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  1. http://www.rtcwmap.de/images/stories/et/adlernest1o1.jpg Hacafrakus released the map version Adlernest 1o1 - The fight is in the base, this one is closed on both sides. Test or download the map here Source: etpro.de
  2. http://www.rtcwmap.de/images/stories/et/gamma_mill_b4.jpg mlyn3k has made an update of his trickjump map Gamma Mill (beta4) - Almost all 'jumps' are from other mappers maps. Mine are just noob jumps. http://www.rtcwmap.de/images/stories/et/gammamillb41k.jpg http://www.rtcwmap.de/images/stories/et/gammamillb42k.jpg http://www.rtcwmap.de/images/stories/et/gammamillb45k.jpg http://www.rtcwmap.de/images/stories/et/gammamillb47k.jpg Test or download the map here Source: mlyn3k via Wolfenstein-HQ
  3. http://www.rtcwmap.de/images/stories/et/ET_LOGO_NIT22b1.jpg N!trox release his N!tmod on version 2.2 beta 2 - The new N!tmod-version contains a lot of new features, such as: the XreaL-support. Download here Source: gth-clan | nitmod
  4. http://www.rtcwmap.de/images/stories/et/snowpatrol.jpg New map Snow patrol made by [uJE] Niek - Axis objective map. The Axis have one big objective this Christmas , steal all the Xmas presents from the factory. First they have to escort the tank that will be followed by alot of trucks to load the presents in. On theire way to the Factory they will have to go over a frozen river and through a snowy Town. Allies have to try and stop them to safe Christmas this year. http://www.rtcwmap.de/images/stories/et/snowpatrol1k.jpg http://www.rtcwmap.de/images/stories/et/snowpatrol2k.jpg http://www.rtcwmap.de/images/stories/et/snowpatrol3k.jpg http://www.rtcwmap.de/images/stories/et/snowpatrol4k.jpg Axis objective: * Escort the trucks to the factory * Blow up 3 baricades * Sachel the side door * Fix commandpost Allied objective * stop the trucks * Build baricades * Build the side door * Build commandpost Test or download the map here Source: UJE
  5. Surfaces Gallery (1.0) by Wente Torus and Boy Surface, Technical University of Berlin - Faculty II - Institute of Mathematics. GEOMETRY: Gallery, Virtual Reality One tries in the geometry of the group operated projects to exploit the capabilities of graphics engines of modern computer games for the differential geometric visualization of interesting areas. Initial results have been implemented based on the Quake III engines, while in the game "Return to Castle Wolfenstein" (RtCW) used variation has been found to be optimal. Installation in RTCW: Extract all files to RTCW folder into which you installed the game. Then you can start with the respective shortcut. 1 - Shortcut "Surfaces1" you will play the map called four. 2 - Shortcut "Surfaces2" you will play the map called wente. 3 - Shortcut "Surfaces3" you will play the map called He2. http://www.rtcwmap.de/images/stories/single/surfaces1k.jpg http://www.rtcwmap.de/images/stories/single/surfaces2k.jpg http://www.rtcwmap.de/images/stories/single/surfaces4k.jpg http://www.rtcwmap.de/images/stories/single/surfaces5k.jpg Test or download the map here Source:RtCWfiles
  6. sd 2009 release his Single player map Munich 1.0 for RtCW - The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration. http://www.rtcwmap.de/images/stories/single/munich.jpg 1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player 3) Open the console by pressing the ~ key 4) Type /spmap sp_muenchen2 then press the key enter. http://www.rtcwmap.de/images/stories/single/munich1k.jpg http://www.rtcwmap.de/images/stories/single/munich2k.jpg http://www.rtcwmap.de/images/stories/single/munich3k.jpg http://www.rtcwmap.de/images/stories/single/munich4k.jpg Test or download the map here
  7. http://www.rtcwmap.de/images/stories/mods/PPSh-41k.jpg PPSh-41 model for RtCW and ET by Alexandre - This mod replaces the Thompson models in RtCW and ET with PPSh-41 models (linear magazine version). Sounds ans icons are also changed. - To get the models in RtCW, unzip "ppsh_model.pk3" in the "Return to Castle Wolfenstein/main" directory. Then, if you want the file to affect only MP or only SP, rename it into "mp_ppsh_model.pk3" or "sp_ppsh_model.pk3". - To get the models in ET, unzip "ppsh_model.pk3" in the "Wolfenstein - Enemy Territory/etmain" directory. Download here Source: RtCWfiles
