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  1. www.CPC-Gaming.eu http://s17.postimg.org/acecul8sf/Cpc_logo_6_1373344827.png About Us - Summary - TL:DR The two owners are 27 and 33. Our admins and moderators are all over 18. We run several different servers, DayZ Epoch, DayZ Overwatch, Arma 3 Wasteland and Battlefield 2 - Project Reality. We're expanding quickly and we plan to continue to do so. We originally started with a DayZ Epoch server and due to popularity and requests we moved onto other servers. Why should you come and play with us or on our servers? Most importantly, we really do have active admins. Ask any of our regulars, we are very active in helping people out be that with glitches, skiddies or just general questions. For the DayZ servers take 15 minute interval backups of our database. All of which are backed up externally, just incase the worst happens. We also run our own custom server side anti-hax. We take on board all suggestions and requests. We like to keep the game as fair and as organic as possible, we try not to enforce game changing rules or add silly mods to the games we run. In many aspects we like to try and make the game as challenging as possible without breaking the experience or ruining the fun. We have a huge resume of expierence, from playing competitively in some of the bigger games, through admining leagues to running almost every type of server throughout the past decade and a half thats worth mentioning. Admin We don't use our admin unless we need to, we're not power hungry and we don't use it for our own gain. We're very strict on the use of admin abilities and any admin abuse is met with instant dismissal. We deal in 100% truths and facts before dealing out any admin actions, there are cases where we will take action if the accusation is severe enough to protect the rest of the server while we investigate. Report System We have a public server issues forum, where you can post any problems. This is great for general questions and issues that often even the regulars can help out and answer. It also means that all admins can see it, meaning you'll have a quicker response. For issues that are sensitive we have a private issues report form, for example if you don't want the whole community to know where your tent is on our DayZ servers but you have a problem around that area or with that specific tent or if you have an issue with someone on the server but would like to keep it low profile, this application goes to all members of the admin team and only you and the admins can see and interact with the report. General Rules No racism or discrimination of any kind (e.g homophobia) No personal attacks (keep it to in game banter, don't make it personal) Trolling is allowed (we like this, it inspires some good rivalry especially in games like DayZ where you can really set people up) Swearing is allowed Common sense (If you try to use a loophole to get round server rules, common sense is there to stop this) All servers have their individual extra rules so be sure to check those out in their respective sections for more information. Our Servers Servers that see high traffic are often set to whitelist only if admins are not around, this prevents any over night issues that leave the server in a bad state until an admin is around. While we do have many active admins there can be times, primarily early mornings UK time that the server is left unprotected by admins. This has been very successful so far. Each server has its own page detailing the changes made to the server. If no changes are made, the page will state that. DayZ Epoch: 188.165.222.198:2302 http://cache.www.gametracker.com/server_info/188.165.222.198:2302/b_560_95_1.png DayZ Overwatch: 188.165.222.198:2342 http://cache.www.gametracker.com/server_info/188.165.222.198:2342/b_560_95_1.png Arma 3 - Wasteland: 188.165.222.198:2322 http://cache.www.gametracker.com/server_info/188.165.222.198:2322/b_560_95_1.png Battlefield 2 - Project Reality: 188.165.222.198:15657 http://cache.www.gametracker.com/server_info/188.165.222.198:16567/b_560_95_1.png End I have a really bad habit of making detailed posts, I can't help myself and I end up questioning myself over everything so I like to cover all the bases its got to the point where its very OCD but I'm actually ok with that. You don't have to play on our servers to get a feel of what we're like and how we run things, just lurk on our website and check out the forum. Hopefully some of you will like what you see here already and come give us a try, if you think we can improve our servers, website or even this post then don't hesitate to suggest a change.
