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  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed matchmaking sending players to out-of-date serversFixed the server browser showing an incorrect player count in MvM gamesFixed a crash that could occur on map change if another player was being healed by the dispenser or payload cartFixed a rare server crash when firing hitscan weaponsFixed MvM intro video not playing on some MacsFixed the sound precache string table being nearly full in non-MvM gamesThis was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors View the full article
  2. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browserTeam Fortress 2Fixed tf_mm_strict to work as documented View the full article
  3. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Updated client rate value to default to 30000 to improve network performance for most playersRate was previously set by Steam’s Internet connection speed settingUpdated client rate value to be stored in the config.cfg fileTeam Fortress 2Fixed a crash caused by a string table overflowFixed a client crash related to the freeze panelFixed a client crash related to ragdollsFixed a client crash related to the Mann vs. Machine upgrade panelFixed a client crash related to Mann vs. Machine statsFixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is readyUpdated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayersFixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders loseFixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimesFixed the Mann vs. Machine victory dialog getting stuck on the screenFixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first waveFixed seeing incorrect upgrades in the Mann vs. Machine upgrade panelUpdated upgrade icons to remove numbers Fixed Sentry Busters picking disposable buildings as valid targetsFixed an instance of the Sentry Buster sound looping endlesslyUpdated the backpack image for Archimedes to fix an alpha channel problemUpdated the colors for The Battery BandolierFixed the disconnect reason not being localized properly for Mann vs. Machine modeFixed player glow colors not based on player health in some community mods outside of Mann vs. Machine modeRemoved console spew related to missing movement warningsUpdated the matchmaking ConVar tf_mm_strictA value of 2 will hide the server from the server browser but will still allow direct connectionsUpdated Mvm_MannworksAdjusted clipping on left side drop down where bots may become stuckFixed lighting seam near baseFixed vphysics prop error in consoleMinor clipping pass on areas players may become hung up on View the full article
  4. http://www.teamfortress.com/images/posts/saxxy2012.jpg If you watched last night’s GT.TV special about Valve, you already know that we’re holding the second annual Saxxy Awards this fall. What you don’t know is that we’ve decided to make the Saxxy’s a lot more like an illegal underground martial-arts bloodsport. That’s right: This year there are no rules. There are, however, a whole bunch of brutal laws, traditions, commandments and decrees, plus some rules, which we’ve assembled in a handy bullet-pointed list on the official Saxxy website. Kumite! View the full article
  5. http://www.teamfortress.com/images/posts/tf2_gamehub.jpg Interesting math fact: If you added up every Steam Screenshot, every YouTube clip linked from a Steam account, and every Workshop item you guys have created together, you'd have over 89,000,000 pieces of community-generated content. Wow, is that a big number. And since we take the time to print out every TF2 screenshot, transfer every TF2 video to DVD, and lovingly whittle every TF2 item you design out of soap, the TF2 offices are getting a little cluttered. A load-bearing picture stack in the screenshot district toppled over last week, and the fire department suggested we create some sort of central online hub for this stuff before somebody died. Introducing the TF2 Game Hub, a central repository of community-created and official content, as rated by you, the Steam users—game-centric discussions, workshop items, screenshots, videos, news. It's all here, under a single virtual roof. And this is just the first step. We plan to have a hub for every game on Steam—click here to find out more about the new Steam Community. We're sending out an invite-only beta for the Community today, but the TF2 hub's outside the beta and visible to everyone, so feel welcome to drop by and check out some of the new features. View the full article
  6. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Day of Defeat: Source and Half-Life 2: Deathmatch Brought in line with shared engine changes Team Fortress 2 Added Mann vs. Machine Added Archimedes Added The Soldier's Stogie Added The Robro 3000 Updated The Helmet Without a Home to be paintable Fixed some clipping issues with The Salty Dog Removed player penetration from The Pomson 6000 and boosted the damage to compensate View the full article
  7. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Day of Defeat: Source and Half-Life 2: Deathmatch Brought in line with shared engine changesTeam Fortress 2Added Mann vs. MachineAdded ArchimedesAdded The Soldier's StogieAdded The Robro 3000Updated The Helmet Without a Home to be paintableFixed some clipping issues with The Salty DogRemoved player penetration from The Pomson 6000 and boosted the damage to compensate View the full article
  8. http://www.teamfortress.com/images/posts/mvm_mannup_day3_blog.jpg All right, men! This is it! Gray Mann's robot army is HERE! The Mann vs. Machine war has begun! The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves! While you sassy little sweet peas are chewing on that, strap on your book-goggles and prepare to learn about Mann Up Mode! And loot and achievements! And a new map designed by ME! Hup hup hup! Eyes left! Eyes right! Eyes left! Eyes right! Now you are READING, puddin' cups! View the full article
  9. http://www.teamfortress.com/images/posts/mvm_fightthemetalmenace.jpg Have you seen the movie Alien? Remember how tough that alien was? Well, imagine if there was a version of Alien but with like hundreds of aliens. One: That would be a great movie that we now own the idea for. Two: The impossible odds of that situation pretty accurately describe the trouble you’re in for when that carrier opens on Wednesday and Gray Mann’s robot army pours out. Luckily, we solved the enormous plot hole that would have plagued our currently-in-production Alien sequel by offering MvM’s plucky heroes a whole mess of deadly upgrades for their weapons, items and abilities, which you can read about here. We’re also unveiling a new museum-themed map called Coal Town. It features many informative placards about the fascinating details of life in a turn-of-the-century mining community, which you can read when you’re lying on the ground holding your own guts in while a robot stomps on your neck. View the full article