  8. http://www.rtcwmap.de/images/stories/et/UJE_airport.jpg [uJE] Airport beta 5, by [uJE]Niek - The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there. Allies objective: *Destroy the main entrance *Destroy both cargoplanes *Destroy the Flight controls *Destroy the sidedoor for faster acces *Fix commandpost Axis objective: *Defend the main entrance *Prevent the allies from blowing up the cargoplanes *Prevent the allies from blowing up the flight controls *Build commandpost *Build the side door Test or download the map here Source:RTCW4Ever | UJE
  9. http://www.rtcwmap.de/images/stories/et/x-real-edition.png XreaL edition is now available in version 0.3.0 for first time! This is a complete download (1,4 GB). You don't need any previous versions of ET: XreaL. XreaL is a graphics mod with dynamic lights and shadow effects for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine. ETXreaL id Tech 3 Features / ETXreaL id Tech 3 Funktionen * Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed * Clever usage of vertex buffer objects (VBO) to speed up rendering of everything * Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine) * Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation) * Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes * Doom 3 .MD5mesh/.MD5anim skeletal model and animation support * Unreal Actor X .PSK/.PSA skeletal model and animation support * True 64 bit HDR lighting with adaptive tone mapping * Advanced projective and omni-directional soft shadow mapping methods like EVSM * Real-time sun lights with parallel-split shadow maps * Optional deferred shading * Relief mapping that can be enabled by materials * Optional uniform lighting and shadowing model like in Doom 3 including globe mapping * Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords * TGA, PNG, JPG and DDS format support for textures * Usage of frame buffer objects (FBO) to perform offscreen rendering effects * Improved TrueType font support that does not require external tools * Linux 64-bit support * Linux sound backend using SDL * .avi recorder from ioquake3 including sound support * Optimized collision detection routines * Support for Omni-bot Minimum system requirements: CPU: 2 GHz Intel compatible System Memory: 512MB Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements: CPU: 3 GHz + Intel compatible System Memory: 1024MB+ Graphics card: Geforce 8800 GT, ATI HD 4850 or higher. Quelle: etpro.de | moddb.com
  10. The Enemy Territory server list is currently NOT available. To find specific servers you can use the following: Splatterladder Serverlist Link ETServerWatch Link HLSW Link Let us hope that it will not remain a permanent condition http://www.wolffiles.de/include/images/smiles/5.gif
  11. http://www.rtcwmap.de/images/stories/et/adlernest1o1.jpghttp://www.rtcwmap.de/images/stories/e.gifHacafrakus released the map version Adlernest 1o1 - The fight is in the base, this one is closed on both sides. http://www.rtcwmap.de/images/stories/d.gifHacafrakus veröffentlicht die Map Version Adlernest 1o1 - Der Kampf findet in der Basis statt, die auf beiden Seiten geschlossen ist. Download
  12. CTF Orangemap by StoerFaktoR & Ex0B4t http://www.wolffiles.de/filepics/4405.jpg Orangemap is inspired by the Orangebox maps from "Day of Defeat Source" This map is a small, experimental capture the flag map with a lot of fun potential. So at least in our opinion http://www.wolffiles.de/include/images/smiles/1.gif Created in 2 hours on a private nightly lanparty. Test or download the map HERE
  13. http://www.rtcwmap.de/images/stories/et/gamma_mill_b4.jpghttp://www.rtcwmap.de/images/stories/e.gifmlyn3k has made an update of his trickjump map Gamma Mill (beta4) - Almost all 'jumps' are from other mappers maps. Mine are just noob jumps. http://www.rtcwmap.de/images/stories/d.gifmlyn3k hat ein Update erstellt von seiner Trickjump-Map Gamma Mill (Beta4) - Die meisten "Jumps" sind von anderen Mappern, aus anderen Maps. Die "Jumps" von mlyn3k sind für Ungeübte. http://www.rtcwmap.de/images/stories/et/gammamillb41k.jpghttp://www.rtcwmap.de/images/stories/et/gammamillb42k.jpghttp://www.rtcwmap.de/images/stories/et/gammamillb44k.jpg http://www.rtcwmap.de/images/stories/et/gammamillb45k.jpghttp://www.rtcwmap.de/images/stories/et/gammamillb46k.jpghttp://www.rtcwmap.de/images/stories/et/gammamillb47k.jpg Download Comments