  2. silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk....-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team Click here to view the article
  3. silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team
  4. silEnT mod version 0.7.1 is out! Download Change log: Version 0.7.1 Fixed: Spawning with non selected class bug introduced in 0.7.0. Fixed: Enemy player positions seen by covert ops in the compass. Version 0.7.0 Added: New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks. Added: New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team. Added: Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command. Added: g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command. Added: g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2. Added: Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc. Added: Danger zones - new covert ops function/ability (read more in the documentation or here: http://mygamingtalk....silent-mod-r105) Added: icons for popup messages (ammo, medpacks, danger zones). Added: new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill Improved: timerset and resettimer commands can be used during warmup Improved: some improvements to the screen resolutions chooser. Improved: !finger command now also displays warnings issued to the player if there are any. Improved: compass command map drawing. Improved: crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity). Fixed: When banning from team damage, only using shrubbot bans without specifying the kick time. Fixed: Some command map icons were missing when in spectator team. Fixed: When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade. Fixed: Many prediction errors. Including double dropping the panzer shell after shot. Fixed: Players can no longer select classes that are not available in the limbo menu. Fixed: Only real characters allowed in names. Fixed: If the selected weapon is not available for next spawn, the class command will not change the class. Fixed: The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button. Fixed: Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead. Fixed: Client crashes related to cg_gun_frame being set. Fixed: !subnets command was printing itself as showsbans instead of subnets. Fixed: Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write. Fixed: g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground. Fixed: g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts. Fixed: command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers. Download Enjoy! silEnT mod team Click here to view the article
  5. silEnT mod version 0.7.1 is out! Download Change log: Version 0.7.1 Fixed: Spawning with non selected class bug introduced in 0.7.0. Fixed: Enemy player positions seen by covert ops in the compass. Version 0.7.0 Added: New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks. Added: New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team. Added: Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command. Added: g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command. Added: g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2. Added: Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc. Added: Danger zones - new covert ops function/ability (read more in the documentation or here: http://mygamingtalk.com/_/news/pcgames/danger-zones-in-silent-mod-r105) Added: icons for popup messages (ammo, medpacks, danger zones). Added: new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill Improved: timerset and resettimer commands can be used during warmup Improved: some improvements to the screen resolutions chooser. Improved: !finger command now also displays warnings issued to the player if there are any. Improved: compass command map drawing. Improved: crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity). Fixed: When banning from team damage, only using shrubbot bans without specifying the kick time. Fixed: Some command map icons were missing when in spectator team. Fixed: When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade. Fixed: Many prediction errors. Including double dropping the panzer shell after shot. Fixed: Players can no longer select classes that are not available in the limbo menu. Fixed: Only real characters allowed in names. Fixed: If the selected weapon is not available for next spawn, the class command will not change the class. Fixed: The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button. Fixed: Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead. Fixed: Client crashes related to cg_gun_frame being set. Fixed: !subnets command was printing itself as showsbans instead of subnets. Fixed: Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write. Fixed: g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground. Fixed: g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts. Fixed: command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers. Download Enjoy! silEnT mod team
  6. WWW.TEAM-BLOODTYPE.COM As a Online Multi Gaming Community we try our best to supply you with the latest geeky news and gossips. Nothing will stand in our way to spread them words.The idea to create this community came up after years of playing different types of games with loads of different kinds of people. Some were playing WoW, some were playing Minecraft , some were hating SWTOR and some were loving it. We wanted to create a place where all people, no matter what games they love and hate, would have a place to share their adventures, read game related news and meet like-minded players from all over the world. Hooray? Yes, Hooray We totally agree. To join the Nerd Community of Team Bloodtype all you have to do is register on the site, Read the Rules and leave a application on the forum. After you have done that we will get back to you via a private message or a message on your application thread.We are a growing community and at the moment we are hosting four servers that might be of your liking. DayZ Chernarus – For your shooting pleasures.Minecraft Vanilla – For your adventurous soulsDayZ 2017-For the Hard core survivors out there.Battlefield 3 32 slot rotating maps- for tho's who like to frag. As time flows by we plan to host more servers for different types of games. It all depends on the popularity and most-wanted games. Teamspeak3 will be available for members only. In teamspeak we will have several game channels where you can join whenever you want and speak to people playing the same game.We don't bully people for their choice of games (As long as you don’t play SWTOR.. no no j/k). We are here to join up every gamer into a massive pile and talk about what we like the most: Games!Hope to see you in the nearest future. What we can Provide: Team-bloodtype will supply multiple game servers for members to play on and none members too. the servers we provide are DayZ/BF3/Minecraft Feed the Beast.