  10. http://www.teamfortress.com/images/posts/mvm_day_one.jpg This is Saxton. Hale! And that legion business in the title was a Bible quote to let you know how serious this all is: Bible serious. So listen up, mercs. Some puny coward's built an army of robots to fight his fights for him. I don't know if robots have human emotions, but if not, they’re doing a Saxxy-worthy impression of them, because they look mad. Also, Reddy tells me they’re heading straight at Mann Co. View the full article
  11. Last night we launched our most fiendishly difficult ARG yet, involving roughly 5000 individual pieces of data that had to be painstakingly collected and decoded by equipping specific items and then performing even more specific actions in-game. View the full article
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the .nav file for Kong King Fixed the missing Kong King map stamp image in the Mann Co. Store View the full article
  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the .nav file for Kong KingFixed the missing Kong King map stamp image in the Mann Co. Store View the full article
  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new map Koth_King Added the Ready Steady Pan tournament medals Added new promo items Fixed a Medigun exploit that could leave players indefinitely invulnerable Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater" Updated the localization files Updated the Neon AnnihilatorMaterials now animate Damage penalty only applies to players (not buildings) Can damage sappers View the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new map Koth_KingAdded the Ready Steady Pan tournament medalsAdded new promo itemsFixed a Medigun exploit that could leave players indefinitely invulnerableFixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upwardRenamed "The Huo Long Heatmaker" to "The Huo-Long Heater"Updated the localization filesUpdated the Neon AnnihilatorMaterials now animateDamage penalty only applies to players (not buildings)Can damage sappers View the full article
  16. http://www.teamfortress.com/images/posts/kongking.jpg Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map! - created in collaboration with Sleeping Dogs and community member Valentin Levillain, aka 3Dnj. We’re a little disappointed that Valentin is spending all of his time making TF2 maps and not fulfilling his true destiny as a roguishly handsome super-villain, but it gives us a chance to finish our costumes for our inevitable battle atop a snowy mountain where we will fight for the love of Cassandra Prosciutto. You may be able to capture her physical form with your hyper-advanced laser-traps, Levillain, but you will never capture…her heart! View the full article
  17. The Highlander Nations Cup semi final match is on today! In fact it is starting in thirty minutes. Prepare yourself as Finland takes on France, broadcast times can be found on the VanillaTF2 website. Or just trust us that it starts in thirty minutes and tune in. View the full article
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fix server crash bug caused by setting tf_mm_servermode before map command Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. Fixed The Huo Long Heatmaker not consuming additional ammo while firing Fixed building health compounding after being downgraded Fixed direction arrow showing on teleporter exits Cleaver is now available in Medieval mode Fixed missing Lollichop taunt sound Fixed item conflicts with The Champ Stamp Fixed item conflicts with The Triad Trinket View the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fix server crash bug caused by setting tf_mm_servermode before map commandIncreased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.Fixed The Huo Long Heatmaker not consuming additional ammo while firingFixed building health compounding after being downgradedFixed direction arrow showing on teleporter exitsCleaver is now available in Medieval modeFixed missing Lollichop taunt soundFixed item conflicts with The Champ StampFixed item conflicts with The Triad Trinket View the full article
  20. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Marked mem_force_flush as a cheat to prevent client exploits Fixed %n console crash in the client Team Fortress 2 Added new items:The Red-Tape Recorder The Huo Long Heatmaker The Flying Guillotine The Neon Annihilator The Triad Trinket The Champ Stamp The Marxman The Human CannonballAdded new promo items Fixed sappers attaching incorrectly to teleporters that are still building Improved reliability for finding a coach Fixed Engineer training shotgun and pistol images being swapped Fixed GetPlayerItems web APIs not respecting inventory privacy settings Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition Quickplay beta: Added more status information while in the matchmaking queue View the full article
  21. http://www.teamfortress.com/images/posts/awesomenauts.jpg Purchase Awesomenauts before September 5th and receive 3 Awesomenaut-inspired items to use in Team Fortress 2. View the full article
  22. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Marked mem_force_flush as a cheat to prevent client exploitsFixed %n console crash in the clientTeam Fortress 2Added new items:The Red-Tape RecorderThe Huo Long HeatmakerThe Flying GuillotineThe Neon AnnihilatorThe Triad TrinketThe Champ StampThe MarxmanThe Human CannonballAdded new promo itemsFixed sappers attaching incorrectly to teleporters that are still buildingImproved reliability for finding a coachFixed Engineer training shotgun and pistol images being swappedFixed GetPlayerItems web APIs not respecting inventory privacy settingsQuickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory conditionQuickplay beta: Added more status information while in the matchmaking queue View the full article
  23. http://www.teamfortress.com/images/posts/triad.jpg Interesting China Fact: Did you know China has a mafia? Did you know that, not only do they exist, they'll loan you money? And not even a little -- as much as you want! We hadn't even heard of them until last week, and now we're treating them like a cash machine. Seriously, these guys are nice. They've even started calling us all the time now, probably to ask how we're getting along with all that free money they gave us. Anyway, the Chinese Mafia made their own game, Sleeping Dogs, so we've added some all-new items to TF in honor of our new best friends. Also, if anyone's seen Robin Walker, tell him somebody mailed us his hand, because he's probably looking for it. Introducing eight new items available in the Mann Co. Store, or FREE when you pre-purchase Sleeping Dogs on Steam before August 14th. View the full article
  24. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed dedicated servers not being able to set sv_region Team Fortress 2 Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate View the full article
  25. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed dedicated servers not being able to set sv_regionTeam Fortress 2Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate View the full article
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