  14. http://www.rtcwmap.de/images/stories/et/ET_LOGO_NIT22b1.jpghttp://www.rtcwmap.de/images/stories/e.gifN!trox release his N!tmod on version 2.2 beta 2 - The new N!tmod-version contains a lot of new features, such as: the XreaL-support. http://www.rtcwmap.de/images/stories/d.gifN!trox veröffentlicht seinen N!tmod mit der Version 2.2 Beta 2 - Die neue N!tmod-Version beinhaltet eine Menge neue Funktionen, wie zum Beispiel die Unterstützung des neuen XreaL-Support. Download
  15. http://www.rtcwmap.de/images/stories/et/snowpatrol.jpghttp://www.rtcwmap.de/images/stories/e.gifNew map Snow Patrol made by [uJE] Niek - Axis objective map. The Axis have one big objective this Christmas , steal all the Xmas presents from the factory. First they have to escort the tank that will be followed by alot of trucks to load the presents in. On theire way to the Factory they will have to go over a frozen river and through a snowy Town. Allies have to try and stop them to safe Christmas this year. http://www.rtcwmap.de/images/stories/d.gifNeue Map Snow Patrol erstellt von [uJE] Niek - Achsenmächte-Objektiv-Map. Die Achsenmächte haben, dieses Weihnachten das große Ziel, die Weihnachts-Presente aus der Fabrik zu stehlen. Sie müssen einen Panzer eskortieren, der - unterwegs - von vielen Lastwagen begleitet wird, um die Geschenke zu laden. Auf dem Weg zur Fabrik, müssen die Achsenmächte einen zugefrohrenen Fluß und eine verschneite Stadt durchqueren. Die Alliierten sollen das verhindern und den Achsen das Weihnachsfest dieses Jahr vermiesen. http://www.rtcwmap.de/images/stories/et/snowpatrol1k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol2k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol3k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol4k.jpg Axis objective: * Escort the trucks to the factory * Blow up 3 baricades * Sachel the side door * Fix commandpost Allied objective * stop the trucks * Build baricades * Build the side door * Build commandpost Download
  16. http://www.rtcwmap.de/images/stories/single/surfaces.jpghttp://www.rtcwmap.de/images/stories/e.gifRtCW Surfaces Gallery (1.0) by Wente Torus and Boy Surface, Technical University of Berlin - Faculty II - Institute of Mathematics. GEOMETRY: Gallery, Virtual Reality One tries in the geometry of the group operated projects to exploit the capabilities of graphics engines of modern computer games for the differential geometric visualization of interesting areas. Initial results have been implemented based on the Quake III engines, while in the game "Return to Castle Wolfenstein" (RtCW) used variation has been found to be optimal. Installation in RTCW: Extract all files to RTCW folder into which you installed the game. Then you can start with the respective shortcut. 1 - Shortcut "Surfaces1" you will play the map called four. 2 - Shortcut "Surfaces2" you will play the map called wente. 3 - Shortcut "Surfaces3" you will play the map called He2. http://www.rtcwmap.de/images/stories/d.gifRtCW Oberflächen Galerie (1.0) von Wente Torus und Boy Surface, TU Berlin - Fakultät II - Institut für Mathematik. GEOMETRIE: Galerie, Virtual Reality Eines der in der Geometriegruppe betriebenen Projekte versucht, die Möglichkeiten der Graphikengines moderner Computerspiele für die Visualisierung differentialgeometrisch interessanter Flächen zu nutzen. Erste Ergebnisse wurden auf Basis des Quake III engines implementiert, wobei die in dem Spiel "Return to Castle Wolfenstein" (RtCW) verwendete Variante sich als optimal herausgestellt hat. Installation in RtCW: Die Datei surfaces.pk3 muss in das Unterverzeichnis "Main" des Ordners, in dem RTCW installiert ist, kopiert werden. Anschließend kann man RTCW starten als ...Pfad zu RTCW...wolfsp.exe +set nextmap "spmap four" Ersetzt man in diesem Befehl "four" durch "He2" bzw. "wente", bekommt man die anderen beiden Levels.http://www.rtcwmap.de/images/stories/single/surfaces1k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces2k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces3k.jpg http://www.rtcwmap.de/images/stories/single/surfaces4k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces5k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces6k.jpg Download
