having to hurry and find them before you spawn. I feel if this feature can be accomplished it would generate more use of the FT for those players that are of the same skill lvl or understanding of similar game play on the given map.
     
     
    If this is already in place I apologize for wasting the suggestion but would ask in return an explanation of how to set it for my use since I do not see it happening when I am in FT.
     
    Thanks!!
  4. Like
    hellreturn got a reaction from Tosa_Inu in Omnibots   
    At which location you are loading omni bots?
     
    omni-bot folder, should be right besides next to silent folder.
     
    FYI
     
    Don't set the path. There is no need to set path. Mod will auto search for omni bots files in 2 default path:
     
    1. Besides the silent mod folder.
    2. Inside the silent mod folder.
  5. Like
    hellreturn got a reaction from Tosa_Inu in Omnibots   
    Tosa, PM your FTP access if that's fine and I will fix it up for you.
     
    Sometimes, server OS glib version can also be an issue. If you like to fix it by yourself then:
     
    1. Use g_log 2 in your server.cfg
     

    set g_log "server.log" // Game logging //set g_logsync "0" set logfile "2" // Console logging ( 1: enable 2: enable and sync )
     
    2. Restart server.
    3. It will put all errors in your etconsole.log
    4. zip the error log and PM it to me or to any management member or just post it here.
  6. Like
    hellreturn reacted to gaoesa in Omnibots   
    Hi
     
    I will answer to your questions one by one.
     
    1. silEnT mod is compatible with Omni-bot 0.8
     
    2. NoQuarter 1.2.7 bots are not compatible with silEnT mod. NoQuarter 1.2.7 uses bot version 0.71.
     
    3. Here is the link to the omni-bor downloads http://www.omni-bot.com/forum/downloads.php on the right you see links to the full install packages. For new waypoints that are not yet in the full install packages, you can download them directly from their repository http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/
     
    I hope this was helpfull
  7. Like
    hellreturn reacted to Tosa_Inu in Screenshots   
    I played a little on the test server, currently i am bussy with my game provider to set up my own.
     
    The tripmines look cool.
  8. Like
    hellreturn reacted to TheSilencerPL in silEnT release 0.1.4   
    The 0.1.4 release is out. Enjoy
     
    Change log:
     
    Version 0.1.4

    Scoreboard fixes sv_cvar and sv_cvarempty commands Fixed the reward printing bug on map starts Fixed limbomenu bug
    Version 0.1.3

    Scoreboard worked New awards Configurable option to pickup extra ammo with dropped weapons. Tripmines need to be armed No Tripmines for coverts from this version on Different tripmines beam colours for each team Fixed tripmines ammo defect
    Version 0.1.2

    New weapon PPSh New Weapon Tripmine Hitsounds handled differently (No more netspam) The bounding box code worked (This is different then ETPub and at least old NQ) Many server cvars removed
     
    Source Version ETPub 0.9.1


    silent-0.1.4.zip
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