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silEnT mod release 0.8.2


TheSilencerPL

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silEnT mod version 0.8.2 is out!

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Change log:

Version 0.8.2

Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/)
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/)
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/)
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/)
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.


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Enjoy!

silEnT mod team

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working hard for our pleasure.. tnx of for that !

 

Is there any update on the anticheat detection? Been noticing a few undetected cheats on server where its obvious that they cheat.

 

Please send us undetected cheat using this: 

 

http://mygamingtalk.com/forums/contactus/

 

AC always get updated but we have never given any public statement before on what gets updated and will never do so further down the road. We do have some nice features planed down the road.

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we caught 5 cheaters since yesterday back with silent , been a pain all these cheaters on nq recently

 

and first times I saw that

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

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we caught 5 cheaters since yesterday back with silent , been a pain all these cheaters on nq recently

 

and first times I saw that

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

 

It's just someone trying to do fake player DoS on your server. Unless 5 legit players playing from same house on your server.

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  • 6 months later...

Is the MP40 and Thomson based on original fire-rates and fire-spreads or are they now balanced?  And if not, can this be done?

https://enemyterritorytips.wordpress.com/2008/11/20/mastering-weapon-spread-to-increase-your-accuracy/

  1. Your weapon choice: the MP40 (Axis) seems to have slightly less spread than the Thomson (Allies)
    mp40_vs_thomson_spread.jpg?w=256&h=298

    Spread: MP40 vs. Thomson

    Ifurita from planetwolfenstein did an analysissome years ago in RTCW on how many rounds a weapon is able to fire per second. He found out that the MP40 has a slightly higher firering rate than the Thomson (~ 6 vs. 5 rounds per second). You should now probably expect compensating the Axis advantage by having more spread. On the contrary: from the screenshots he made you can conclude that the MP 40 also has slightly less spread when fired in small bursts from 3 to 5 rounds. Of course all on the condition that the analysis is a.) correct and b.) also applies on Wolfenstein: Enemy Territory.

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Interesting ... I have noticed some server give the option to use either or under any team but that clutters the weapon cycle and annoys people who use configs.  I used to think this was due to players simply preferring the the style and sound of one gun over another but then started to think that this article about gun spread might have been more of a reason.  Guess I was wrong ?

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