  17. http://www.rtcwmap.de/images/stories/single/munich.jpghttp://www.rtcwmap.de/images/stories/e.gifsd 2009 release his Single player map Munich 1.0 for RtCW - The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration. http://www.rtcwmap.de/images/stories/d.gifsd 2009 veröffentlicht seine Singleplayer Map Munich 1.0 für RtCW - Die Map wurde, aus der Idee heraus, frei kreiert und verfolgt keinen historischen Hintergrund. 1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player 3) Open the console by pressing the ~ key 4) Type /spmap sp_muenchen2 then press the key enter. http://www.rtcwmap.de/images/stories/single/munich1k.jpghttp://www.rtcwmap.de/images/stories/single/munich2k.jpghttp://www.rtcwmap.de/images/stories/single/munich3k.jpghttp://www.rtcwmap.de/images/stories/single/munich4k.jpg Download
  18. http://www.dark-alchemy.com/images/users_uploads/Rayden/Rayden_16-11-11_07-43-45_Lammert_14-11-11_15-56-36_A-ROTW_stars.jpg In November we will have event called -)A(- vs ROTW (Rest Of The World) It means you, all our regular players, are fighting against us, Dark Alchemy members. This event will be played in our A2 server (213.239.207.85:27961) and same NQ mod we use in A1 server. Server has 30 slots. It means 15 members and 15 regular players can join. So be fast to get your slot there. For more info, check the Event topic on our forum.
  19. http://www.rtcwmap.de/images/stories/et/ET_LOGO_NIT22b1.jpghttp://www.rtcwmap.de/images/stories/e.gifN!trox release his N!tmod on version 2.2 beta 1 - The new N!tmod-version contains a lot of modifications and much added, such as: the XreaL-support. http://www.rtcwmap.de/images/stories/d.gifN!trox veröffentlicht seinen N!tmod mit der Version 2.2 Beta 1 - Die neue N!tmod-Version beinhaltet eine Menge Änderungen und viel Neu Hinzugefügtes, wie zum Beispiel die Unterstützung des neuen XreaL-Support. Download
  20. http://www.rtcwmap.de/images/stories/mods/PPSh-41k.jpg http://www.rtcwmap.de/images/stories/e.gifPPSh-41 model for RtCW and ET by Alexandre - This mod replaces the Thompson models in RtCW and ET with PPSh-41 models (linear magazine version). Sounds ans icons are also changed. http://www.rtcwmap.de/images/stories/d.gifPPSh-41 Model für RtCW und ET von Alexandre - Diese Modifikation ersetzt das Thompson-Modell in RtCW und ET, durch ein PPSh-41 Modell (grades Magazin). Sound und Icons sind auch abgeändert. - To get the models in RtCW, unzip "ppsh_model.pk3" in the "Return to Castle Wolfenstein/main" directory. Then, if you want the file to affect only MP or only SP, rename it into "mp_ppsh_model.pk3" or "sp_ppsh_model.pk3". - To get the models in ET, unzip "ppsh_model.pk3" in the "Wolfenstein - Enemy Territory/etmain" directory. Download
  21. http://www.rtcwmap.de/images/stories/et/UJE_airport.jpghttp://www.rtcwmap.de/images/stories/e.gifUpdated ET-Map [uJE] Airport beta 5, by [uJE]Niek - The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there. http://www.rtcwmap.de/images/stories/d.gifUpdate der ET-Map [uJE] Airport Beta 5, von [uJE]Niek - Die Alliierten müssen in dem Flugplatz einbrechen. Sobald sie den Haupteingang freigesprengt haben, müssen die Alliierten im Gebäude die Tower-Kontrolle und auf dem Flugfeld zwei Anti-Tank-Guns zerstören, die sich in 2 Cargo-Flugzeugen befinden. Allies objective: *Destroy the main entrance *Destroy both cargoplanes *Destroy the Flight controls *Destroy the sidedoor for faster acces *Fix commandpost Axis objective: *Defend the main entrance *Prevent the allies from blowing up the cargoplanes *Prevent the allies from blowing up the flight controls *Build commandpost *Build the side door http://www.rtcwmap.de/images/stories/et/uje-airport-1k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-2k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-3k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-4k.jpg Download
  22. http://wolffiles.de/hppics/nof11-big2.jpg You can download the maps for instant play here Everybody is invited to join the party. Have fun!!!!