​We will provide a mature and friendly environment for anyone to be part of during what ever game it is they are playing.We will Provide the teamspeak3 to give you a voice.Team-bloodtype will host monthly events for our members and hand out prizes to the winners.We provide a website with working forums for members to discuss the latest games. make their own blogs. ask about changes. etcTeam-bloodtype is not a big community but members we do have are friendly/helpful and always up for a laugh. at this point we have people from all over Europe so don't be afraid to join. we are here to do the same as you but just trying on a larger scale. What we expect from you: We only ask of a few things with team-bloodtype and that is be 18+ (mature 17) will be taken.Be a active gamer on the site and in games with us.you don't have to use teamspeak its there if you want to speak to any of us tho.join our events they are fun.Be active on the website and forums. (whats the point in joining a community if you don't socialize with them?)Be mature , don't be a sore looser or a big headed winner. we wont take slander of any members lightly. just be mature and friendly and we will get on fine. DayZ Now running Silent Warrior Anti Hack! Clan Bases now protected by defense domes only the clans can get in and out of. And custom clan skins coming soon!Both clans now have their own custom bases on each side of the map. You can choose which to join via our forums. TPLA - Bandits (Owning the East side of the map)Team Bloodtype - Heroes but still ready for war! (owning the west side of the map)NPCs are walking around the map now, ready to kill anyone and anything in their path. Beware of these! Team-bloodtype.com is a New Online Multi Gaming Community that is looking for members to join from the DayZ Community. We are currently hosting a DayZ server for people to play on. It is set to -6GMT Day and Night server. and we have barracks at NW and NE Airfields. Vehicles are set to a low amount to make it harder. Thanks to our Hungergames event we have managed to take on a few new members to our community. This has lead to 2 clans running on our Chernarus map! The Peoples Liberation Army and Team Bloodtype. Join us and pick you clan or go solo to fight against us both! With TPLA also came a new map. we now have a second DayZ Server at the moment running DayZ 2017Also if bored we tend to go onto other busy servers as a group between 7-10 of us, we had some epic fun in Cherno counter sniping some spawn campers Team-bloodtype will be hosting regular events monthly handing out prizes for winners including Razer Gear!! Minecraft Want to play Minecraft? why not do it on our server? Whitelisting is needed to play on our server but this can be arranged once you join the community. you will find when you join all you simply need to do is walk off and start building play with other mature and friendly gamer's. Building events with in-game bonuses to the winners! Fun and friendly members of our community to play with. Battlefield 3 Want to Join our growing platoon? Hurdle the weak? You can do this by joining our Platoon! we have people form all different skill levels just hop on TS3 join us on one of our BF3 days! At this point our platoon is small but it is growing along with our members roster so join us and stand proud with you community tag round your neck run into battle and rain fire down on anyone in your way. Eve Online Ever wanted to roam outer space in your own ship? Now you can join the Team Bloodtype community out there too! Lead by a very experienced Eve Online player you can take on everyone out there! We have helpful beginner guides to the game on our forums along with 3 week trial keys for members to try the game before they decide if they want to keep playing. The world of Eve is massive! you could play just to get lost for days. Or even just look for rare materials and items to sell! And if you still want to kill stuff you can do that too with their open world pvp! Engage in some of the biggest battles you will ever be in! In Eve Online you will never be alone. If you are having problems with another player why not call on Team Bloodtype to turn up and blow them out of space? we back up all our members in the harsh vastness of Eve. Its not just these games you can join us on loads of others too. APB / Planetside 2 / League of Legends /World of Warcraft /Starcraft 2! If its a game we will play it!! So if you think we could be something for you then please visit us at www.team-bloodtype.com . See you in the game world!
  7. silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team
  8. silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team Click here to view the article
  9. silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon. Fixed: thrown knife dodging with the haft after bounce. Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2. Download Enjoy! silEnT mod team
  10. Download attachment: silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon.Fixed: thrown knife dodging with the haft after bounce.Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2.Download Enjoy! silEnT mod team Click here to view the article
  11. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team
  12. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team Click here to view the article
  13. New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team Click here to view the article
  14. New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team
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