  23. http://i377.photobucket.com/albums/oo216/diamond3_album/PScupad2.jpg After some time, we can proudly announce our 3rd ETPro Cup. Some of you might still remember the 3on3 One-Day-Cup's from the past. It doesn't matter how skilled you are or if you ever played ETPro before, just have fun and a good time! If you want to compete Subscribe Here. Make sure, you'll have time and at least 3 people (maybe 1-2 people as back-up) available. More infos here or at Prime-Squadron
  24. http://www.rtcwmap.de/images/stories/et/x-real-edition.png http://www.rtcwmap.de/images/stories/et/sry-from-the-team..jpg http://www.rtcwmap.de/images/stories/e.gifWith a great feeling of loss, I have to report on a very tragic accident. on 25 October 2011, something happened to us that non of us could have prepared for. NVidia launched it latest drivers. So no worries, nobodies dead, but the renderer is on its ars! 5th November 2011... forget it, we're not going to make that! First, it was just a single error on a single system, but now we discovered its a fundamental problem and we have to delay the release. I hope you understand that we, bedroom hobbyist, do not have the power to fix this issue in 2 days. So please, forgive us for blowing the trumpet before everything was good to go. We want to provide good support and technology from the moment the product is available, and we do not want "the Rage Experience".http://www.rtcwmap.de/images/stories/d.gifMit einem sehr schlechtem Gefühl muß ich leider Berichten, das ein tragisches Unglück passiert ist. Am 25. Oktober 2011 geschah etwas bei uns, auf das wir nicht vorbereitet waren. NVidia veröffentlichte den neusten Treiber. Ok, soweit keine Probleme aber das Rendering ist der Kernpunkt und genau das Funktioniert nicht mehr richtig! Zuerst war es nur ein einzelner Fehler auf einem einzigen System aber später entdeckten wir, das es ein Fundamentelles Problem gibt und wir deswegen die Freigabe vom Xreal verschieben müssen. Ich hoffe ihr versteht das, dass wir diesen Fehler nicht in 2 Tagen bereinigen können. Verzeit uns bitte, das wir zu früh Versprochen haben, was wir jetzt nicht halten können. Wir wollen schliesslich eine gute Technologie und einen guten Support bereitstellen und keinen Murks anbieten.
  25. http://www.rtcwmap.de/images/stories/et/UJE_convoy.jpghttp://www.rtcwmap.de/images/stories/e.gif[uJE] Niek released the final version of his map convoy - The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops. http://www.rtcwmap.de/images/stories/d.gif[uJE] Niek veröffentlicht die finale Version von seiner Map Convoy - Die Achsenmächte eskortieren einen Konvoi (den Panzer mit 3 LKWs ) vom Flugplatz durch eine Stadt bis zur Glaubensstätte. Wenn sie es machen, bekommen sie viel "Glauben" für das Gewinnen des Krieges, gegen die Alliierten. http://www.rtcwmap.de/images/stories/et/UJE_convoy_1k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_convoy_2k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_convoy_3k.jpg Axis objective: *Escort the convoy to the factory *Blow up 3 baricades *Sachel the side door *Fix commandpost Allied objective: *stop the axis convoy *Build baricades *Build the side door *Build commandpost Download
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